My response may come across as 'salty', trust me it's not 'salt', it's a blunt reaction to what I see are some short comings in your arguments.
Gas Guzzler, on 01 May 2016 - 11:05 PM, said:
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The other thing you have to realize is, the reason people alpha strike is for their own survival.
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Bullsh*t. Alpha strike is the PRIMARY firing mode for damn near every f'ing 'mech in the game. All anyone does is fire every f'ing weapon they have all, ALL the goddamned time.
Current system allows most 'mechs to have huge alphas firing two, three, or even more times in a row without having to worry about heat, and shutting down.
That is plain ridiculous.
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Firing weapons in groups means you are staring, making you an easy target for the other team, meaning you die faster than if you were to come out and get your damage out then roll away to spread damage.
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Again, horse crap. With some of the huge alphas being repetitively fired, some 'mechs have alphas so huge you can be cored out without even having to suffer the full duration of the burn.
Worse, light 'mechs enjoy carte blanche to ram themselves into your 'mech's legs/*** pouring multiple alphas into you with little risk due to the lack of knock down, THAT AND, the fact that PGI has felated a large number of lights with structure AND movement quirks means these little ******** defy the laws of physics with their movement profiles.
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... But what about that 3 UAC 10 or 4 UAC 5 Night Gyr that doesn't break the power draw rules? is the belief that 3 UAC 10s or 4 UAC 5s or 5 AC5s actually yield higher TTKs than being able to alpha strike a couple times before being heat capped? In my experience that is not the case. High alpha mechs want to return to cover and cool off, where dakka mechs can keep on shooting at ~15 DPS.
On this I think that the rules being applied to gauss should be applied, in some manner, to most weapons. Gauss is limited to being able to fire two gauss simultaneously, the few 'mechs that can load 3 or more get to suffer being glass cannons AND having this restriction.
Silly, I know, considering that there are 'mechs capable of firing 3 or more PPC's/lasers/ballstics multiple times before hitting a heat barrier, and when they do, all they simply have to do is fade back, and cool off, and come in strong again (that's IF they haven't also loaded coolant pods).
Let's limit the maximum number of identical weapons being fired to ~30 points, that means you can only fire 3 PPC's, or 3 AC/UAC10's, or in the case of AC20's, 2, so on and so forth.
The standard has long been set, a maximum simultaneous fire of identical weapons is ~30 points of damage.
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My concern is that this new "power draw" system will curb mechs ability to "fire and twist" which will lead to 1-dimensional style of play among heavy and assault mechs, which will be both boring and will leave many mechs in the hanger collecting dust, and won't even address TTK. I know some people would say "1-dimensional?? All this game is is laser spam!!", and I would respond by explaining that the experience in the solo public queue is not indicative of what is possible when teamwork is employed. Heavy laser use is a product of its mid-range effectiveness, lack of team cohesion, and lack of understanding of what map you will end up on.
This actually made me laugh out loud, literally. It pretty much is 1 dimensional, in quick play, or faction play queues. That single dimension is:
Alpha.
Whatever weapons you have be they laser vomit, ballistics vomit, a combination there of, alpha, Alpha, ALPHA all the time.
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That being said, I propose that instead of ridiculous heat penalties or ghost damage 2.0, when a laser vomit alphastrike is over "the limit", maybe just make the lasers burn for a longer duration?
Now, I've probably unfortunately pissed you off before we've got to this point and I apologize, wasn't my intent, I just disagree with your solution, BUT, am not necessarily in disagreement with your overall stance on the issue.
Powerdraw?
Really Russ?
For ****'s sake Russ, the answer has been established in the BattleTech world since day one.
It's a goddamned heat affects table, that scales its affect to the amount of heat generated, that if implemented properly could be balanced and tweaked on a per chassis basis, with skill mods and purchasable modules to provide flexibility and unique flavoring per player.
For 30+ f'ing years we've had heat affects in damn near every iteration of BattleTech/MechWarrior, but for whatever reason PGI has thrown out something SO F'ING IMPORTANT, every official 'mech sheet was printed with one.
It makes ZERO SENSE to allow 'mechs to ride 99.99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999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of their shut down threshold for 15/30 minutes of game play with ZERO ill affect on their 'mech or pilot.
As your 'mech's heat approaches shut down, you should be moving slower, having issues with targeting, firing weapons, black outs, etc.
You want players to start pulling back on how often they fire their alphas, or how much they fire their weapons in general, you have GOT to add more RISK to the 'firing willy nilly' mentality people have gotten used to in both quick, faction, and other modes of play.