Gas Guzzler, on 02 May 2016 - 09:52 PM, said:
People are expecting "alpha stagger power draw" to actually have a noticeable affect on TTK. Its really just going to shift the meta to more DPS type weapons, that are already competitive, but will dominate when there are no alpha type builds to counter them.
Its a hole rock/paper/scissors thing. If you remove scissors, paper becomes OP.
Maybe power draw limits the DPS builds either. At least this would be better than just hitting the Alpha Strike again and again.
Not to mention what will happen to Alpha Strikes of an AS7-S....
Simple example:
I had once a espresso machine...it has got a water tank and delivered hot pressurized water.
Wasn't fast so the creation of a single espresso needed some time.
Ok now you may be able to add multiple nozzles to brew coffee faster - but it wouldn't be an espresso (alpha)
And maybe you would increase the water tank to have more coffee - but it wouldn't be hot enough (DPS)
So in terms of the game we don't want tepid coffee we want a perfect espresso.
This means we need Alpha Strikes - but with a increased difficulty and risk-reward system, the risk of DPS heavy builds is already the increased window of attack - don't think there is more need to tweak things.
There two limiters in game - ammunition and heat both systems are not working optimal, it is necessary to rework both and you don'T need any additional hard coded limiter
Edited by Karl Streiger, 02 May 2016 - 10:49 PM.