Bishop Steiner, on 13 June 2016 - 08:53 AM, said:
pretty sure just your inline speed/accel. but I don't use it near enough to claim expertise with it. It sure lets you back up fast. In fact, I still forget to use it most times on my Scat. file:///C:\Users\MATT_R~1\AppData\Local\Temp\msohtmlclip1\01\clip_image001.png
M.A.S.C. increases top speed, acceleration/deceleration, and turnspeed. Everything but twist speed, as M.A.S.C. is a 'leg' modifier. Anything that derives from your feeties, your M.A.S.C. boosts.
The turnspeed boosts are less noticeable, and tend to be balanced out by the increased top speed widening your turning radius anyways - it's basically enough to keep your turning radius the same with M.A.S.C. engaged. The real killer is effectively instant 0-to-max in either direction with proper use of M.A.S.C. I
do have a natural-feeling keybind for M.A.S.C., and while I haven't programmed myself to really use it instinctively yet (not enough stick time in the Executioners, given how...un-good...Executioners are), it's a game-changer on giant fatbros on those games where I'm really on-point with it.
Anyways.
Spent some time today catching up on the six pages I missed, and...jeez. What are we all even
doing?
Mischief: Heroes being essential purchases is bad, yes...but Heroes being strictly wastes of money because they're kept deliberately sh!t-tier 'mediocre' is also bad. Sidegrade doesn't mean upgrade, no, but it also shouldn't mean
downgrade. I don't want to get into the specific issues of the Oxide here, but I might also point at the Loup de Guerre as an example of "How to do Hero 'Mechs the
Other Bad Way." I used to love my Trebuchets, bought the Hero to round out the collection. Regretted it within a week, still do, because it is categorically useless. Cool paint does not make up for the 'Mech being empirically bad.
The Spirit Bear is a unique configuration with a (currently) unique playstyle, given that the only other M.A.S.C.-equipped assault 'Mech is a Pillar of Failure with knee-mounted weapons it is almost entirely incapable of bringing to bear in a reasonable manner. Should it be
better than other Kodiaks? No - though 'better' will be hard to measure as it's built so differently from the rest. Should there be other 'Mechs with similar playstyles? Probably, though the whole point behind Heroes is that they're supposed to be unique. But intentionally sabotaging Hero 'Mechs is also not good.
At this point, we just need a different mechanic behind 'Hero' 'Mechs. I'm almost to the point where some sort of Legendary Journey, to coin a term from another game, to earn a 'straight' version of the Hero chassis would be an idea. Master three Kodiaks (or
all Kodiaks, or all whatevers), then complete a series of challenges, and earn one
UND PRECISELY VUN normal Rookie Green freebie version of the Hero chassis. Minus the camouflage, minus the Billz Boozt, but mechanically identical. Do not make it easy, to not make it repeatable, and do not make a C-bill purchasable equivalent...but if that's what needs to happen for Piranha to have a license to make the Heroes not schitte, then do it up.
Because I can tell you from personal (desperate experimenting) experience with the Executioner - no amount of quirkage will make the KDK-4's missile hardpoints more than a curiosity. Even with the hardpoints concentrated together, 2M is just a nonstarter on an assault-level platform. Reworking one of the regular C-bill Kodiaks as another sort of mobile brawler would be a stopgap, we both know that. The Spirit Bear was laid out from the very start to be kinda the definitive Assault Striker. It'd be great if other 'Mechs known for that role (
VICTORS) would be worked up a bit to not suck so horribly at it...but until they do, we have this
one 'Mech that does the job. I really don't feel like wrecking the Spirit Bear is conducive towards the goal of a varied game; if it's not currently harmful to the goal of a
balanced game, then...well, if it ain't broke and all that.
On the other subject(s):
Bish...mebbe calm down a bit, man. You know I'm behind you on the don't-kill-the-chassis thing, but after taking a break from it myself and catching up...well, you're starting to foam at the mouth just a little bit. I get it, I
do. I don't want them defecating all over the chassis either, and I miss my Victors as much as everybody else misses their Highlanders. We're all entrenched and beating our heads against the pillbox walls now, though. That's not getting anybody anywhere.
If the KDK-3 is a problem, and
if the problem with the KDK-3 is its pug-farming killtrocity potential in quickplay with quad heavy dakka…well, then the folks doing most of the complaining about the KDK-3 from a balance perspective won’t stop complaining until the KDK-3 can no longer wreck them with massed autocannons. For a lot of those folks, that’s a matter of Gitting Gudder. It may, however, also simply be that quad Quack/10s really are too good, on a chassis not as cripplingly kludgy as the Whale. The real kicker for that conversation will probably be the Night Gyr, in a few months. It has almost the same murder potential as the KDK-3, and most of it not in knee-mounted Executioner hardpoints, either (presumably). If the Gyr is also a crushing, Pug-polarizing Force Of Destruction, then we should really start looking at Quack mechanics in general.
I don’t know if stripping its quirks is the
right method to fix the KDK-3. I get that it couldn’t hurt (in a very weird sense of how that phrase is normally used) as the KDK-3 is the ‘firepower’ variant of the ‘Mech as compared to the…frankly everything else. Yes, it doesn’t really warrant the extra mobility, though I hesitate to want to inflict Whale-ness on anything. But…well, as I’ve said before, while arguing “but Piranha will hammer it into scrap!” is not a rational argument, it is a
reasonable one.
Mischief, you said you’d be just as against the KDK-3 receiving a significant RedQuirk overhaul as you are with it retaining its current quirk set intact. Are you – and McGral, and Gas, and all the other comp folks currently trying to get the KDK-3
adjusted – ready to back that up? Ready to spend forty-three more pages campaigning to get the red off? Because I almost guarantee you that Derek’s off looking for an answer from Piranha on this issue, and him trying to force their hand that way – however politely he does so, and however good his intentions are – is not going to put them in a good mood, and if the KDK-3 is “The ‘Mech That Single-Handedly Won the 2016 World Championships”, I can almost guarantee you that Piranha will respond by attempting to ensure that the Kodiak will never again be the ‘Mech that wins any Championship, pretty much ever.
So unless you’re ready to go to bat the other direction, and/or to lose your Kodiaks…well, be careful, I suppose? By all means, champion the cause you think is correct – but much like the current election campaigns, be prepared for what the results of that championing might be.