Mechwarrior Buddah, on 22 April 2016 - 06:56 PM, said:
That isnt the case now? Where you can stuff a Gauss into a machine gun hole even on standard IS battlemechs? Which as I recall are supposed to be LESS versatile than Omnimechs and here its the opposite.
OTHER than the clan Omnimech mech alteration rules, whjat rules are you referring to exactly? I dont remember a rule from BT saying you cant use certain equipment on certain mechs... But then again I was playing the old box games, so if Catalyst has changed those rules, please, enlighten me.
Not that those rules really MATTER here as this isnt a battletech game, its mechwarrior
The big problem is trying to translate Table Top rules into a real-time, first person shooter game. I'm sure there were rules to prevent this sort of thing in TT however I've never played either, although I do have the rulebooks off of drivethrurpg, I'd have to actually try and find them.
The reason IS mechs are more versatile here as compared to TT probably go into rules slated more for the MechWarrior RPG than Battletech tabletop wargaming. Here we can just slap whatever the hell we want in a mech, buy it, save it and go fight with it within minutes. In TT though, your mech could be out of action for days to weeks, of real time depending on how you did things, and that made bog standard battlemechs less versatile compared to Omnimechs.
Mechwarrior Buddah, on 22 April 2016 - 07:10 PM, said:
Also not seeing why this is so construction breaking when you can already do this as clan
It's not construction breaking for Clans because they're supposed to be able do that, IS aren't supposed to do that until they start making their own Omnimechs, and as we all know, those early IS Omnis tended to be only slightly better than the bog standard battlemechs they'd been using.
Easier to fix them up and get them back out in the field, yes, but an order of magnitude harder to build in the first place.