WrathOfDeadguy, on 26 April 2016 - 05:58 AM, said:
Clan vs IS weapon balance was good? There were exactly four good IS guns: LXPL, HGauss, LtGauss, and PPC (and that only because of how hot CERPPC ran). The LL and LPL were mediocre at their very best (though still miles beyond any of the MLs or SLs)- they weighed slightly more and did slightly less damage than their Clan equivalents for a bit less heat and much less range; the only reason you'd ever take them was if you really needed lasers on a hot map. All other IS weapons were outright inferior because they either had exactly the same mechanics for more mass (all ACs, LRMs, flamer, and standard Gauss), or had straight-up weaker stats or mechanics for the same mass (SRMs, MRMs, MG array, all MLs and SLs). The weapons which had no Clan equivalent, like TBolt and Long Tom, were too gimmicky to deliver consistent performance. Clan weapons absolutely dominated.
Maybe - maybe not - can't remember
But - very low damage in comparison to bigger guns +1
Lower recharge and more heat for less weight +1
this is good weapon design;
MW2 or MW3 on the other hand had very bad designed weapons - although my PvP experience with MW2,MW3 and MW4 is limited - the TTK for MW3 was absurd short - so was for MW2.
MW4 had acceptable TTK - because of slower recharge - although heat system for MW3 was the best of those titles.
I think you need to create a franken mechwarrior and take the best from each game
Edited by Karl Streiger, 26 April 2016 - 06:32 AM.