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Never Bring Lrms To An Fp Match
#541
Posted 15 September 2016 - 05:49 PM
#542
Posted 15 September 2016 - 06:45 PM
#543
Posted 15 September 2016 - 07:21 PM
#544
Posted 15 September 2016 - 07:22 PM
#545
Posted 15 September 2016 - 08:20 PM
...again
#546
Posted 16 September 2016 - 02:21 AM
"Shoot that locust's legs" - pilot of an LRM Hunchback-2C giving pointer to a brawling ACH. The LRM Hunch2C pilot took him 10 secs to kill an already cherry red CT enemy Hunchback...with lurms.
"Why an Ice Ferret?" - anxiously asked by a pilot of an LRM Shadowcat during a scouting drop/
"This is my worst game so far" - pilot of an LRM Atlas attacking @ Hellebore vs CJF defenders pushing out Beta gate
"This team is so stupid!" - whined the LRM Orion (in All Chat) while undergoing through the ordeals of getting babyseal clubbed in Emerald Taiga.
Doesn't matter how good you "market" your so-called Combined Arms Warfare/supression mastery/AMS hunting expertise nor the claim how good you are in LRMS in a sense that you become a liability to their teammates. Good for you. Congrats. But still the reality remain that 99.5% of the lurming population will be murder deathballed in CW/FP. So to the 0.5% very good lurming pilots; please do encourage them to continue bringing LRM in CW/FP. We (direct fire players) really don't mind as long they (the lurmers) don't mind getting farmed to their dropzone.
Edited by Jumping Gigolo, 16 September 2016 - 02:49 AM.
#547
Posted 16 September 2016 - 02:57 AM
![:)](http://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
#548
Posted 16 September 2016 - 11:05 AM
#549
Posted 16 September 2016 - 03:12 PM
2fast2stompy, on 01 May 2016 - 10:38 AM, said:
Less DPS that spreads over more components.
The only thing streaks are good at is killing lights, they're not any more viable than LRMs.
Clearly you don't know anything about focus fire.
#550
Posted 16 September 2016 - 03:44 PM
Drunk Canuck, on 16 September 2016 - 03:12 PM, said:
Clearly you don't know anything about focus fire.
True, if you have platoon of mechs all boating steaks you could focus fire on a single, but there is still little to guarantee that you'll actually take that target off the field (which seemed to be Zito's mantra if I remember). This is why certain players could rocket to the top of the FP leaderboards, they did mountains of damage, but a lot of it was superfluous. KMDD is a good metric save for one fact: it can't distiguish between quality damage and "fluff" damage.
Besides focusing fire sounds like teamwork, and nobody here has a problem with that... ...I think?
#551
Posted 16 September 2016 - 09:48 PM
Jumping Gigolo, on 16 September 2016 - 02:21 AM, said:
"Shoot that locust's legs" - pilot of an LRM Hunchback-2C giving pointer to a brawling ACH. The LRM Hunch2C pilot took him 10 secs to kill an already cherry red CT enemy Hunchback...with lurms.
"Why an Ice Ferret?" - anxiously asked by a pilot of an LRM Shadowcat during a scouting drop/
"This is my worst game so far" - pilot of an LRM Atlas attacking @ Hellebore vs CJF defenders pushing out Beta gate
"This team is so stupid!" - whined the LRM Orion (in All Chat) while undergoing through the ordeals of getting babyseal clubbed in Emerald Taiga.
Doesn't matter how good you "market" your so-called Combined Arms Warfare/supression mastery/AMS hunting expertise nor the claim how good you are in LRMS in a sense that you become a liability to their teammates. Good for you. Congrats. But still the reality remain that 99.5% of the lurming population will be murder deathballed in CW/FP. So to the 0.5% very good lurming pilots; please do encourage them to continue bringing LRM in CW/FP. We (direct fire players) really don't mind as long they (the lurmers) don't mind getting farmed to their dropzone.
I was the pilot in the LRM boat, and it was my worst game so far, but that had nothing to do with LRMs and everything to do with my own being impatient and greedy in the face of a team that made me push as the LRM boat, because no one else would. To add to that O took four LPLS in the back and got cored by a teammate from behind. Please don't take quotes out of context when you have no ******* clue what was going through the person's head you were quoting. Making **** up to support what ever BS point you want to get across is not the way to enhance your credibility. Thank you.
Edited by crashlogic, 16 September 2016 - 09:59 PM.
#552
Posted 17 September 2016 - 04:22 AM
crashlogic, on 16 September 2016 - 09:48 PM, said:
Yes bring LRM please no one is stopping you. Moarr lurms please as much as you like.
Quote
Wait there's more, just from yesterday's farming spree:
"My f*king team are full of cowards!" whined the LRM hybrid jagermech pilot (from Steiner) coz they got stuck at Beta Gate of Sulfurous Rift.
"Guys push out" - says the LRM Maddog who stayed in Beta gate while the rest of our team press forward toward D7 spawn of Emerald Taiga. We won the match (of course) and that guy was in his 2nd mech while everyone is either on his 3rd or last mech.
"Form a firing line and focus fire" - says the LRM Highlander-IIC from 600 meters away from the main group.
"Warhammer CT crit!" - says the drop caller in an LRM Maddog.
Funny those who whine alot ingame are mostly lurmers (who cannot even score 800 damage). They should just keep quiet and let us (the pug stomping direct fire people) feed on those lurm pugs till the score reaches 48.
Edited by Jumping Gigolo, 17 September 2016 - 07:12 AM.
#553
Posted 17 September 2016 - 09:40 AM
Pulled out 1800 damage 6 kills and 10 KMDD from a triple MDD LRM deck this morning.....
.....we lost horribly (something like 48 -23) but **I** was a shooperstar
![:P](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
Then two matches later pulled 3200 in a DAKKAdeck, so yeah LRM's can be useful but direct fire trumps them in capable hands. Not saying I'm capable but if I have my MDD your gonna feel the pitter patter of CLRM5's over and over and over and...well you get the point.
#554
Posted 17 September 2016 - 10:45 AM
Jumping Gigolo, on 17 September 2016 - 04:22 AM, said:
Wait there's more, just from yesterday's farming spree:
"My f*king team are full of cowards!" whined the LRM hybrid jagermech pilot (from Steiner) coz they got stuck at Beta Gate of Sulfurous Rift.
"Guys push out" - says the LRM Maddog who stayed in Beta gate while the rest of our team press forward toward D7 spawn of Emerald Taiga. We won the match (of course) and that guy was in his 2nd mech while everyone is either on his 3rd or last mech.
"Form a firing line and focus fire" - says the LRM Highlander-IIC from 600 meters away from the main group.
"Warhammer CT crit!" - says the drop caller in an LRM Maddog.
Funny those who whine alot ingame are mostly lurmers (who cannot even score 800 damage). They should just keep quiet and let us (the pug stomping direct fire people) feed on those lurm pugs till the score reaches 48.
Look I don't give a flying **** what you think about LRMS, it has no bearing on what I do. But I do want to make sure the forum knows you were taking my quote entirely out of context to make what ever point you are trying to make. Since you are full of BS when you quote me, I am suspicious about the veracity of anything you say.
#555
Posted 17 September 2016 - 11:50 AM
#556
Posted 17 September 2016 - 01:15 PM
Unfortunately that never happens because there's no team that's so good they can still beat comparable teams with LRMs in their deck, because LRMs are objectively inferior to direct fire. Yes, you can beat bad teams with LRMS-AND would have with DF too.
However there's no examples of competitive play, as in good v good teams, consistently winning with LRMS.
Because LRMs are bad.
#557
Posted 17 September 2016 - 03:02 PM
TheLuc, on 10 May 2016 - 11:09 AM, said:
Agreed, If you choose to add LRMs to a scout mech, limit your build to one launcher (5 or 10 at most), and no more than one ton of ammo. DO NOT boat them. Scouts should be optimized for medium/short range engagements, as scouting missions ALWAYS turn into knife fights once contact is made. the only viable uses for LRMs in scouting are as a means to soften an opponent at range before they get into their optimal range, or as a means to support a team mate with indirect fire if you are otherwise in no position to fire directly on their target. For this purpose you don't need more than one launcher.
Edited by Vanguard319, 17 September 2016 - 03:08 PM.
#558
Posted 17 September 2016 - 03:21 PM
![;)](http://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
#559
Posted 17 September 2016 - 07:18 PM
Rushin Roulette, on 09 May 2016 - 02:20 AM, said:
so true, i got 2 lrm boats, but i go forward with the team, i think is the only way to play lrms.
1- u r never alone, so u r not afraid of light ambush
2- your own locks are the better locks
3- u always hit
and i never, NEVER got an lrm mech who is just a lrm mech, at least 3 or 4 close range weapons, 2ml+1srm6, or 4ml, or 2ml+2srm6, idk, but if u wanna be an "just lrm" u suck (in my opinion)
#560
Posted 17 September 2016 - 07:47 PM
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