I need to address a few things, namely a few people in this thread. To preface this however I will say that I support what Zakerystrife has stated.
To Imperius, whom has proceeded to act like a coddled internet warriors; I will draw the exit markers to the door for this thread. You in your personal attacks have failed to present any single valid argument that can be considered reason thoughts that contribute to the overall discussion. Your arguments have consisted of strawman arguments about winning only to counter a valid denial with asking what size their e-peen is. When you can come back and make reasonable arguments perhaps written in pencil so you can erase your vitriolic attitude when you have revise it.
To Buddah, you have always existed to derail, mock, and provide no real discussion to this thread or any thread ever.
To Deathlike, you while I disagree with you make some valid arguments and while it is backed by anecdotal experience. Winning is determined by many things and while it is fair to say that the lack of teamwork is the essential reason for why large groups can still lose you forget that argument is can be used for casual and pug groups because overall a team that has more people
will often or can be far more coordinated then a casual or pug group. You forget that casual or pug groups innately have for more disorganization because they are complemented of people who DON'T play with each other.
This thread has been derailed for the original idea of addressing new player experience, new player retention, and retention of older players.
Every single person that has had a dissenting opinion does not understand the core concept of any MMO game. MMO games THRIVE on having a engaging player base. Even the most niche communities that are well maintained and lively games number not in thousands but TENS of thousands.
You think that just 5 thousand ardent players can maintain this game forever? Steam stats and analytics are valid evidence that the
shock of steam release has worn off and we have most likely retained no appreciable amount of players.
http://steamcharts.com/app/342200
Shows a LOSS of players since january. These are hard numbers saying the game can't sustain new players.
You want to have more staff, more features, and esports in this community but have forgotten what it takes to get there. Money and people, the community builds the competitive scene but 5 thousand people is not a good representation of top class players.
The game needs to be able to retain players who will pay and pave the way for more development of the game and community.
On another note, some of you need to apologize your mother for wasting 9 months of their life.
Edited by DEN_Ninja, 27 April 2016 - 06:36 PM.