Contrex, on 20 May 2016 - 10:43 PM, said:
You realy think the rewards are the reason for big units to play together? They had been big before phase 3 as well.
Its just simple math. Ms+228 = 600 members. Split them to max sice 60 and you got 10 units with active players.
If the system does not allow to join the top 5 most merc supported faction, all those 10 new units gonna be placed on every faction.
And there are plenty other merc units as well. MS and 228 are just 2 of the biggest units.
Sry Mate but youre getting it wrong. Splitting Units like MS up into small sizes. Wont populate more or even help. U think that
ALL of this Members are active all day long? You re Wrong.
First of all The timezones of especially MS contains almost everytime Zone on the World since the unit is International.
Second not all of those Players are active or even playing FW.
In what way would a split help when theres like maximum 1-2 -12 Man dropping during NA-Primetime. And that
out of 350 Members??? Until EU Time theres mostly not even 1 full 12 man.
Youre telling me that split it and all will become spontaneously high active??
You know why we can succeed even with not all ppl be so skilled? Because there are minimum requirements to get ppl to be effective even when not so high skilled.
Theres 90% of the time a Dropcaller. And ppl are more or less drilled to listen to him.
Ppl Move and Fight together with specific dropdecks. Thats why we are able to dictate mostly what faction wins Planets.
before i Joined MS I thought same about they avoid big units they are huge massive force rolling over everything because of huge member pool.
But when you actually join and look for yourself... you will change your mind. Its always easy to judge a book by its cover before reading it
If you dont beleive check out our HP join TS and see for yourself how many Players are dropping during Primetimes
Edited by BashT, 21 May 2016 - 03:28 AM.