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Kdk3: Please Just Get The Inevitable Nerf Out Of The Way With? **achieved! Thank You Whiners!*


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#201 Lances107

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Posted 26 May 2016 - 09:15 PM

You do realize all you guys arguing over 10 pages, this is exactly what the op wanted? He can say what he wills but he knew it would spark this. I dont like being used by anyone.

I did the bring your point and ill bring mine game, in the end the IS guy just ignored what I brought. So really no point.
What happens will happens but their is always one thing I can count on....
Clan "Night Gyr yay!" IS after being in the game a week "NERF THE NIGHT GYR"
Clan "Yay viper" IS after being in the game for a week" NERF THE VIPER IT OP"
Clan" Kodiak yay a good solid assault at last" IS after being in game for a week " MANY KODIAK MEAN IT OP NERF NERF"

That is all.

#202 Jackal Noble

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Posted 26 May 2016 - 10:26 PM

The Kodiak is not getting nerfed. It's going to get a hit box adjustment.
The KDK-3 is getting +10 ct structure, 30% anti jam chance, along with 10% ballistic velocity quirks.

The kdk 1 and 5 will get -15% energy heat, +15 sts and +10 CT
The Spirit Bear will be getting +10% missile velocity, -10% lrm/srm spread, 10%ballistic velocity and -20% lbx spread. Structure quirks stay the same.

The KDK-2 will be getting -10% pulse laser heat generstion, as well as a jumpjet buff.

Lastly the KDK-4 gets +400% machine gun range.

Edited by JackalBeast, 26 May 2016 - 10:30 PM.


#203 visionGT4

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Posted 26 May 2016 - 11:07 PM

To the delight of our prepubescent clan player base - easy mode is back. Its alright guys your balls will drop soon

#204 Bishop Steiner

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Posted 26 May 2016 - 11:11 PM

View PostvisionGT4, on 26 May 2016 - 11:07 PM, said:

To the delight of our prepubescent clan player base - easy mode is back. Its alright guys your balls will drop soon

your fixation with prepubescent scrots is the worrisome thing here.

#205 SlightlyMobileTurret

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Posted 26 May 2016 - 11:33 PM

View PostJackalBeast, on 26 May 2016 - 10:26 PM, said:

The Kodiak is not getting nerfed. It's going to get a hit box adjustment.
The KDK-3 is getting +10 ct structure, 30% anti jam chance, along with 10% ballistic velocity quirks.

The kdk 1 and 5 will get -15% energy heat, +15 sts and +10 CT
The Spirit Bear will be getting +10% missile velocity, -10% lrm/srm spread, 10%ballistic velocity and -20% lbx spread. Structure quirks stay the same.

The KDK-2 will be getting -10% pulse laser heat generstion, as well as a jumpjet buff.

Lastly the KDK-4 gets +400% machine gun range.


Well considering by the KDK-4 and KDK-2 "quirks", are you being sarcastic? Or has Russ said anything about the other variants?

Edited by Keshav Murali, 26 May 2016 - 11:33 PM.


#206 Sickocrow

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Posted 26 May 2016 - 11:58 PM

Why does the KDK-2/3/4 have quirks anyhow? It's a 100 ton Clan IIC mech that can fit whatever engine they like and mount a massive amount of Firepower.. It's a 60+kph Atlas that can nearly double the Atlas firepower at 1/4-1/2 longer range.
More Structure? Check
More Mobility; Yaw, turn and Accel/Dec? Check
375XL engine for 60kph? Check

No other IIC mech has quirks. Why does this one?
Okay the CT hitbox may be bigger than it should be, but otherwise this machine has the best of both IS and Clan tech. IS mobility and structure quirks and Clan weapons and XL engine tech.

Edited by Sickocrow, 27 May 2016 - 12:05 AM.


#207 Gattsus

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Posted 27 May 2016 - 12:32 AM

View PostSickocrow, on 26 May 2016 - 11:58 PM, said:

Why does the KDK-2/3/4 have quirks anyhow? It's a 100 ton Clan IIC mech that can fit whatever engine they like and mount a massive amount of Firepower.. It's a 60+kph Atlas that can nearly double the Atlas firepower at 1/4-1/2 longer range.
More Structure? Check
More Mobility; Yaw, turn and Accel/Dec? Check
375XL engine for 60kph? Check

No other IIC mech has quirks. Why does this one?
Okay the CT hitbox may be bigger than it should be, but otherwise this machine has the best of both IS and Clan tech. IS mobility and structure quirks and Clan weapons and XL engine tech.

wear your thinfoil hat and think about it for a while....

#208 Widowmaker1981

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Posted 27 May 2016 - 03:45 AM

View PostTheArisen, on 27 May 2016 - 03:40 AM, said:

I'm too lazy to go thru 10 pages of arguments so here's my opinion.

The Kodiak is IMO too powerful for offensive quirks. I'm talking the 3 & 1 mainly. Being a faster, more mobile Dwolf with high mounted weapons isn't really balanced. I mean, do you really think quad ultra 10s at cockpit height is ok? Basically, ONLY take off it's offensive quirks. Keep the defensive ones. I'm just saying the Kodiak posses too much firepower.

Yes it's a little squishy but it's firepower dwarfs that.


NONE of the Kodiaks have any offensive quirks, whatsoever. The KDK-1 and KDK-5 have no quirks of any kind.

#209 TheArisen

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Posted 27 May 2016 - 03:53 AM

View PostWidowmaker1981, on 27 May 2016 - 03:45 AM, said:


NONE of the Kodiaks have any offensive quirks, whatsoever. The KDK-1 and KDK-5 have no quirks of any kind.


Well then I'd have to say the 3 in particular needs reigning in. 80 DMG at will from high mounted weapons is too much. That build on the Dwolf was fine because the Dwolf didn't have them high mounted & it's slow.

Edited by TheArisen, 27 May 2016 - 09:57 AM.


#210 Widowmaker1981

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Posted 27 May 2016 - 03:57 AM

View PostTheArisen, on 27 May 2016 - 03:53 AM, said:

Well then I'd have to say the 3 in particular needs reigning in. 80pt alpha from low heat, high mounted weapons is too much. That build on the Dwolf was fine because the Dwolf didn't have them high mounted & it's slow.


While i could accept that the KDK-3 probably doesnt need the quirks it has - it doesn't have an 80 point alpha, thats with the double tap, and if you fire all 4 UAC10s at once like that it is FAR from cool running. Quite a few people run 2x10 + 2x5 to make the heat more bearable actually.

#211 TheArisen

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Posted 27 May 2016 - 04:05 AM

View PostWidowmaker1981, on 27 May 2016 - 03:57 AM, said:


While i could accept that the KDK-3 probably doesnt need the quirks it has - it doesn't have an 80 point alpha, thats with the double tap, and if you fire all 4 UAC10s at once like that it is FAR from cool running. Quite a few people run 2x10 + 2x5 to make the heat more bearable actually.


Im just saying being able to take off a Battlemaster or Mauler's ST at will isn't balanced.

At longer ranges you can twist but 10s aren't sniper weapons. The ranges Kod 3s like to engage it's only possible by anticipating it's firing.

Unbearable, haha.

Edited by TheArisen, 27 May 2016 - 04:05 AM.


#212 Corrado

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Posted 27 May 2016 - 04:32 AM

View PostTheArisen, on 27 May 2016 - 04:05 AM, said:

Im just saying being able to take off a Battlemaster or Mauler's ST at will isn't balanced.

At longer ranges you can twist but 10s aren't sniper weapons. The ranges Kod 3s like to engage it's only possible by anticipating it's firing.

Unbearable, haha.


im wondering if this guy do actually own a KDK3

Edited by Corrado, 27 May 2016 - 04:32 AM.


#213 Roadkill

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Posted 27 May 2016 - 08:23 AM

View PostMischiefSC, on 26 May 2016 - 08:56 PM, said:

The point is that it shouldn't be OP. It should be balanced. Still great, still viable, still a great assault. Just in balance with the other assaults.

The point is that it isn't OP any more so than the Fatlass, Wubshee, and MX90. They're all different, but equally viable.

So if you want to nerf the KDK-3, then logically you should also be arguing to nerf the IS triumverate. But you aren't... which makes me wonder what your bias is?

#214 Bishop Steiner

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Posted 27 May 2016 - 08:24 AM

View PostRoadkill, on 27 May 2016 - 08:23 AM, said:

The point is that it isn't OP any more so than the Fatlass, Wubshee, and MX90. They're all different, but equally viable.

So if you want to nerf the KDK-3, then logically you should also be arguing to nerf the IS triumverate. But you aren't... which makes me wonder what your bias is?

"Mad at PGI" Bias.

#215 Bishop Steiner

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Posted 27 May 2016 - 08:28 AM

View PostTheArisen, on 27 May 2016 - 03:53 AM, said:

Well then I'd have to say the 3 in particular needs reigning in. 80pt alpha from low heat, high mounted weapons is too much. That build on the Dwolf was fine because the Dwolf didn't have them high mounted & it's slow.

To effectively use those UAC10s you are riding GH constantly, and they get super hot, fast, believe it or not. Also it means face tanking your opponent.... which exacerbates the honking huge CT Syndrome.

If more people would jsut nut up and return fire, they'd find the big scary KDK3 melts darn fast. Yes, if you insist on facetanking it, you are going to get mauled. Ditto if you facetank DakkaWolfs, Maulers, Wubsees and AS7-S. Thing is, if any of those mechs, or even a well built Black Widow facetank that KDK3, they will core it our first. Yeah, they'll be tore to hell in the process, but 7 out of 10 showdowns, they'll win. Therefore if the KDK3 is OP,then so are all the mechs that can kill it toe to toe, if the pilots just have the balls and steady hands to return fire.

#216 Lightfoot

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Posted 27 May 2016 - 08:43 AM

I don't have any problem with beating a KDK3. You just don't stand in front of it. You make it chase and then cut under it's firing arc. I win about 50-50 with a 70 tonner vs KDK3 and no I don't own a Kodiak.

#217 TechChris

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Posted 27 May 2016 - 09:04 AM

Huh....
This thread is still going!? Good job BS! *offers high five*

On side note -

I kinda hope jackals right! :-D least if they take all the accel/decel and twist quirks off em!

And obviously Arisen (along with sev others here) hasn't actually driven a kdk........
In the beginning people were scared the new mech in its dakka (thus where all those big tourney pug farm #s came from) since Monday....... I've lost count how many times I've seen a banshee/atlas/stalker/mauler intentionally go towards the kdk- 3/1 because they just walk right thru em! Heck..... I see more maulers in drops now then kdks..... Just to farm them! Wonder what's up with that? Or how it's even possible against such an "OP, broken, 80pt alpha, instantly cores or takes ST off aforementioned mechs, kinda mech"?
(feel free to throw out "git gud" arguments.... I'm talking about what I've seen from dozens of teammates doing, and dozens plus enemy do to teammates.... Not specifically myself.... I don't count myself as a testbed as I don't give enough a damn to try that hard most days anymore :-D)

Edited by TechChris, 27 May 2016 - 09:07 AM.


#218 Jackal Noble

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Posted 27 May 2016 - 09:22 AM

View PostCorrado, on 27 May 2016 - 04:32 AM, said:


im wondering if this guy do actually own a KDK3

Yeah well that's the thing about opinions, valid or not, everyone has one.

In other news, the Kodiak 3 now also is getting a 30% ballistic range increase, much to the dismay of nerfherders...

#219 Roadkill

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Posted 27 May 2016 - 09:30 AM

View PostTheArisen, on 27 May 2016 - 03:53 AM, said:

80pt alpha from low heat

a.) It doesn't have an 80-pt alpha, it has a 40-pt alpha that generates Ghost Heat. It's manageable, but it isn't "low heat" as you claim.

b.) If you want to double tap to get 80 points of damage, you're spreading that damage at least as bad as lasers (meaning it can be rolled). And if you double tap too rapidly, you're getting Ghost Heat from firing 8 AC/10s. I haven't tried it, but it wouldn't surprise me if it shuts you down.

c.) If you want low heat, you have to fire 2-and-2 at half second intervals which means you're spreading the damage much worse than lasers. Yeah, it's a lot of damage - roughly 32 dps for pretty much as long as the ultras don't jam - but you're also spraying it all over the place and taking return fire.

It's a good Mech. Like the Fatlass, Wubshee, and MX90. Nerf one, nerf 'em all.

#220 Mystere

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Posted 27 May 2016 - 09:35 AM

View PostTheArisen, on 27 May 2016 - 03:53 AM, said:

Well then I'd have to say the 3 in particular needs reigning in. 80pt alpha ...


Do you even know what the term "alpha strike" really means? <smh>

Edited by Mystere, 27 May 2016 - 09:36 AM.






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