Pat Kell, on 17 September 2016 - 07:47 PM, said:
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I'll never forget the quote. I was dropping with 9 other people in a good premade team, one of the pugs had an LRM boat.
'You're killing them so fast most of them are dead before my LRMs even get there!'
Exactly man, exactly.
Couldn't get him to understand the irony of his own statement. He literally could have been a disco and it would have had minimal impact on the results of the match.
This is why people in LRM boats brag up their damage scores while having a bad win/loss. You're just vulturing damage that's minimally useful in actually winning the match. 1K damage in my 1C BLR was a significant boon to my team for probably 1, 1.5 waves. 1K damage in an LRM Stalker, given that 2/3rds of my damage would be splashed or wasted is like 300 damage in direct fire if even that. If I only get 300 damage out of an assault I had a meager wave.
People get attached to bad ideas. The desire to stick to bad ideas instead of adapt to what is successful and recognize that adaptation as getting better at the game instead of 'giving up' is part of what tends to split people on a self-improvement arc from people who are trying to justify a lack of success and reasons not to put forward the effort (and sense of risk of failure) of trying to improve.
LRMs are not bad because people are mean. LRMs are bad because in the mechanics of this game they are inferior to direct fire and the skills involved in LRMs are bad habits relative to the skills you develop learning to get good with direct fire. It's not a moral thing or a like/dislike thing. It's the same reason wheels are around instead of oblong. What works better is what works better and using what works better helps you get better at the exact habits that are successful.
Edited by MischiefSC, 17 September 2016 - 08:32 PM.