Ex Atlas Overlord, on 24 April 2016 - 12:21 AM, said:
Except skill isn't actually a factor to whether a mech is balanced....b/c that is a quality the user has, and not one the tool has.
An "OP" mech is good no matter who pilots it.
A **** mech is good only with a good pilot.
A balanced mech is bad with a bad pilot, and good with a good pilot.
Timbers, ACH's, and Oxides fall into the first category.
Locusts fall into the second.
Hunchbacks fall into the third.
P.S. same applies to weapons.... lasers are good no matter who's using them, ballistics depend on the user, and LRMs are trash unless you know what you're doing.
Sorry for breaking your review, but there are many wrong things in it.
- I see a lot of pilots doing $h1t in Oxide, 'cause they are bad.
- Maybe because you just joined in sept-2015, you cannot remember oxide pre-quirks....it was $h1t, and you could see none in the battlefields.
- Ergo, the mech is bad (only 4 hardpoints, bad hitboxes, no JJ...). Its quirks are good, but the mech is bad.
- Ergo 2: if pgi would nerf it, it will be bad again, and disappear. Which would be stupid, 'cause there are too few tier 1 light choice.
Also.
Ballistic > Laser.... (BUT it requires aiming skill)
Edited by Stefka Kerensky, 24 April 2016 - 01:09 AM.