Bishop Steiner, on 03 May 2016 - 10:02 AM, said:
Oh but that would punish precious lasers more than Autocannons still. BAD.....
But yes,. closer to the point (And I totally support a real Btech style heatscale, btw, always have. We even used to have elements of one in early CB, but apparently people cried about ammo cookoffs at less than 100% capacity and flickering HUDs... almost as much as the did RnR). That MWO needs deeper combat mechanics, not lighter.
Doesnt it though? No one wants a "thinking mans" shooter. This game community ONLY wants a game where the deepest thought they need to do is press 1, melt mech, spam mouse left and right to try to twist the incoming 300 damage coming their way.
CoF, so they might need to sporadically stagger fire? no
More punishing heat so they might need to stagger fire and chain fire and manage heat? no
aim time systems and more CoF to necessitate the use of the R button, light mech scouting, NARC, ECM and so on? no
Laser vomit 6 ERLL and think that is skill? Absolutely.
Any other system turns it into death 1000 paper cuts, removes skill, or w/e other stuff people come up with. No one wants a shooter where heat management, trigger discipline, actual group focus fire and team coordination are a thing. We just want the typical corner humping, step out get nuked style of play this game has. I guess this game is giving a good inside look as to why so many people are so bad at games like Planetside 2. Why I was able to achieve a 5.4KDR, and even a 4.75KDR on a medic, when I put my Heavy Shield crutch away. Players want nothing more then high damage....no one seems to look any further then that.
I notice the same thing in Tank games. All people care about is the damage on the guns. if the damage is good and the pen is good, the vehicle is fantastic, to try to tell them the vehicle sucks or anything else gets you flamed out of the forum.
This game would benefit greatly from a mild, dynamic CoF, aim time of sorts, pretty much giving this game a WoT style aim time/CoF bloom circle, but put in many mechanics to lower it or increase it. Thingsto make the player think a little more about thier actions, beyond...can I melt this mech in 1 shot?
Dawnstealer, on 03 May 2016 - 10:10 AM, said:
Agreed - and I've been trying to hunt down a visual example of that "drunk control," because I think it would really add to the game. You could have multiple engine hits that would damage gyros, you could have the actual equivalent of "pilot checks" in a simple mechanic to keep your mech upright.
For that last, you could add collisions back in and give a mech that wobble where you have to actually try to keep it upright (so it will list left, you have to push right, it will list forward, you have compensate, etc) and if you don't do anything? Flomp.
But heatscale - yes. It can't be THAT hard.
Honestly, if they did nothing else, the "Drunk control" could be simply your screen getting blurry from heat exhaustion, and if you keep the heat in your mech up, your pilot passes out until the mech cools off. Kinda like blacking out in flight sims.