Quicksilver Kalasa, on 03 May 2016 - 10:15 AM, said:
Were in huge *** battlemechs, we shouldnt be having to hide in trenches like infantry. I understand not presenting yourself to like 4 mechs vs your 1, but currently, you can barely show your mech at all. 1 mech is more then capable of destroying another mech in seconds. I once met a Stalker with my HBR, I was pretty much destroyed in 2 shots. That wasnt a matter of bad positioning, that was a matter of I decided to do more then sit behind a hill and camp. I made the mistake of moving out and trying to play the game. With TTK like it is, you can barely do anything but get 2 shot.
We have to be more campy, careful and cautious then we do when we play infantry shooters.
Increasing TTk by reducing the sustainable output per mech makes us have to worry less about dying in 2 1/2 seconds and more about teamwork, coordination, focus fire and actual tactics and strategy.
Mechs SHOULD take a good pounding. This game makes simply MOVING a stupid and idiotic thing to do. Its why we nascar and blob together. There is no such thing as a pair of medium mechs breaking off from the pack and flanking around. There is no such thing as an Atlas pushing a flank, using its armor and firepower to brush aside lighter mechs with its sheer tankiness.
Naw, MWO is just about finding the mech with the most high mounted E Hardpoints, packing as many guns as you can, binding them to 1 key and pressing a single button....then waiting until your heat bar is below 100% and repeating.
Bad placement and bad movement would be an Atlas all alone in a city. bad placement would be a Catapult with LRMs going into a city. Itwould be a high heat battlemech going into a desert. Bad Placement is not simply making the choice to move up and do more then sit.....Bad placement should not be breaking off from the pack to find a different way around and to show up on the flank.
I have tried that, all it gets me is 2 shot from some random *** light. I have also tried to break off from the pack and hold a hill top on a flank, it just gets me porked badly. Pretty much this game is "Camp beside the blob, poke and hope you dont get melted, repeat until one side is dead."
The "tactics" "strategy" and brain power of this game are very limited. Like ive said, its fire all the guns, move the mouse back and forth.
Tactics and strategy was when I was in Planetside 2. Taking a silenced LMG, high firepower, maxiumum stealth, sneaking my way out the back door of the base, showing up on a hill top 200m away and wiping out the snipers. Skill and tactics is flanking the enemy zerg and blowing up the spawn point. tactics and strategy is meeting a wave of tanks, and prepping a mine field back at the next post. Tactics and strategy do not really exist in this game....not to the extent they could.
Tactics and strategy in this game could be, if the system was better, would be Chain fire, cover fire movement. Forming a firing line with your LRM mechs, advancing with your heavies. Using team fire, 1 guy fires, while the other cools off. Stagger fire with your lance mates. but this game is blob, charge, alpha everything...repeat.
Bishop Steiner, on 03 May 2016 - 11:08 AM, said:
But when it's a ghost town with only the comps playing, I wonder how long the lights will stay on, when the new player/pleb experience is generally so negative, with the only solution offered being "git gud".
Typically the competitive view is use the meta, which is typically what ever system takes the least amount of brain power to win with, and repeat it. The Competitive players are the ones who run around Rocket noobing everyone in a shooter game, rather then trying to work as a team to win.
Ultimax, on 03 May 2016 - 10:22 AM, said:
No, this game IS a thinking man's shooter.
People just don't want to man up and go find that content.
They expect to find it in the solo queue full on derp mode, uncoordinated team mates, players with builds that make no sense.
They want PGI to dumb the game down to where its easier to survive so they can have more time to think.
This game can be a thinking man's shooter, that's exactly what organized & team gameplay is here.
Ive watched a few 12 man videos. The extent of it is walk around in a blob and shoot everything wiht Alpha strikes. I dont see much brain power being involved.
This game lacks the heat management, ammo management, trigger discipline and all that. Its group fire all the things, walk around with a blob.
Ive also tried the "thinking mans" approach to this game. While the enemy is busy ******* around ina big blob in the north, I flank around to the south and show up on a flank, like I typically do in all games, big *** mech or not. Its almost always met with a 2-3 shot death.
Edited by LordKnightFandragon, 03 May 2016 - 11:25 AM.






















