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Player Population And Retention. Here Are Some Ideas.

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#81 Farix

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Posted 27 April 2016 - 05:18 PM

View PostImperius, on 27 April 2016 - 05:10 PM, said:

Playing the game should be fun, it's not my fault you have a condition that you must win to have fun. That really all this boils down to.

Make more friends
Join a unit
Communicate more
Etc

Where did I mention that I must win to have fun? All I said that I don't want the frustration from being constantly rolled. Also, I am in a unit (a very casual one) and we can field a 12 man if we really want to. Your comment shows that you know absolutely nothing that that you are simply making stuff up.

#82 Imperius

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Posted 27 April 2016 - 05:23 PM

View PostFarix, on 27 April 2016 - 05:18 PM, said:

Where did I mention that I must win to have fun? All I said that I don't want the frustration from being constantly rolled. Also, I am in a unit (a very casual one) and we can field a 12 man if we really want to. Your comment shows that you know absolutely nothing that that you are simply making stuff up.


I bolded the part where you claim it's no fun losing. Trust me it's not to 12 mans all the time either, now who's being a liar?

Edited by Imperius, 27 April 2016 - 05:53 PM.


#83 Mechwarrior Buddah

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Posted 27 April 2016 - 05:26 PM

you mean liar lol

oh hey another point, when the forum sparring is more fun than the game, that might be why the retention is an issue

Edited by Mechwarrior Buddah, 27 April 2016 - 05:25 PM.


#84 Imperius

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Posted 27 April 2016 - 05:53 PM

View PostFarix, on 27 April 2016 - 05:29 PM, said:

[REDACTED]


What's your W/L?

Mine is 932/643

Edited by Scout Derek, 27 April 2016 - 09:03 PM.
Removal of unconstructive quote.


#85 Farix

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Posted 27 April 2016 - 05:55 PM

View PostImperius, on 27 April 2016 - 05:53 PM, said:

What's your W/L?

Does it really matter? It's not relevant to the discussion.

#86 Lyoto Machida

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Posted 27 April 2016 - 05:56 PM

View PostRyokens leap, on 27 April 2016 - 10:27 AM, said:

Johnny I have tons of video game addict friends I've tried to get into MWO. They all say the same thing- I just want to relax and play to have fun, not study builds and tactics and work hard for a win. I like all these thing and that's why I like MWO, it's got more to it than a console game.


I hear you...tried to get my friend who loves the Battlefield series to play. His only experience on PC was CoD 1 and 2. No luck yet.

Tried to get him to play the EB mod for Rome Total War 1...said it felt too much like work lol. This guy is an analyst by trade and I guess games that have too much depth are the opposite of what he wants to be doing when he's not at work.

I love complex games but I don't think that's what the console demographic guys are after.

View PostJohnny Z, on 27 April 2016 - 11:17 AM, said:

If your suggesting video games are addictive then you guys are just about as desperate as I thought. Working class thinned out a bit to much maybe? Video games are a habit yes but everyone has habits. Everyone. Books, movies, eating, coffee, tea etc.... Yes I know you guys go after peoples habits.

The rest of your reply is just as false.


I'm wondering what you mean by this.

#87 Imperius

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Posted 27 April 2016 - 06:03 PM

View PostFarix, on 27 April 2016 - 05:55 PM, said:

Does it really matter? It's not relevant to the discussion.


It is relevant... So if you refuse to answer that means your w/l is positive and you're creating a stawman, and that the few actual times you're stomped by groups you're blowing it up to sound like a bigger issue than it really is like most of the people that claim it's the big groups boogieman.

Rolled all the time if true would translate to a negative w/l.

Edited by Imperius, 27 April 2016 - 06:05 PM.


#88 Dyson Ring

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Posted 27 April 2016 - 06:12 PM

View PostImperius, on 27 April 2016 - 06:03 PM, said:

It is relevant... So if you refuse to answer that means your w/l is positive and you're creating a stawman, and that the few actual times you're stomped by groups you're blowing it up to sound like a bigger issue than it really is like most of the people that claim it's the big groups boogieman.

Rolled all the time if true would translate to a negative w/l.


That would only be true if it ONLY counted group drops, rather than counting both solo and group drops.

#89 Farix

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Posted 27 April 2016 - 06:19 PM

View PostImperius, on 27 April 2016 - 06:03 PM, said:

It is relevant... So if you refuse to answer that means your w/l is positive and you're creating a stawman, and that the few actual times you're stomped by groups you're blowing it up to sound like a bigger issue than it really is like most of the people that claim it's the big groups boogieman.

Rolled all the time if true would translate to a negative w/l.

And if I post a negative w/l, you will then claim that I don't know how to play, should stick to solo queue, and that my arguments for a 4 player group limit should be ignored. I know how your type twist arguments around.

View PostDyson Ring, on 27 April 2016 - 06:12 PM, said:

That would only be true if it ONLY counted group drops, rather than counting both solo and group drops.

You know me all too well Dyson. ;)

#90 Gravin83

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Posted 27 April 2016 - 06:21 PM

I'm still trying figure out this post. How does it go from keeping new Players and Casual players. To a pissing contest over the max group size.

#91 Imperius

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Posted 27 April 2016 - 06:24 PM

View PostFarix, on 27 April 2016 - 06:19 PM, said:

And if I post a negative w/l, you will then claim that I don't know how to play, should stick to solo queue, and that my arguments for a 4 player group limit should be ignored. I know how your type twist arguments around.


You know me all too well Dyson. ;)


Well mine are all groups...

So basically this is what you're saying.

I don't like that other people and their friends are better than mine. So PGI I would like you to restrict them so I can feel like I'm good at group queue.

View PostGravin83, on 27 April 2016 - 06:21 PM, said:

I'm still trying figure out this post. How does it go from keeping new Players and Casual players. To a pissing contest over the max group size.


The part where I said every suggestion was good except repeating a mistake PGI made in the past.

#92 DEN_Ninja

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Posted 27 April 2016 - 06:29 PM

I need to address a few things, namely a few people in this thread. To preface this however I will say that I support what Zakerystrife has stated.

To Imperius, whom has proceeded to act like a coddled internet warriors; I will draw the exit markers to the door for this thread. You in your personal attacks have failed to present any single valid argument that can be considered reason thoughts that contribute to the overall discussion. Your arguments have consisted of strawman arguments about winning only to counter a valid denial with asking what size their e-peen is. When you can come back and make reasonable arguments perhaps written in pencil so you can erase your vitriolic attitude when you have revise it.

To Buddah, you have always existed to derail, mock, and provide no real discussion to this thread or any thread ever.

To Deathlike, you while I disagree with you make some valid arguments and while it is backed by anecdotal experience. Winning is determined by many things and while it is fair to say that the lack of teamwork is the essential reason for why large groups can still lose you forget that argument is can be used for casual and pug groups because overall a team that has more people will often or can be far more coordinated then a casual or pug group. You forget that casual or pug groups innately have for more disorganization because they are complemented of people who DON'T play with each other.

This thread has been derailed for the original idea of addressing new player experience, new player retention, and retention of older players.

Every single person that has had a dissenting opinion does not understand the core concept of any MMO game. MMO games THRIVE on having a engaging player base. Even the most niche communities that are well maintained and lively games number not in thousands but TENS of thousands.

You think that just 5 thousand ardent players can maintain this game forever? Steam stats and analytics are valid evidence that the shock of steam release has worn off and we have most likely retained no appreciable amount of players. http://steamcharts.com/app/342200
Shows a LOSS of players since january. These are hard numbers saying the game can't sustain new players.

You want to have more staff, more features, and esports in this community but have forgotten what it takes to get there. Money and people, the community builds the competitive scene but 5 thousand people is not a good representation of top class players.

The game needs to be able to retain players who will pay and pave the way for more development of the game and community.


On another note, some of you need to apologize your mother for wasting 9 months of their life.

Edited by DEN_Ninja, 27 April 2016 - 06:36 PM.


#93 Imperius

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Posted 27 April 2016 - 06:38 PM

No where did I personally attack anyone -- anyway groups aren't the problem so continue your thread.

#94 DarkBazerker

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Posted 27 April 2016 - 06:43 PM

Imperius you need more waffles.

#95 Imperius

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Posted 27 April 2016 - 06:48 PM

View PostDarkBazerker, on 27 April 2016 - 06:43 PM, said:

Imperius you need more waffles.


Do you has real maple syrup for me?

#96 Blitxll

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Posted 27 April 2016 - 06:48 PM

Well said Den_Ninja.(maybe not the mom wasting 9 months of her life thing but the general call outs were needed)

Back to what this post was actually about retaining players.

For this whole player capping issue would it be totally out of line to have a tier based and team size MM system. So have a score generated by these two variables to match like scores. This is a band-aid fix because of the low player base but if you were a low tier small group you would be less likely to be matched with a high tier big group. If you want to get more complicated you could add in # of modules and skill tree accomplishments along with if they own the mech or not. Now because the player base is so low this won't work a lot of the time but if it ever gets bigger it would be a big help.

Mech bay incentives or fixing FW so people can more easily access those mech bay incentives needs to be a priority. I've played this game for less then a month and I've hit a mech bay wall. I barely played the game and now they want my money. The only problem is the Free mech bays are located in the worst gamemode in the game that isn't populated. so as a newbie that's a huge problem. I don't want to throw money at a game I've barely played but I don't want to torture myself by only playing scout missions cause the invasions are rarely populated. What is a newbie to do. Also im uber casual.

I really like the idea of adding some type of salvage economy to the game. I can't think of a way of implementing at this point but it would add an interesting grind factor of hunting for parts. Some mechs could only be found. Would be freaking amazing. Even deeper end of it jerry rigged mechs would be a dream come true for me but a devs nightmare.

Gotta go back to the front and read more. Great thread beyond getting hung up on one point.

#97 Zakerystrife

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Posted 27 April 2016 - 06:55 PM

Thank you Blitxll for bringing this back on track, its good to hear from a newer player, others here have already invested so much time into the game, and don't understand the struggles of the new player. That is one of my bigger complaints right now is the ability to earn mechbays is behind FW, which for a new player isn't something you should be going into to be honest.

So lets get off the group capping thing now, clearly a select few have strong opinions about it, but lets get this back to a constructive post please.

Edited by Zakerystrife, 27 April 2016 - 06:57 PM.


#98 N0MAD

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Posted 27 April 2016 - 07:10 PM

You are all kidding yourselfs about pop numbers..
The Steam numbers were greatly inflated by vets attaching old account to steam to Counter the bitter vets, they stated this on this very forum.
Current player numbers are inflated by people having multiple accounts, again stated by many on this forum.
I would bet most of you would have or have made multiple accounts for one reason or another..
So real players numbers? im betting they are a lot less than you think..
Increasing the Player base depends alot on word of mouth,, Base is not growing steam shows you this so word of mouth cant be good.
Retention is due to quality of game for new players that aint happening either..
Alot of players hung around for the last year waiting on the all new all engrossing phase3 of Beta Gw/FW.
Im expecting another downward trend in numbers because of the success of phase 3 FW.

#99 TheBlackMegadeus

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Posted 27 April 2016 - 07:17 PM

How about advertise? Make community content? I don't see any mwo ads floating around, right now
its just tuesday-friday streams. TBH I doubt those streams pull people in, and why should anyone join
this community when you get berated for being decent, playing with friends, and make any posts about
anything starts a anti-you group. PGI isn't taking too many steps afaik to get new people in, the community
needs to step up.

#100 Blitxll

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Posted 27 April 2016 - 07:18 PM

Oh and for the skill tree why not add another complexity to the game. Have mech pilots that specialize in a set #, tonnage, or specific mech. This would take a lot of work so maybe not. Does give another out for grinding or MC.


View PostTheBlackMegadeus, on 27 April 2016 - 07:17 PM, said:

How about advertise? Make community content? I don't see any mwo ads floating around, right now
its just tuesday-friday streams. TBH I doubt those streams pull people in, and why should anyone join
this community when you get berated for being decent, playing with friends, and make any posts about
anything starts a anti-you group. PGI isn't taking too many steps afaik to get new people in, the community
needs to step up.


Is there a referral system? cause I couldn't find one.

Edited by Blitxll, 27 April 2016 - 07:19 PM.






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