Gyrok, on 28 March 2016 - 12:13 PM, said:
You missed it...you had S LT and A LT both, S LT has far less penalties...
I'm trying to refer to this specific statement you made...
Gyrok, on 28 March 2016 - 06:21 AM, said:
This is why the EBJ over the TW. Everyone knows the Blackout Jag is a better config than this poor TW.
Additionally, when you mount the A-LT omnipod, you end up with that lovely -30% twist rate, and -10% twist...meaning your mobility is essentially offset by the JJs you gain to carry equal firepower to the EBJ which, while not having JJs, also does not have the mobility penalties...
Where the hell did you get such numbers?
I said specifically, at WORST, you could get 15% less torso twist speed and 5 degrees reduction of your torso twist (TBR-A LT + TBR-S RT).
Where you get 30% is beyond my comprehension.
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Ideally?
Ok, let us list the mechs that have both ES/FF:
SCR
TW
EBJ
MDD
ADR
SHC
IFR
KFX
ACH
Of those, 4 are considered good, 2 average-ish, and two very niche mechs, and the last one was a joke to begin with...
Somehow you added the MDD when that's not even the case.
I said in ideal circumstances (this primarily means a IIC mech and NOT an omnimech). So, lumping in all the bad omnimech designs does not fit the bill here. Noone really needs a 360CXL in an Ice Ferret, but we do, and we're stuck with it anyways. It's serviceable, but certainly not optimal.
The rest the bad Clan Mechs in that list are simply just squishy (bad scale most of the time) and often times have locked hardware (particularly the engines) that restrict how much more effective they could be w/o them (I would run an XL250 on a Cute Fox or Badder any day, every day, if it means avoiding the trudub sub-250 penalties).
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Those that do not have either, or have FF alone?
DW
EXE
WHK
GAR
SMN
HBR
NVA
MLX
Out of those, the HBR is good, the DW is out of favor with heavily nerfed mobility and bad hit boxes, the EXE is a B/B+ mech, and everything else is a never was, or a never will be.
Again, you overrate the DWF not being used at all (it does get used, but certainly not the first goto option and used when it makes sense to).
In the sad case of many of those mechs, including the Summoner, Gargoyle, and other... tonnage considerations through Omnimech rules is why they aren't even in the same convo as the Timberwolf, let alone the Hellbringer that has NEITHER FF or Endo. Hellbringer and Dire Wolf have tonnage.. many of the others are tonnage constrained and are limited.
Basically, when it comes to
Clan Battlemechs the differences becomes obvious. Trying to skew your world view based on Omnimech limitations is faulty, because the deficiencies of the majority of Omnimech is simply
total tonnage waste.
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To be fair, there are not any IS mediums that have the hardpoints to do that, period. The only one that does is the BJ, and it does not have enough tonnage.
Also, the Dual Gauss hunchie makes a LOT of sacrifices to run that...
http://mwo.smurfy-ne...aa319b267c6d62e
There are better builds than that. CXL225 is the better sweet spot than the stock CXL200. Sure you lose out on tonnage, but going at the speed of a Warhawk in a 50 tonner is asking for trouble.
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NARC, LRMs, never will be a thing...
Then why did you even mention the days when it did have stupid splash damage? The only times that it was a thing were the short lived lurmaggeddons. Otherwise, it wasn't a thing ever.
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The 3x AC2 SHD-2H can fire them every 0.52 seconds once again...for 13 DPS sustained...just saying...
It's garbage, even though I've seen them fielded in pub play. I'm sure it's fun, but it's garbage. AC2s have never been a real thing.
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Not every time, but as often as not, losing a ST is already a death sentence...
I have had many matches where I did continue on and fight quite a bit more...I have had just as many where I died in a fireball right after losing my ST as well.
If you tell me something different, I would seriously doubt the validity of your claims.
It's not a death sentence... it's only a crippling reminder that you potentially effed up.
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I refuse to say that structure quirks do not provide significantly improved, if not equal, longevity to IS mechs running XL engines...as compared to clans...and would even argue because that method does not hinder mobility, is honestly superior in many ways, because you do not suffer loss of mobility, you can be more proactive, and more involved in the fight for longer time.
Mistakes made with IS XL is permanent. Mistakes with Clan XL is delayed.
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If clan mechs are so OP, why are you not bringing a DW?
I run Lights?
Edited by Deathlike, 28 March 2016 - 12:41 PM.