Gas Guzzler, on 03 May 2016 - 11:34 AM, said:
Dude, you don't get it. I'm not sure if you ever will.
The strategy and thinking has to be done together with the team. You can't just flank willy nilly and expect other solo players do respond correctly.
Clearly trying to explain things to you is a waste of time.
No, I understand things perfectly fine. But I find sticking with the pack through the same ol nascar blob boring as all ****. Mechs should be durable enough to handle themselves should someone decide to branch off and do a flanking move. It shouldnt be absolute unadulterated death if you do anything but stick with the nascar blob.
I have played games and even made a Men of War mod where I pretty much made it like MWO, 100% accuracy and real fast TTK, it absolutely destroyed the flavor of the game. It made doing anything but being the defender all but impossible. You move, you died. I have since then reduced accuracy on all my guns and made it with more CoF and randomness, it still punishes stupid movement plenty well. You run across open fields with infantry against machineguns, you are almost assured to be dead. You sit your medium tank out of cover against AT, it will die. My mod has moderately fast TTK, as Men of War does, but its ALOT more fun to have some degree of CoF, randomness and not instant death if you move out of cover.
Men of War is fantastic in that you can direct control 1 man around and really wreck havoc. Mechwarrior should be that to a factor of 5, since were in a huge *** battlemech. An assault should be plenty tanky enough that you see one showing up on your flank should really cause some hell. But in this game, you see an assault show up on your flank, you turn, fire 2 bursts and down it goes....
Super fast TTK does not make a game more fun or tactical, it makes it less so, since doing almost anything results in a very quick death.
This game has doubled armor and then quirked armor and STILL mechs die in 2 1/2 seconds. I understand everything perfectly. I understand team work fine, but teamwork should be for cover, supporting fire, not out of sheer and absolute neccessity to hopefully you get into cover before the enemy alpha melts you.......
This game people blob because if thye dont, they die. They nascar b/c there are no options except for it. You cant break off into teams of 2 or 3 and hunt around the field, having small skirmishes all over the map, moving to help a buddy finish up a skirmish on another part of the map...naw, its blob so you dont get melted by the enemy lolphas.
























