Torso Twist Unlock
#1
Posted 09 April 2016 - 08:30 PM
has this feature been implemented before? if not was there any talks/request to add this?
right now if you change your direction you need to counter it to stay where you are pointing before and it would greatly help those you are in close range brawling.
#2
Posted 09 April 2016 - 08:35 PM
#3
Posted 09 April 2016 - 08:53 PM
Edited by Hit the Deck, 09 April 2016 - 08:54 PM.
#4
Posted 09 April 2016 - 09:08 PM
#5
Posted 09 April 2016 - 09:33 PM
In order to keep your arms pointing any direction, you have to "counter steer" the mechs toros every time you move your legs in the slightest.
I think he's suggesting that legs actually move completely seperately... until the torso turn limit is reached.
Edited by The Atlas Overlord, 09 April 2016 - 09:33 PM.
#6
Posted 09 April 2016 - 09:48 PM
Edited by thehiddenedge, 09 April 2016 - 09:51 PM.
#7
Posted 09 April 2016 - 10:13 PM
most people play on kb/m, and its nearly impossible to keep consistent aim on something while turning your legs because of how jerky it is and that it drags your torso along with it
people would probably be a lot more accurate if this was enabled which would make things like lasers even more powerful, but at the same time it gives you a lot more control over your mech
Edited by Toxinia, 09 April 2016 - 10:13 PM.
#8
Posted 09 April 2016 - 11:20 PM
#9
Posted 09 April 2016 - 11:24 PM
eminus, on 09 April 2016 - 08:30 PM, said:
I think this option is needed for VR.
As others have mentioned. It's way to jerky if you want to steer your legs but maintain your aim on a target.
I guess some could say that's a "skill" thing that you learn to over come, and being aim to steer around with an unwavering reticle is a bit much I think.
But from a purely VR aspect, it would really help. Any sort of continuous side shake like the jerkiness from continuous corrective aiming feels really weird when:
- Your eyes are looking a target
- Your reticle is aiming at the target
- You move your legs and your reticle moves off target, but your eyes keep looking at the target.
- Stopping leg movement doesn't put the reticle back on the target, and you must re-align your torso, or move your legs back to where they were. . . and this is where the leg/torso disconnect gets confusing for some people.
In VR, with the whole immersion thing, it can become a little much. Especially when you consider what your head movement controls in VR (just the pilot's view with no other action bound to it, turns torso as you turn your head, or controls the aim of your arms...).
So... an unlocked torso from the legs could be helpful. It may or may not be needed. Regardless of those, if included, it will be a very big change in gameplay.
Edited by MoonUnitBeta, 09 April 2016 - 11:26 PM.
#10
Posted 09 April 2016 - 11:43 PM
Mister Blastman, on 09 April 2016 - 11:20 PM, said:
wat
I find it's dumber that a BattleMech can't keep its torso stay still while its lower half is turning.
Edited by Hit the Deck, 09 April 2016 - 11:43 PM.
#11
Posted 10 April 2016 - 05:41 AM
Toxinia, on 09 April 2016 - 10:13 PM, said:
most people play on kb/m, and its nearly impossible to keep consistent aim on something while turning your legs because of how jerky it is and that it drags your torso along with it
people would probably be a lot more accurate if this was enabled which would make things like lasers even more powerful, but at the same time it gives you a lot more control over your mech
I have no problems maintaining aim while twisting my lower torso, it just takes practice to counter move your mouse in the opposite direction from leg twist. My mouse is 900 dpi with a 0.17 setting in game.
#12
Posted 10 April 2016 - 05:55 AM
Mister Blastman, on 09 April 2016 - 11:20 PM, said:
The game would be dumber if battlemechs had the basic technology that tanks have been using since the 60's? I'm inclined to disagree.
If people want manual controls and WW2-era technology, we may as well go back to controling the crosshairs with our keyboards.
I know Battletech is supposed to be kind of retro, but these battlemechs are supposed to be super advanced, almost semi-intelligent in their ability to obey the commands of the pilot. It seems dumb that we have to manually compensate the torso twist to adjust for how we're moving the legs.
#13
Posted 10 April 2016 - 06:44 AM
Hit the Deck, on 09 April 2016 - 11:43 PM, said:
I find it's dumber that a BattleMech can't keep its torso stay still while its lower half is turning.
I find it hilarious players have a problem with the torso not staying in place. This game is already ridiculously easy. Why does it need to be even easier?!
Tristan Winter, on 10 April 2016 - 05:55 AM, said:
If people want manual controls and WW2-era technology, we may as well go back to controling the crosshairs with our keyboards.
I know Battletech is supposed to be kind of retro, but these battlemechs are supposed to be super advanced, almost semi-intelligent in their ability to obey the commands of the pilot. It seems dumb that we have to manually compensate the torso twist to adjust for how we're moving the legs.
I don't find it ridiculous at all because you must do this every single other Mechwarrior game. Unless you plan on calling the Doctor and going back in a Tardis and change the past (which could be bad... lots of unforeseen things could happen), then this is all silly. There's no reason the game should be made easier.
#14
Posted 10 April 2016 - 06:47 AM
Mister Blastman, on 10 April 2016 - 06:44 AM, said:
...
Because it's not cool that my 'Mechs are more backward technologically than tanks in the 60's (said the ex tank crew member Tristan Winter above).
Edited by Hit the Deck, 10 April 2016 - 06:48 AM.
#15
Posted 10 April 2016 - 06:57 AM
Hit the Deck, on 10 April 2016 - 06:47 AM, said:
These aren't tanks! They are giant walking battle robits from the imaginary year 3050 in some distant future written about in novels by folks who imagined them in their heads!
From a gameplay perspective it needs to stay as it is. Dumbing it down even further would be a detriment, not a benefit.
#16
Posted 10 April 2016 - 07:08 AM
Mister Blastman, on 10 April 2016 - 06:57 AM, said:
#18
Posted 10 April 2016 - 09:33 AM
#19
Posted 10 April 2016 - 09:35 AM
eminus, on 09 April 2016 - 08:30 PM, said:
They have that...
Its called a Hack/Cheat program.
This is a video game... Stuff like that is not welcome here...
Edit: Did not mean to sound like a troll.... The OP had a decent question and I had a decent answer.
Edited by LORD TSARKON, 10 April 2016 - 09:39 AM.
#20
Posted 10 April 2016 - 10:12 AM
Accused, on 09 April 2016 - 09:08 PM, said:
no. he does mean that while turning the legs, the aim stays where it is.
BUT i would like an option to turn actuators off on IS mechs, like i do on some clan mechs to have only horizontal lock. with arms lock engaged on is mechs, the aiming isnt as natural as in clan mechs.
Edited by Corrado, 10 April 2016 - 10:14 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users