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Stupid "minor" Things That Should Have Been In The Game Long Ago


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#61 Nyte Kitsune

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Posted 11 April 2016 - 04:11 AM

I approve of #49, a global chat, we have 1/2 of a global chat (CW), but when you're just doing quick play matches it would be nice to chat with other people (not in your unit) in between matches to maybe form a group, compare builds, or just chat to kill time in between matches instead of having to rely on things like twitter or teamspeak.

#62 Ketzer08

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Posted 11 April 2016 - 04:51 AM

Titles in the match…. you know: “guillotine”, “knight errant”, “liquid metal”, faction rank, owner of mech pack, etc. This is not necessary information during battle, and they obstruct vision. I want to see what mechs I’m going to face, I’m not interested in their titles. Displaying of titles should be toggleable.
Speaking of mechs and obstruction of vision, displaying of heroes names should be toggleable too. For example “HBK-GI” looks informative enough than: “GRID IRON LIMITED EDITION”.

#63 Aeon Veritas

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Posted 11 April 2016 - 05:00 AM

View PostDimento Graven, on 08 April 2016 - 09:35 AM, said:

24. I should probably put this in its own thread, though I'm betting someone already has: The new game mode Domination. EXACTLY WHY did you silly people almost always put the goddamned capture point EXACTLY where all the battles for every other game mode were already, most of the time, taking place? Seriously, GET CREATIVE. Don't put the capture point in the Caldera in Caustic Valley and Terra Therma. THAT IS STUPID ANYWAY, no, put it in a corner, change spawn points to be equidistant and force the battle to be AWAY from where the F "Theta" happens to always end up on the various maps.
Oh yeah!
Even better, create multiple loadouts of spawn and objective locations and put them in the same random selection as the daytime of the map.

Oh, and finally show us the actual values in the MechLab...


#64 Wonderdog

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Posted 11 April 2016 - 05:02 AM

How about a button or menu option to suppress the

**MASSIVE FLASHING RED** "Override" and "Critical Damage" HUD warnings.

#Wonderdog

#65 lazytopaz

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Posted 11 April 2016 - 05:02 AM

- Easy and visible way to discern which weapon went to what slot on mech and a way to designate their position E.G. I have Banshee-3M It has 3 LPL's + 1 SL on LT and 2 LPL + 1 SL on RT.
I wish I could define their placement as to specifically set both SL on lower torso while my LPL bein on high mounts.

- Same thing goes with general loadout setup. When I mouse over some part of my weaponry I'd like to have it highlighted both in loadout and on mech at the same time.

- And have this same highlight when setting up weapon groups.

Clan U/AC's 5 need some rework. C UAC 5 vs UAC 5. Clanner will do lot less damage, takes longer to shoot and dmg is spread through 3 bullets. Only thing appealing is the fact that it visually looks cool. Other than that... as much as I love the dakka I utterly despise it in Clan version.

#66 Dimento Graven

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Posted 11 April 2016 - 07:20 AM

View PostKassatsu, on 11 April 2016 - 12:47 AM, said:

Cockpit screens that actually work.

...
Changing this to "More cockpit screens that actually work" because some do. Actually probably they all do, but there's a lot of repetitive/redundant info on them (when you can see 'em).

View PostSmoothCriminal, on 11 April 2016 - 02:10 AM, said:

Agree - the pilot skills need a bit of an overhaul as true end game content. They should be streamlined and reworked. there have been countless threads on this already however... (and shouldn't be included on this list as it is not a small change!)
Yeah, but a dang filter removing all the crap we don't have, and/or that limits it to 'mechs that aren't maxed out, shouldn't be too much to ask for...

View Postdario03, on 11 April 2016 - 03:11 AM, said:

...

And most everything else that was posted in my similar thread from a couple of months ago
http://mwomercs.com/...t-changedadded/
I'll include your link in the list, because of the value of it.

View PostTexAce, on 11 April 2016 - 03:42 AM, said:

We had a thread like this once, which was also recognized from PGI as valuable so some stuff in it was changed/added/fixed.

Do you want this to happen now too?
If so, think about your tone. Because with the current one its not very likely they will listen.
That's all I'm saying.

You are practically shooting yourself in the foot.
Again, it's been for over 4 f'ing years and some of this crap should be so incredibly simple and easy to do, as well as being damned common for this genre of game, there's absolutely NO excuse that it should be missing.

After a few years, it's time to be blunt, and rudely so, to get the point across that our patience has 'worn thin'.

If PGI can't take it, well, they picked the WRONG DAMN INDUSTRY to get into. Customers and players have, for the past nearly 50 years of the computer gaming industry, ALWAYS BEEN very acerbic, rude, and down right profanely crotchety. If they had some sort of bizarre idea that they'd be talked to like we exist in a damned 'My Little Pony' universe... Wow, just wow...

Anyway, I really don't have any expectation that PGI will see this thread. This thread is for US, THE PLAYERS.

Some of the things on the list have been mentioned in Town halls, we're just suffering the 'Soon™' phenomenon we've always suffered through on them.

View PostAeon Veritas, on 11 April 2016 - 05:00 AM, said:

...

Oh, and finally show us the actual values in the MechLab...
I've added it to the list, but, could you elaborate on what you mean by this?

Edited by Dimento Graven, 11 April 2016 - 07:23 AM.


#67 rook

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Posted 11 April 2016 - 07:30 AM

How about letting us set the group leader instead of random assignment when the current group leader leaves.

Also, let us set lances and generally organize the group whatsoever.

#68 Dimento Graven

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Posted 11 April 2016 - 07:49 AM

View Postrook, on 11 April 2016 - 07:30 AM, said:

How about letting us set the group leader instead of random assignment when the current group leader leaves.

Also, let us set lances and generally organize the group whatsoever.
Another one that pisses me off daily that I somehow failed to put on my original list...

#69 Lugh

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Posted 11 April 2016 - 08:39 AM

Working COLLISIONS and Knockdowns aren't on this list why?!?!

#70 DAYLEET

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Posted 11 April 2016 - 09:07 AM

All good ideas.

View PostDimento Graven, on 08 April 2016 - 09:35 AM, said:

5. A goddamned game log. A text log, generated locally on each player's PC (when they've enabled it), that shows who shot at you, from where, what they shot at you, range, what hit, for how much, where, if there was crits, and who you shot at, where,
range, etc., etc. With craptastic hit registry, HSR confusion and just the general 'mudiness' of some maps it's damned hard to tell if you were crit'd out by a single ERLL somehow, OR, if there was some other joker shooting at you. Edit: Also, maintaining the text chat from the game would be really cool here too. This would go a LONG WAY to help US THE PLAYERS, help you PGI troubleshoot various things.


This is almost a replay file, so lets rename it to REPLAY and have it server side and you have all your match you can go back and watch in spectator mode. Can't imagine saving the input of 24 guys to the main server would degrade gameplay and god knows id like to go back and watch my games with all the bells and whistle a replay has like pause, free movement, rewind, slowmo etc etc.


Hey PGI, lets have 4 months where the game is polished and improved for the better rather than just add more content. Finish whatever you are doing and then focus on usability of the game, then go back to add content.

#71 EurakaLi

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Posted 11 April 2016 - 09:34 AM

actual heat disparate rate in mech lab(it not rocket science) and other minor detail so I don't have to go to a external website and rebuild it everytime to check my heat /builds

able to clams events reward in the game clients ,enough to keep log in mwomercs.com and search for the location to clams my reward....and those reward will expires....

also pls give a big big signal on what event currently active,I live in a differ time zone,why on earth I have to convert the time zone everytime... just to check that event started/ended

toggle tag and machine gun plz

force-able close archer bay door asap after fire(or any other mech that have door and work the same) when locked and fireing-lrm,there 4 second cd on it I want it to close when not in use at close range combat situation...
(currently it stay open when u locked on somebody engaged and pressing the close door don't seem to work)

give some reward to light scout and narc-ing
there no scout light in game....

have some quick command quote ,e.g. UAV, enemy detected in G7 (ecm cannot R to show on mini map),under fire,someone behide us. pip point a location to show everyone to careful
like a red box on a dark edge you can circle it for a ecm sniper

able to have quick command quote like :I was overheated!,I got no weapons left!

able to tell which leg is destroy more easier(why I have to wait that yellow doll every time?)
should be as easy to tell as lose a arm,sometime those smoke on leg is not enough and everyone paint black...

somewhat better night version and heat version.I know if it too good everyone will just put NV or HV on...but currently it so so bad ,even US army today have better NV and HV version....I mean we got reactor and mech tech......wth those version tech gone worst then today...

it hurt my feeling playing in an future environment those NV or HV more like 1980 tech to me.

View PostLugh, on 11 April 2016 - 08:39 AM, said:

Working COLLISIONS and Knockdowns aren't on this list why?!?!

remove walk pass someone asap,I can wait collsion or knockdown but wth u can run through someone...don't make sense at ALL

Edited by EurakaLi, 11 April 2016 - 09:35 AM.


#72 Dibujor

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Posted 11 April 2016 - 09:39 AM

Another one that perhaps is out there but I can't seem to figure out.

When I assign weapon groups I want to know what weapons are in what side (left torso/arm, right torso/arm) so I can set the weapon group without having to enter the match or the training grounds and shoot to see wether I assigned the left/right mouse button correctly

#73 C E Dwyer

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Posted 11 April 2016 - 09:41 AM

View PostRandom Carnage, on 08 April 2016 - 09:13 PM, said:

Rear view cameras and wing mirrors.

like people look in their mirrors, or even mini map. Posted Image
Some blind ***, in a Jagermech today let a Timberwolf get so close it's pilot could have got out and squeezed his junk..even after I'd started firing on the TBR he remained clueless to his danger, only me yelling jesus christ are you blind jager pilot, and the TBR twisting my damage hitting him, did he finally get a clue.

#74 Dimento Graven

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Posted 11 April 2016 - 11:57 AM

View PostLugh, on 11 April 2016 - 08:39 AM, said:

Working COLLISIONS and Knockdowns aren't on this list why?!?!
Probably because Russ keeps saying how 'impossible' it is to make it work the way they want, thus it not being "minor" or "stupid".

Has anyone else ever noticed that Russ NEVER explains what the difference in how it was working before was so different from their vision?

Seriously, I've yet to find any vids showing significant issues with knock down that weren't obviously related to massive differences in ping.

HOWEVER, I have added it to the list. Just put the last revision of the knockdown code back, please, HAYSOOS MARIMBA do we need knock down, BADLY!

View PostDAYLEET, on 11 April 2016 - 09:07 AM, said:

...

This is almost a replay file, so lets rename it to REPLAY and have it server side and you have all your match you can go back and watch in spectator mode. Can't imagine saving the input of 24 guys to the main server would degrade gameplay and god knows id like to go back and watch my games with all the bells and whistle a replay has like pause, free movement, rewind, slowmo etc etc.
What you're talking about though is not "minor" nor "stupid", AND in my opinion is something actually different than a local text log file. The uses for each would be different (though they also have a lot of uses that could over lap). I am adding it to the list however.

View PostEurakaLi, on 11 April 2016 - 09:34 AM, said:

...

toggle tag and machine gun plz
Can you elaborate more on a toggle for machine gun?

Quote

force-able close archer bay door asap after fire(or any other mech that have door and work the same) when locked and fireing-lrm,there 4 second cd on it I want it to close when not in use at close range combat situation...
(currently it stay open when u locked on somebody engaged and pressing the close door don't seem to work)
While I've added this to the list, this actually sounds like a bug. If you can vid capture and submit it to PGI, that'd be cool.

Quote

give some reward to light scout and narc-ing
there no scout light in game....
I didn't add this, I'm not sure I understand what you're getting at here, so if you could, elaborate.

My understanding is that there are rewards, but, if your team isn't taking advantage of your TAGs and NARCs and doing damage on what you've TAG'd and NARC'd, you don't get any rewards (at least that's my current understanding).

Quote

somewhat better night version and heat version.I know if it too good everyone will just put NV or HV on...but currently it so so bad ,even US army today have better NV and HV version....I mean we got reactor and mech tech......wth those version tech gone worst then today...

it hurt my feeling playing in an future environment those NV or HV more like 1980 tech to me.
I didn't add this as there have evolved balance benefits for keeping NV and HV as craptastic as they are, and NV/HV are in game and working, but do feel free to post your own thread discussing why you believe they should be improved, I'll be happy to participate.

Quote

remove walk pass someone asap,I can wait collsion or knockdown but wth u can run through someone...don't make sense at ALL
I didn't add this either. "I" can't walk through other players, even though it appears that there are certain players that have absolutely no issue walking through me whenever they "need" to. Again, this would be more along the lines of a bug report.

View PostDibujor, on 11 April 2016 - 09:39 AM, said:

Another one that perhaps is out there but I can't seem to figure out.

When I assign weapon groups I want to know what weapons are in what side (left torso/arm, right torso/arm) so I can set the weapon group without having to enter the match or the training grounds and shoot to see wether I assigned the left/right mouse button correctly
Yeah I posted that as "Dimento's Notes" on number 80.

Totally agree with you.

View PostCathy, on 11 April 2016 - 09:41 AM, said:

like people look in their mirrors, or even mini map. Posted Image
Some blind ***, in a Jagermech today let a Timberwolf get so close it's pilot could have got out and squeezed his junk..even after I'd started firing on the TBR he remained clueless to his danger, only me yelling jesus christ are you blind jager pilot, and the TBR twisting my damage hitting him, did he finally get a clue.
Well the mini-map is only so useful:

First off - it's not scalable and sometimes the UAV icon, or strategic icons cover WAY to much of the mini map so you can't see any crap around you.

Secondly - It's not actually accurate. There are plenty of maps where HUGE obstructions are not placed on the mini map (Forest Colony comes to mind with some of those big rock spires out in the water, NOT being placed in the mini map).

That does bring to mind I need to add "scalable mini map and accurate mini map renditions of actual map".

Thanks!

#75 Lugh

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Posted 11 April 2016 - 12:37 PM

View PostDimento Graven, on 11 April 2016 - 11:57 AM, said:

Probably because Russ keeps saying how 'impossible' it is to make it work the way they want, thus it not being "minor" or "stupid".

Has anyone else ever noticed that Russ NEVER explains what the difference in how it was working before was so different from their vision?

Seriously, I've yet to find any vids showing significant issues with knock down that weren't obviously related to massive differences in ping.

HOWEVER, I have added it to the list. Just put the last revision of the knockdown code back, please, HAYSOOS MARIMBA do we need knock down, BADLY!



It's not impossible,that's just BS, they've done it already with Hit state rewind for weapons. If you can map a difference in ping position for Smallish objects, like lasers, ballistics and missles,and map it to various mech parts, it can't be that hard to do if for largish mechs. In this case you are just comparing two mech skeletons in real time.

They COULD. They just can't be bothered.

#76 Lugh

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Posted 11 April 2016 - 12:45 PM

I change the name on my mech for the Lulz.

Why can no one else see my babies name?!?!

#77 DivineEvil

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Posted 11 April 2016 - 01:51 PM

- In settings, a scrollbar switch for locally scaling sensor signatures (size of ally and enemy arrows, base and cap-point icons).

- In settings, a scrollbar switch for locally scaling targetting reticle elements (text, target frames, tracking icons).

- Blinking icons on GUI or Cockpit screens, replacing the obstructively large notifications of "CRITICAL DAMAGE", "INCOMING MISSILES" and "WEAPON JAMMED".

- In the game GUI and on all score-screens, designating a destroyed player as "LOST", not as "DEAD". Destruction of a mech does not automatically mean death of the pilot, and Battletech is not about people dying heroically, but about combat resources being lost.

- In settings, MainCamera focus option, allowing for game camera to follow Arm targeting reticle (like in Free-look mode, but without locking the torsos in place), or to follow torso crosshair (current default), however the player decides.

#78 Dimento Graven

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Posted 11 April 2016 - 01:58 PM

View PostDivineEvil, on 11 April 2016 - 01:51 PM, said:

- In settings, a scrollbar switch for locally scaling sensor signatures (size of ally and enemy arrows, base and cap-point icons).

- In settings, a scrollbar switch for locally scaling targetting reticle elements (text, target frames, tracking icons).

- Blinking icons on GUI or Cockpit screens, replacing the obstructively large notifications of "CRITICAL DAMAGE", "INCOMING MISSILES" and "WEAPON JAMMED".

- In the game GUI and on all score-screens, designating a destroyed player as "LOST", not as "DEAD". Destruction of a mech does not automatically mean death of the pilot, and Battletech is not about people dying heroically, but about combat resources being lost.

- In settings, MainCamera focus option, allowing for game camera to follow Arm targeting reticle (like in Free-look mode, but without locking the torsos in place), or to follow torso crosshair (current default), however the player decides.
Added to list under --HUD Improvements.

Thanks!

#79 Alardus

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Posted 11 April 2016 - 03:33 PM

View PostDimento Graven, on 08 April 2016 - 09:35 AM, said:

EDIT: This was getting dang difficult to maintain, I want to see if this is any easier, plus it's no longer quite such a "wall of text" slapping you in the face when you read it.

--Unit/Friends List Maintenance (In Client)
Spoiler


--Unit/Friends List Maintenance (External)
Spoiler


--Logging/Record Keeping
Spoiler


--CW Improvements
Spoiler


--General Client Responsiveness
Spoiler


--In Game Communications
Spoiler


--In Game Immersivness/General Game Play
Spoiler


--Mechlab Improvement
Spoiler


--Skill Tree Improvements
Spoiler


--Weapon Improvements
Spoiler


--HUD Improvements
Spoiler


--Main Client Improvements
Spoiler


--Game Mode Improvements
Spoiler


--Game Maps
Spoiler


--Match Maker Changes
Spoiler


I'l
l cut you short at the weapons and say that for as long as games have been out, people have tried to find the most effective way to play it.

In brood war, its simply as it is. In sc2, people who were pro at brood war looked like noobs again. 15 minute 2-3 base zerg with hydras poking terran siege tanks from pro players? Yes. As the game progressed, people refined their play until it resembled brood war heavily: People did some harass but it was mostly 5-10 minutes of nothing happening until someone attacked with a "perfect" timing and unit comp. Paradoxically, blizz, like the people suggesting weapon changes, thought they could shake this up by adding more harasser units and lowering resources for first base.

In practice, what will happen, mark my words, is that after a while of this latest version of sc2 being out, people will find ways to cut off those aggressions and nothing much will happen in the first 10 minutes once again, and it will simply look as contrived and scripted as sc2 was before the changes and unit additons, and like brood war looks.

People will RUIN your cute little system of trying to enforce a stupid playstyle.

Running into the open guns blazing while being focused down is stupid playstyle. Poking is smart playstyle.

#80 TexAce

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Posted 11 April 2016 - 03:42 PM

All balance related points should be taken out of the OP since balance is an ongoing and ever changing thing.

Same for the last BV point. Seriously? how is that a "small fix"?

Edited by TexAce, 11 April 2016 - 03:42 PM.






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