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54 Minute Wait Time For A Match


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#181 DarklightCA

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Posted 20 May 2016 - 11:49 PM

View PostContrex, on 20 May 2016 - 11:18 PM, said:

If you are just a community, you do not realy need the 228 tag or? I guess 99% of your communication runs over teamspeak or your forum, right? So if you lose the Tag you will not lose the community. To lose a tag of a community which does not care about faction games anyway, is a small price to pay id say. And i bet you dont Need 260 members for competetive gaming or?


"Just" a community. Yes why would a competitive unit need a tag. Why do we even need units in the first place when we can just log on teamspeak and you're done. Are you serious or?. Also losing majority of your playerbase is by no means a small price to pay especially for a struggling gamemode that most people don't play.

You are also off on your number coincidentally by 60.

Edited by DarklightCA, 21 May 2016 - 02:05 AM.


#182 Randy Poffo

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Posted 21 May 2016 - 02:10 AM

View PostDarklightCA, on 20 May 2016 - 09:57 PM, said:


Worst post in the thread. It's the biggest FU to mercenaries and the biggest handjob to loyalists. Does loyalists need better incentives? Yes. Do units need to have caps? Yes. All units do not just mercenaries and definetly not 60 players.

Hey, if you're going to say FU to freelancers might as well lump mercs in with them.

View PostDarklightCA, on 20 May 2016 - 11:49 PM, said:


"Just" a community. Yes why would a competitive unit need a tag. Why do we even need units in the first place when we can just log on teamspeak and you're done. Are you serious or?. Also losing majority of your playerbase is by no means a small price to pay especially for a struggling gamemode that most people don't play.

You are also off on your number coincidentally by 60.

Confucius once said, "What is the majority of a playerbase in a gamemode that most people don't play, and why should anyone care about them?"

#183 StUffz

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Posted 21 May 2016 - 02:31 AM

View PostDarklightCA, on 20 May 2016 - 11:01 PM, said:

The only unit that is out of control is MS, so why should every other unit have to completely gut their communities just because MS is insanely huge and out of control. There are a lot more reasonable numbers that allow units to be a community but still allow other units to compete against them.


At this point you somehow agree that there needs to be a unit cap. 60 would be too high but it would make sense if the units would be at least between 1 to 180 for example?

#184 DarklightCA

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Posted 21 May 2016 - 02:59 AM

View PostRandy Poffo, on 21 May 2016 - 02:10 AM, said:

Hey, if you're going to say FU to freelancers might as well lump mercs in with them.

Confucius once said, "What is the majority of a playerbase in a gamemode that most people don't play, and why should anyone care about them?"


Ignoring the fact I've never said FU to freelancers, also ignoring the fact I stated loyalists could use increased incentives despite the fact I am not a loyalist and would by no means benefit from it. What exactly is your problem with mercenaries that would make you think completely ******** on them just because they are mercenaries is a smart concept?

View PostStUffz, on 21 May 2016 - 02:31 AM, said:


At this point you somehow agree that there needs to be a unit cap. 60 would be too high but it would make sense if the units would be at least between 1 to 180 for example?


I've stated for awhile that units needed a cap. Something that should have been set prior to Community Warfares release but 60 is completely ridiculous, especially when the person calling for 60 only wants mercenaries to be **** on.

I'd lean more towards 180. That is a lot more reasonable. Units can still be large, structured with a community of players if they chose to while allowing other units to be actually competitive with them. As you can see on the leaderboard there are a lot of average and even small sized units that are taking the lead and even surpassing larger units so it's already proven that 140+ units can be competed against.

#185 Randy Poffo

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Posted 21 May 2016 - 03:08 AM

View PostDarklightCA, on 21 May 2016 - 02:59 AM, said:


Ignoring the fact I've never said FU to freelancers, also ignoring the fact I stated loyalists could use increased incentives despite the fact I am not a loyalist and would by no means benefit from it. What exactly is your problem with mercenaries that would make you think completely ******** on them just because they are mercenaries is a smart concept?

The "you" in question would be PGI, which would be the only ones capable of doing the pooping, no?

And that's the thing. What about current CW is "smart"? And if it's not going to be smart, why not double-down on dumb? Trump 2016 yo.

#186 BashT

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Posted 21 May 2016 - 03:26 AM

View PostContrex, on 20 May 2016 - 10:43 PM, said:

You realy think the rewards are the reason for big units to play together? They had been big before phase 3 as well.

Its just simple math. Ms+228 = 600 members. Split them to max sice 60 and you got 10 units with active players.
If the system does not allow to join the top 5 most merc supported faction, all those 10 new units gonna be placed on every faction.

And there are plenty other merc units as well. MS and 228 are just 2 of the biggest units.



Sry Mate but youre getting it wrong. Splitting Units like MS up into small sizes. Wont populate more or even help. U think that ALL of this Members are active all day long? You re Wrong.

First of all The timezones of especially MS contains almost everytime Zone on the World since the unit is International.
Second not all of those Players are active or even playing FW.

In what way would a split help when theres like maximum 1-2 -12 Man dropping during NA-Primetime. And that out of 350 Members??? Until EU Time theres mostly not even 1 full 12 man.

Youre telling me that split it and all will become spontaneously high active??

You know why we can succeed even with not all ppl be so skilled? Because there are minimum requirements to get ppl to be effective even when not so high skilled.
Theres 90% of the time a Dropcaller. And ppl are more or less drilled to listen to him.
Ppl Move and Fight together with specific dropdecks. Thats why we are able to dictate mostly what faction wins Planets.

before i Joined MS I thought same about they avoid big units they are huge massive force rolling over everything because of huge member pool.
But when you actually join and look for yourself... you will change your mind. Its always easy to judge a book by its cover before reading itPosted Image

If you dont beleive check out our HP join TS and see for yourself how many Players are dropping during Primetimes Posted Image

Edited by BashT, 21 May 2016 - 03:28 AM.


#187 BashT

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Posted 21 May 2016 - 03:29 AM

View PostDarklightCA, on 21 May 2016 - 02:59 AM, said:


Ignoring the fact I've never said FU to freelancers, also ignoring the fact I stated loyalists could use increased incentives despite the fact I am not a loyalist and would by no means benefit from it. What exactly is your problem with mercenaries that would make you think completely ******** on them just because they are mercenaries is a smart concept?



I've stated for awhile that units needed a cap. Something that should have been set prior to Community Warfares release but 60 is completely ridiculous, especially when the person calling for 60 only wants mercenaries to be **** on.

I'd lean more towards 180. That is a lot more reasonable. Units can still be large, structured with a community of players if they chose to while allowing other units to be actually competitive with them. As you can see on the leaderboard there are a lot of average and even small sized units that are taking the lead and even surpassing larger units so it's already proven that 140+ units can be competed against.



What I wonder is why u think we are out of control ?? Or even why should we be controlled? Are we animals that need to be contained?

Or a thread to everyone else?

Edited by BashT, 21 May 2016 - 03:30 AM.


#188 DarklightCA

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Posted 21 May 2016 - 03:44 AM

View PostBashT, on 21 May 2016 - 03:29 AM, said:



What I wonder is why u think we are out of control ?? Or even why should we be controlled? Are we animals that need to be contained?

Or a thread to everyone else?


You are asking why a 350+ unit who's not really a unit but a collective of units all actively playing under the same tag in Faction Play with over 100+ planets under their tag while the closest unit to them only has 20+ planets is out of control? I understand MS gets a lot of hate and honestly I am not usually apart of it but even you have to admit that is pretty ridiculous.

#189 Appogee

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Posted 21 May 2016 - 04:02 AM

Can't the big units break their contract and go to one where they could fight each other...?

#190 Deathlike

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Posted 21 May 2016 - 04:17 AM

I don't think people who ever managed a unit have any idea how many people actually play, despite trying to set an unrealistically high bar.

Even under the most active of units, not even they will have even 50% of their unit members playing at any one time and that assumes a lot. Probably under even the biggest of units (meaning MS, maybe even SWOL), where 10% of that is even guaranteed to be active at any one time (and usually such bigger units cover multiple regions).

So, whether you want to enforce a really terribly low unit cap (60 in this current series of examples), you are unlikely to even field a 10-man on any non-weekend day (that's 1/6th of the unit), and struggle to do so on a consistent basis.

Edited by Deathlike, 21 May 2016 - 04:18 AM.


#191 Appogee

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Posted 21 May 2016 - 04:33 AM

View PostDeathlike, on 21 May 2016 - 04:17 AM, said:

you are unlikely to even field a 10-man on any non-weekend day (that's 1/6th of the unit), and struggle to do so on a consistent basis.

Ironically, my unit can often get a 10 to 12-man together most nights. BUT with the group weight restrictions, we keep coming up against three separate 4-mans who end up doubling our tonnage. So now we're splitting into smaller groups so we can be more competitive at a lance level.

When we FP it's an advantage though to be able to get the large group together.

#192 Zuesacoatl

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Posted 21 May 2016 - 04:38 AM

View PostMischiefSC, on 18 May 2016 - 07:24 PM, said:

So everyone went to the same faction in the hopes of the easiest possible matches and got nothing.

You all chased the same salmon. Now there's none left.

No this is standard supply and demand. The reality is that is it's a good thing. I realize nobody wants to coordinate but when you don't this happens.

Everyone else in the game except a handful of merc units is shaking their heads in unison going wtf did you think was going to happen?

I'm not kidding when I say you guys may literally be the only ones who didn't see this coming. Of course everyone was going to chase the easy salmon and go CJF. That everyone did it at once is just....

Yeah.

^^^^^^ This 1 million times this. You guys caused your own problem, as stated in another thread. You forced the extinction of your favorite prey, the roflstomps for you have moved away from ever facing you. If you want matches, face the other mercs. When your contracts are up, figure out where the other massive merc groups are going, and take lanes opposite of them. You wont be getting your roflstomps, but it could help with your queue times. Most of us are just laughing at you guys.

#193 B0oN

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Posted 21 May 2016 - 04:43 AM

Excellent ideas all around ...

let´s nerf the teamplayers a bit further in this teamgame, shall we ?

/heavy sarcasm off

Just be glad all the big units are as cute, cuddly and playful as they are .
Think about how fun CW/FW could be if all of those units had the mindset of Word of Lowtax .

#194 Deathlike

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Posted 21 May 2016 - 04:56 AM

View PostAppogee, on 21 May 2016 - 04:33 AM, said:

Ironically, my unit can often get a 10 to 12-man together most nights. BUT with the group weight restrictions, we keep coming up against three separate 4-mans who end up doubling our tonnage. So now we're splitting into smaller groups so we can be more competitive at a lance level.

When we FP it's an advantage though to be able to get the large group together.


I'm just basing my numbers on the "suggested" cap number... though if a smaller unit can hold those numbers nightly, that's pretty good, though likely an exception to the rule.

Did 6-7 mans last night, which kinda was atypical, but then considering the burnout that does exist with this game (mostly FW), there was literally no reason to do any FW (well, the event was an obvious influence) and besides the Kodiak release to screw things up (people were actually going 2-3-4 mans to field at least a pair of them), it's not getting that much better either way (I didn't buy a Kodiak - and others have, and that's not even enough to draw on a meh Friday night).

#195 Daidachi

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Posted 21 May 2016 - 08:37 AM

View PostDeathlike, on 21 May 2016 - 04:17 AM, said:

I don't think people who ever managed a unit have any idea how many people actually play, despite trying to set an unrealistically high bar.

Even under the most active of units, not even they will have even 50% of their unit members playing at any one time and that assumes a lot. Probably under even the biggest of units (meaning MS, maybe even SWOL), where 10% of that is even guaranteed to be active at any one time (and usually such bigger units cover multiple regions).

So, whether you want to enforce a really terribly low unit cap (60 in this current series of examples), you are unlikely to even field a 10-man on any non-weekend day (that's 1/6th of the unit), and struggle to do so on a consistent basis.


^^ This. Even within the same regions you have a huge discrepancy in timezones - whether that be in EU when you have a 1 hour difference just between the UK and Germany (let alone further afield), or in the Oceanic areas, where there's a 4.5 hour difference between NZ and Singapore. That's bridgeable on weekends, but on weeknights? Unless you're on shift work that's nuts.

#196 Randy Poffo

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Posted 21 May 2016 - 10:30 AM

View PostRad Hanzo, on 21 May 2016 - 04:43 AM, said:

Excellent ideas all around ...

let´s nerf the teamplayers a bit further in this teamgame, shall we ?

/heavy sarcasm off

Just be glad all the big units are as cute, cuddly and playful as they are .
Think about how fun CW/FW could be if all of those units had the mindset of Word of Lowtax .

Hmm. I imagine they'd be ruthlessly smashing those ghost drops, which would be pretty much all that ever happened til the mode was closed down.

In any event the answer is carrot, not stick. If this kind of thing happens enough, the lack of drops will give units like MS a positive incentive to not flood a single faction. And they'll split up not because they're forced to, but because they want to play. It just takes time.

#197 Donegal

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Posted 21 May 2016 - 11:31 AM

I'm a merc thru and thru. I'm in a merc unit and our biggest debates about where to go next alwyas come down to where will we get some action. If your unit has ended up in a faction with little to no action look to your leadership, they put you there. With or without consultation. Units have the freedom to pick and choose where they serve. It doesn't take much effort or thought to learn where your respected rivals intend to sign on and adjust accordingly.

Edited by Donegal, 21 May 2016 - 11:33 AM.


#198 Nainko

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Posted 21 May 2016 - 02:22 PM

KCom, RJF, 228th, MS, BMMU..all in one faction...and noone attacking them.

This is not the first time you guys do that. You don't want to play against each other or NS. And Steiner Units refuse to play against the Long Toms as long as the Scout Modus is not been balanced.

Sorry, but my compassion in is nearly zero. You choosed the faction, deal with it.

#199 Count Zero 74

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Posted 21 May 2016 - 04:23 PM

Sorry guys, was away for a while but I'm back now so:

Jade Falcons stink !! Streakcrow OP !! Scouting sucks !!

Thank you very much

#200 Armando

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Posted 21 May 2016 - 06:32 PM

View PostCount Zero 74, on 21 May 2016 - 04:23 PM, said:

Sorry guys, was away for a while but I'm back now so:

Jade Falcons stink !! Streakcrow OP !! Scouting sucks !!

Thank you very much


Worry not my friend, the other foot will fall. Much <3 and o7 for IS Loyalist who are weathering the storm since the Kodiak release....soon you will BE the storm....soon my friends. /wink





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