Morggo, on 19 April 2016 - 08:27 AM, said:
Q: Me and my 8 lancemates will not form a Unit, just not something anyone has been interested in. However, the 4v4 scounting looks like it will be very fun.
- #1: If we group up and are all solo's playing with none or differing factions... we cannot drop?
- #2: If we group up and are all solo's but under the same faction flag... we can drop?
- #2.5: Assuming we are a group, same faction, what queue would we drop in (unit or solo)
#1 If you are without a faction you shouldn´t be able to drop. Mercenarys yes. Loyalists yes. Factionless only if there would be a call. And then it probably would have to be a sync drop. But I am not sure if they said the call was for scout missions too
#2 Not clear. You should only get into the solo que ... but then grouping up would be unfair. I think they said something like "If you are grouped and in the same faction, you drop into the group que / Unit que" in a town hall. Would make sense, because there should be no difference for the team play involved. The unit tag doesn´t make you a better player or teamworker.
#2.5 I would assume unit que ... but that is really something I couldn´t find in the notes
Koshirou, on 19 April 2016 - 02:07 AM, said:
So, are existing loyalty points going to be reset? Because if they're not, existing "loyalist" units with many veteran have a very strong incentive to change to "Mercenary" and work for their house of choice, which would also increase their rewards by reducing the loyalist population.
As the notes say the population of a faction is a combination of loyalist and mercenary units/troops working for that faction. So it would increase the rewards if there ... lets say would be 500 players and there would be a big enough drop in that faction. Otherwise there shouldn´t be enough fluctuation for it to matter.
And now my problem with reading the patch notes correctly
Am I stupid or is the only way to become a loyalist to join/create a unit first?
Because it explicitly said: Mercenarys can pledge. Mercenarys by definition are in a unit. It would make sense, as you can only get a contract if you are a mercenary, not as a freelancer. But getting to be a loyalist by first creating garbage for the system, if you then drop the unit ... seems quite strange doesn´t it?
Edit: One more thing:
Who will be bankrupted by the entree fee? Do you really think about that? Or are you just seeing the final payment?
If you have inactive members, get rid of them. If you have players that play only once 1 month ... they should still be able to earn the 50k and give them to the unit. That would be one more person per month for the unit.
But let me explain it ... it is a 50000 C-Bill fee for every person at that moment in the unit. So lets say you have 5 people, every one of them has to pay 50000 C-Bill for the 6th person. Not that much for a single person. If you have 200 inactive members in your unit ... yeah it will cost you a lot. But then ... why do you have 200 inactive members?
And that system could be gamed. Every invite costs the 50k per person in the unit at that moment. IF the system doesn´t count the tickets as extra people, you could ... let´s say buy 10 tickets, if you invite 10 people at the same time and take the invite back, before they accept. That would be 10 tickets for the old price ... and many of us have much more than 10 people on their lists. So like I said ... if they don´t count tickets as people (and that would mean they had really thought it through), you can trick and save a lot of money.
But even then ... be honest: If you make 50k to 400k C-Bills (and that is a broad range, but I assume there are bad and some more or less good players playing ... others make much more) in one quickplay ... with only one game you could easily pay for 1 to 8 new players ... if every member of the unit spends. If your players earn around 100k per game each ... it would be two invites for 15 minutes of "work" for the unit. Yeah ... sounds to me like the system is ruining open units ... they could only invite 2 new players a month if their members are social and at least online for more than one game once a month. How TOTALLY UNFAIR! How could PGI do that? Those high costs! Fifty thousand c-bills for a new player! Fifty thousand! Can you imagine? (like I said, if every member gives 50-100k a month, 2 invites per month are no problem ... and it is irrelevant how many member the unit has)
Edited by Ibrandul Mike, 19 April 2016 - 08:53 AM.