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Mw4 Vs Mw:o

Balance Gameplay Weapons

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#41 CMDR Sunset Shimmer

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Posted 26 April 2016 - 06:05 AM

View PostMister Blastman, on 21 April 2016 - 03:10 PM, said:


Sure, whatever, think what you want. I was there and extremely active in the communities. Multiplayer was absolutely not a second thought. Anyways, I have no more time for this nonsense. Be convinced of what you will. I was there. I know the truth.


So was I.

Devs of those games always said that Single Player was paramount, Multiplayer was ALWAYS an afterthought. Yes there were subsequent patches that were focused on the Multiplayer experience. MW3 being a good example of the initial change from battletech armor levels and all.

But at the end of the day, Multiplayer was always secondary, with the exception of NetMek which was it's own custom game wrapper essentially.

#42 MeiSooHaityu

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Posted 26 April 2016 - 06:07 AM

View PostRed Shrike, on 26 April 2016 - 03:31 AM, said:

Hell no. MW4:Mercs has an awesome story and awesome voice actors.

Roshak: "This is Star Captain Jeffer Roshak of the Jade Falcon Clan. I will crush your worthless forces beneath my talons, and make you all my bondsmen."
Spectre: "Neg, you'll be eating dirt in about 2 minutes, Herr Roshak."


Ehhhhhhhh... Awesome is a stretch. It was fun in a campy way, I'll say that.

Still, IMO, not equal to MW3's voice acting and story. It just didn't have the small window FMV to go with it. I still believe MW4 was an ugly looking game. Nothing will ever change my opinion on that.

#43 xXBagheeraXx

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Posted 26 April 2016 - 06:11 AM

I play video games for one reason...pure fun.

MW4 was MUCH more fun than MWO...hands down.

Was it balanced? Nope...not a bit, as im sure anyone who played knew it was poptarts/gauss/pps or GTFO...

WHich isnt to say you iddnt see other stuff fielded..there where plenty of actual city maps where poptarting wasnt possible...then it was just a great big LBX SRM slobberknocker (If you really played, you seewhutIdidthar :D ) and everything was glorious and messy. Honestly if MWO took some lessons from the maps in MW4 Mercs this game would be phenomenal....They are already a leg up since you can bring something other than poptarts and assault mechs and still be dominant.

View PostMeiSooHaityu, on 26 April 2016 - 06:07 AM, said:


Ehhhhhhhh... Awesome is a stretch. It was fun in a campy way, I'll say that.

Still, IMO, not equal to MW3's voice acting and story. It just didn't have the small window FMV to go with it. I still believe MW4 was an ugly looking game. Nothing will ever change my opinion on that.


Some of the mechs introduced in the mek packs where nice looking tho...Behemoth, Maruader II, and dear GOD the Supernova was sex on 2 legs...best model ive seen of the supernova.

#44 Mister Blastman

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Posted 26 April 2016 - 06:11 AM

View PostCMDR Sunset Shimmer, on 26 April 2016 - 06:05 AM, said:


So was I.

Devs of those games always said that Single Player was paramount, Multiplayer was ALWAYS an afterthought. Yes there were subsequent patches that were focused on the Multiplayer experience. MW3 being a good example of the initial change from battletech armor levels and all.

But at the end of the day, Multiplayer was always secondary, with the exception of NetMek which was it's own custom game wrapper essentially.


For being secondary it sure was a heck of a lot better than what MWO has to offer!

Multiplayer had a direct influence on updates. Remember when MW3 nerfed the medium laser into the ground a month or two after release which brough rise to the small laser striders and shadowcats? I do.

And convergence was responsible for that nonsense. It started there.

The one thing the devs didn't listen to was removing the ludicrous all your lasers hit one spot mechanic. And now we have the broken mess that is MWO.

But MW 3 at least had other mechanics in the game to balance it out better than what we have here, such as a proper heatscale and projectiles inheriting velocity.

#45 Mister Blastman

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Posted 26 April 2016 - 06:15 AM

View PostMeiSooHaityu, on 26 April 2016 - 06:07 AM, said:

Still, IMO, not equal to MW3's voice acting and story.


Betty was cringeworthy in MW3. She was the opposite of MW 2. MW 2's was warm and approachable (especially the Mercs version). MW 3's was like some nasty woman who'd beat you (and not in a pleasant way) on the curb outside the supermarket and back over you with her car.

#46 MeiSooHaityu

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Posted 26 April 2016 - 06:20 AM

View PostxXBagheeraXx, on 26 April 2016 - 06:11 AM, said:

Some of the mechs introduced in the mek packs where nice looking tho...Behemoth, Maruader II, and dear GOD the Supernova was sex on 2 legs...best model ive seen of the supernova.


Actually I was referring to the game engine more than the individual mechs. Some mechs looked good in MW4 (Uziel) and some looked horrendous (Catapult), but the game engine itself just makes everything look like a bad N64 game IMO. It just looked...ugly.

I know as time goes by a game's graphics won't age well for the most part, but MW4 just did not age well IMO. Again, I think MW3 was actually a prettier game (if not a bit more basic) lol.

View PostMister Blastman, on 26 April 2016 - 06:15 AM, said:


Betty was cringeworthy in MW3. She was the opposite of MW 2. MW 2's was warm and approachable (especially the Mercs version). MW 3's was like some nasty woman who'd beat you (and not in a pleasant way) on the curb outside the supermarket and back over you with her car.


I can't argue with you there, she was definitely not pleasant lol. MW2's Betty is probably my favorite (Even over MWOs).

#47 xXBagheeraXx

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Posted 26 April 2016 - 06:24 AM

View PostMeiSooHaityu, on 26 April 2016 - 06:20 AM, said:


Actually I was referring to the game engine more than the individual mechs. Some mechs looked good in MW4 (Uziel) and some looked horrendous (Catapult), but the game engine itself just makes everything look like a bad N64 game IMO. It just looked...ugly.

I know as time goes by a game's graphics won't age well for the most part, but MW4 just did not age well IMO. Again, I think MW3 was actually a prettier game (if not a bit more basic) lol.



I can't argue with you there, she was definitely not pleasant lol. MW2's Betty is probably my favorite (Even over MWOs).


Well I'm not actually a stickler for Graphics honestly. Gameplay is where its at...(I mean hell, I still play Descent 1 and 2...go look those up on youtube...LOL)

As far as betty goes...I kinda liked MW2's myself.

Also ive always wondered...What was the significance behind your signature with the Catapult? You used to always have a date on it saying "Never forget" lol

Edited by xXBagheeraXx, 26 April 2016 - 06:26 AM.


#48 Karl Streiger

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Posted 26 April 2016 - 06:27 AM

View PostWrathOfDeadguy, on 26 April 2016 - 05:58 AM, said:


Clan vs IS weapon balance was good? There were exactly four good IS guns: LXPL, HGauss, LtGauss, and PPC (and that only because of how hot CERPPC ran). The LL and LPL were mediocre at their very best (though still miles beyond any of the MLs or SLs)- they weighed slightly more and did slightly less damage than their Clan equivalents for a bit less heat and much less range; the only reason you'd ever take them was if you really needed lasers on a hot map. All other IS weapons were outright inferior because they either had exactly the same mechanics for more mass (all ACs, LRMs, flamer, and standard Gauss), or had straight-up weaker stats or mechanics for the same mass (SRMs, MRMs, MG array, all MLs and SLs). The weapons which had no Clan equivalent, like TBolt and Long Tom, were too gimmicky to deliver consistent performance. Clan weapons absolutely dominated.

Maybe - maybe not - can't remember

But - very low damage in comparison to bigger guns +1
Lower recharge and more heat for less weight +1

this is good weapon design;


MW2 or MW3 on the other hand had very bad designed weapons - although my PvP experience with MW2,MW3 and MW4 is limited - the TTK for MW3 was absurd short - so was for MW2.
MW4 had acceptable TTK - because of slower recharge - although heat system for MW3 was the best of those titles.

I think you need to create a franken mechwarrior and take the best from each game

Edited by Karl Streiger, 26 April 2016 - 06:32 AM.


#49 xXBagheeraXx

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Posted 26 April 2016 - 06:30 AM

View PostKarl Streiger, on 26 April 2016 - 06:27 AM, said:

Maybe - maybe not - can't remember

But - very low damage in comparison to bigger guns +1
Lower recharge and more heat for less weight +1

this is good weapon design


Yeah, these are actually ideas I thought would be cool for MWO....You would run colder than clans and fire faster, making you more dangerous at shorter ranges, while clans outranged you, and most of the time did more damage...until we got higher end tech like Heavy gauss, light gauss...Heavy PPCS ETC....you know, the tech developed to help fight clans? lol

Clans more dangerous at range? OK with that.

IS face wrecking you at short range? Ok with that. gives the game some interesting rock, paper, scissors balance.

#50 MeiSooHaityu

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Posted 26 April 2016 - 06:40 AM

View PostxXBagheeraXx, on 26 April 2016 - 06:24 AM, said:


Well I'm not actually a stickler for Graphics honestly. Gameplay is where its at...(I mean hell, I still play Descent 1 and 2...go look those up on youtube...LOL)

As far as betty goes...I kinda liked MW2's myself.

Also ive always wondered...What was the significance behind your signature with the Catapult? You used to always have a date on it saying "Never forget" lol


I'm not a stickler for graphics either, and I enjoy playing old games all the time. I just never liked MW4s visuals.

The Signature Banner related to the Catapult recieving it's terrible variable geometry (specifically the VCR style launchers on the A1). It was just a way of saying, never forget how good the Catapult used to look. The new one with Thank You is because PGI is now fixing (hopefully fixing) the variable geometry and removing the VCR missile launchers (along with a re-size).

Just terrible...
Posted Image

Posted Image

Edited by MeiSooHaityu, 26 April 2016 - 06:42 AM.


#51 Afuldan McKronik

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Posted 26 April 2016 - 06:41 AM

View PostxXBagheeraXx, on 26 April 2016 - 06:30 AM, said:


Yeah, these are actually ideas I thought would be cool for MWO....You would run colder than clans and fire faster, making you more dangerous at shorter ranges, while clans outranged you, and most of the time did more damage...until we got higher end tech like Heavy gauss, light gauss...Heavy PPCS ETC....you know, the tech developed to help fight clans? lol

Clans more dangerous at range? OK with that.

IS face wrecking you at short range? Ok with that. gives the game some interesting rock, paper, scissors balance.


This could help balance IS and Clan at the weaponry level instead of chasing the metaquirks.

#52 xXBagheeraXx

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Posted 26 April 2016 - 06:44 AM

View PostMeiSooHaityu, on 26 April 2016 - 06:40 AM, said:


I'm not a stickler for graphics either, and I enjoy playing old games all the time. I just never liked MW4s visuals.

The Signature Banner related to the Catapult recieving it's terrible variable geometry (specifically the VCR style launchers on the A1). It was just a way of saying, never forget how good the Catapult used to look. The new one with Thank You is because PGI is now fixing (hopefully fixing) the variable geometry and removing the VCR missile launchers (along with a re-size).

Just terrible...
Posted Image

Posted Image


Oh ok...Yeah if quit driving them all except for the C4 I think? Because of the geometry....My splat cat looks horrible now...

Also made me mothball my stalkers after they Remodeled them...I miss having my big huge Wang cannon on my Misery... and honestly Tube count should be a balancing factor for mechs, why do they feel the need to have cazy tube counts on mechs that did not have them? Was fine with the stalkers 6 tube limit on the side torsos, those add on launchers are incredibly Fugly.

Edited by xXBagheeraXx, 26 April 2016 - 06:46 AM.


#53 Quicksilver Aberration

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Posted 26 April 2016 - 06:58 AM

View PostOderint dum Metuant, on 26 April 2016 - 02:43 AM, said:

Childs play, 3 gun scat, and ninja Ryo anyday.

Well, that and the Ares you were so notorious for spamming, I still remember hearing about the infamous PA with mostly, if not all Ares.

#54 Scout Derek

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Posted 26 April 2016 - 07:07 AM

View PostMister Blastman, on 26 April 2016 - 06:15 AM, said:


Betty was cringeworthy in MW3. She was the opposite of MW 2. MW 2's was warm and approachable (especially the Mercs version). MW 3's was like some nasty woman who'd beat you (and not in a pleasant way) on the curb outside the supermarket and back over you with her car.

The description of here made me laugh too hard! :D

So.... what would that make MW4 Betty then? Shy? the opposite of MW3 but not similar to MW2? :)

#55 Oderint dum Metuant

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Posted 26 April 2016 - 07:58 AM

View PostQuicksilver Kalasa, on 26 April 2016 - 06:58 AM, said:

Well, that and the Ares you were so notorious for spamming, I still remember hearing about the infamous PA with mostly, if not all Ares.


Idle did that one, 121 Ares.

I was mad because i only got 3 Ryo's

#56 Afuldan McKronik

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Posted 26 April 2016 - 08:03 AM

MW4 had balancing issues, and did not age well, but it is still fun SP to this day.

I miss LBX knockdowns.

#57 Donald Trump Kerensky

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Posted 26 April 2016 - 08:11 AM

I miss the good old days of sunderers with x-pulse lasers and thunderbolt IV's, blackknights with 3 erppc's jump sniping, mad cat mkII's with 5 gauss rifles... Good times. Even if mw4 wasn't balanced perfectly it was still more fun.

#58 GLaDOSauR

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Posted 26 April 2016 - 09:01 AM

MWLL. Oh wait....

#59 mekabuser

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Posted 26 April 2016 - 11:41 AM

Im happy that there is for the most part GOOD hit detection imo.. thats kinda big..
Also as mid tier three rambo, matches, especially when i could just play skirmish,, Oh how i miss it, and combat, is fun.. like commas.
Also , thank the gods for canyon, tourmaline, crimson and hpg.. Without them... idk..
that being said,
there has been at this point alot of progress, but still no crouch .. dfa.. , any number of things..

its like this game is a govt contract... Not really anywhere near the product expected for the funds expended. mw4

#60 pbiggz

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Posted 26 April 2016 - 11:45 AM

View PostMister Blastman, on 21 April 2016 - 01:43 PM, said:


Single player? Every Mechwarrior title has been multiplayer except the first... and multiplayer was kind of a big deal.


multiplayer was just an extra feature, not the core of the game. Mechwarrior 2,3 and 4 all had some serious balance issues, that said, 4 was the only one actually intended for frequent multiplayer.

View PostMister Blastman, on 26 April 2016 - 06:15 AM, said:


Betty was cringeworthy in MW3. She was the opposite of MW 2. MW 2's was warm and approachable (especially the Mercs version). MW 3's was like some nasty woman who'd beat you (and not in a pleasant way) on the curb outside the supermarket and back over you with her car.


Heresy





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