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Kdk3: Please Just Get The Inevitable Nerf Out Of The Way With? **achieved! Thank You Whiners!*


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#621 cazidin

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Posted 08 June 2016 - 06:46 AM

View PostBishop Steiner, on 08 June 2016 - 05:31 AM, said:

Eh. As stated, let's just get the nerf done and out of the way with.

So that they can then start railing against the next most useful KDK and get it nerfed, and then the next......


Again. There's an irony to this thread. I don't see any other threads complaining about the Kodiak now. It literally stopped a few days after their introduction, probably because you only see 1 or 2 per team now instead of 6 to 8. The Kodiak will probably have her quirks reduced but I don't think she'll lose them completely after the hitbox "fix", which I'm honestly more concerned about.

#622 Bishop Steiner

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Posted 08 June 2016 - 08:43 AM

View Postcazidin, on 08 June 2016 - 06:46 AM, said:


Again. There's an irony to this thread. I don't see any other threads complaining about the Kodiak now. It literally stopped a few days after their introduction, probably because you only see 1 or 2 per team now instead of 6 to 8. The Kodiak will probably have her quirks reduced but I don't think she'll lose them completely after the hitbox "fix", which I'm honestly more concerned about.

that's because most of the complaining happens on Reddit.

Also for it to "literally" stop, it would mean that it had, in fact, irrefutably, completely stopped. It hasn't.

http://mwomercs.com/...will-pgi-do-it/
http://mwomercs.com/...t-the-kodiak-3/

Edited by Bishop Steiner, 08 June 2016 - 08:47 AM.


#623 Haipyng

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Posted 08 June 2016 - 11:54 AM

It's like anything that gets first released, tons of them out running around and people get killed by them because there are 4 to 6 on a team. We are now settling down where there are usually not more than two on the team. This it will continue to drop off as people grind them up or the next new shiny mech comes online.

Your comment about the Highlander hit home for me. I spent real money on the Highlander, then it got Nerfed to death and was a chore to play compared to most other Mechs I had. I hadn't spent more real money on MWO because of that until the Kodiak's hit. I've been happy with them, but the only thing I find better about them compared to the DWF is some additional speed.

Also the complaining will never completely stop, no matter what. People argue the Spider and Locust are OP from time to time.

#624 MischiefSC

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Posted 08 June 2016 - 05:08 PM

View PostGas Guzzler, on 07 June 2016 - 07:30 AM, said:

So you don't really know but are making comments about the UAC10 build because you see it in the public queue?

FYI, the top tier teams are NOT primarily using dakka or quad gauss on their KDK-3s.

But they are using the KDK3, cuz mobility and good mounts and excellent loadouts.

#625 MischiefSC

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Posted 08 June 2016 - 05:12 PM

View PostCorrado, on 07 June 2016 - 06:05 AM, said:


It's like 2 years that the biggest queue is the heavy one (45-50%) while assaults and mediums had 25-30% and lights 15-20%...

damn that KDK crusade have really a bad effect on facts.


No, heavies have been the bulk of queue since after 3x4 was introduced because almost every good mech for a while now has been a heavy. However it hasn't been all heavies, you're just remembering the last 6 months or so. It was lights for a good while with ACH release for example.

Prior to that when we just had tonnage matching it was almost all assaults.

#626 Reza Malin

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Posted 08 June 2016 - 05:24 PM

View Postcazidin, on 08 June 2016 - 06:46 AM, said:


Again. There's an irony to this thread. I don't see any other threads complaining about the Kodiak now. It literally stopped a few days after their introduction, probably because you only see 1 or 2 per team now instead of 6 to 8. The Kodiak will probably have her quirks reduced but I don't think she'll lose them completely after the hitbox "fix", which I'm honestly more concerned about.


Its probably because most people got sick of being hit by 16 x UAC 10's on bonkers high hardpoints, moving at 64KPH.

To that end i am sure many players simply went elsewhere for a bit, Warhammer Total War for myself for example.

When i logged in i noticed i had 17 notifications of douchebag comments from the usual likes of people that love the sound of their own comments berating my statements saying that the KDK-3 needed a slight nerf.

Not a huge nerf
Or a big nerf.
Or even a nerf.
Nope.
A slight nerf.

Lo and behold as i scroll further down the thread i find the winner of the tournament and several other good players have also said this is the case.

So now in post mortem, who is better to believe, people like Steiner and Mystere who shout people down yet are in fact nobodies? You know, the kind of people whose only semblance of an argument is "the other team must be potatoes".

Or maybe people that actually play the game seriously and at a decent level? Oh and happen to actually know what they are really talking about?

Yep, i will pick the somebodies thanks. Nice to know some decent people agree. Hopefully a nerf will be happening soon, i am sure it will be no surprise to see masses of KDK-3's in the championships....

#627 Bishop Steiner

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Posted 08 June 2016 - 06:51 PM

View PostMischiefSC, on 08 June 2016 - 05:12 PM, said:


No, heavies have been the bulk of queue since after 3x4 was introduced because almost every good mech for a while now has been a heavy. However it hasn't been all heavies, you're just remembering the last 6 months or so. It was lights for a good while with ACH release for example.

Prior to that when we just had tonnage matching it was almost all assaults.

and yet KDK so OP...that Assault percentage is back down 15-20% below Heavy in Queue.

Odd, with so OP, you'd expect it to stay packed.

#628 Thorqemada

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Posted 08 June 2016 - 07:05 PM

Rule of Thumb:
The OP-Value of a Mech is not measured by its overall percentage of all the Mechs but by the relative percentage of its Weightclass.

#629 Bishop Steiner

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Posted 08 June 2016 - 07:10 PM

View PostThorqemada, on 08 June 2016 - 07:05 PM, said:

Rule of Thumb:
The OP-Value of a Mech is not measured by its overall percentage of all the Mechs but by the relative percentage of its Weightclass.


Rule of Thumb:

The OP-Value of a Mech is measured by how hard it touched someone's paper doll, and forces them outside of their comfortable playstyle, not usually based on any hard numbers.

#630 MischiefSC

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Posted 08 June 2016 - 08:51 PM

View PostBishop Steiner, on 08 June 2016 - 06:51 PM, said:

and yet KDK so OP...that Assault percentage is back down 15-20% below Heavy in Queue.

Odd, with so OP, you'd expect it to stay packed.

People played nothing but for weeks. What did you expect? People stopped playing the TBR a month after release - was that because it was so well balanced? Quit being silly.

#631 Bishop Steiner

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Posted 08 June 2016 - 08:55 PM

View PostMischiefSC, on 08 June 2016 - 08:51 PM, said:

People played nothing but for weeks. What did you expect? People stopped playing the TBR a month after release - was that because it was so well balanced? Quit being silly.


Uh, no, tbr numbers didn't barely drop until the hellbringer came along and gave a viable alternative. And even then it was the most prevalent heavy until PGI finally over nerfed it and over quirked certain IS mechs.

Jeez. Until 4-5 months ago TBR and SCR wetter still the most common chassis in class

#632 Reza Malin

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Posted 08 June 2016 - 09:04 PM

View PostBishop Steiner, on 08 June 2016 - 08:55 PM, said:

Uh, no, tbr numbers didn't barely drop until the hellbringer came along and gave a viable alternative. And even then it was the most prevalent heavy until PGI finally over nerfed it and over quirked certain IS mechs.

Jeez. Until 4-5 months ago TBR and SCR wetter still the most common chassis in class


Thats because the TBR was the most OP mech in the history of MWO.

I know, i had them when they first dropped in that "golden era" of clans when IS got shat on from a great height.

The queue percentages mean nothing. Like the man said, what matters is what percentage of the assault queue is KDK-3. I bet its the most numerous, what do you think?

#633 Gas Guzzler

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Posted 08 June 2016 - 09:06 PM

View PostMischiefSC, on 08 June 2016 - 05:08 PM, said:

But they are using the KDK3, cuz mobility and good mounts and excellent loadouts.


Yes, but the compaints were about UAC10s with a mention of quad gauss. He was trying to use the tourney numbers to show how OP quad UAC 10 is.

#634 MischiefSC

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Posted 08 June 2016 - 10:45 PM

View PostGas Guzzler, on 08 June 2016 - 09:06 PM, said:


Yes, but the compaints were about UAC10s with a mention of quad gauss. He was trying to use the tourney numbers to show how OP quad UAC 10 is.


Hence why I'm not for nerfing 4xUAC10. While there's some reasonable questions about heavily boated Clan UACs I'm very cautious about changing weapons over 1 chassis. Like we've done before and ****** the whole game.

For now though with their heavy presence in the tournament and $100k on the line making big changes to chassis is... questionable. I don't consider stripping the KDK3 quirks as 'big changes'. The mobility quirks are not a huge deal on it, though they're a factor.

However PGI being PGI I can just see, totally ****ing see them releasing the total rescale and a complete quirk rebalance literally dead center of the last 2 rounds, like just before semifinals. Totally shifting mech balance, because doing that with $100k on the line to competitive people is both hilarious and certain to generate positive responses.

#635 Taffer

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Posted 08 June 2016 - 11:20 PM

No reason to nerf it (yet). This thing must be generating mad sells

Edited by Taffer, 08 June 2016 - 11:20 PM.


#636 Quicksilver Aberration

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Posted 09 June 2016 - 07:14 AM

View PostMischiefSC, on 08 June 2016 - 10:45 PM, said:

However PGI being PGI I can just see, totally ****ing see them releasing the total rescale and a complete quirk rebalance literally dead center of the last 2 rounds, like just before semifinals. Totally shifting mech balance, because doing that with $100k on the line to competitive people is both hilarious and certain to generate positive responses.

I think they were still holding on to the tourney build being locked, so their won't be any balance updates to totally change things.

Edited by Quicksilver Kalasa, 09 June 2016 - 07:15 AM.


#637 Bishop Steiner

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Posted 09 June 2016 - 09:33 AM

View PostQuicksilver Kalasa, on 09 June 2016 - 07:14 AM, said:

I think they were still holding on to the tourney build being locked, so their won't be any balance updates to totally change things.

real pity they couldn't have waited til oh say.. a month after the rescale/requirk to run the tourney to begin with. Though the perverse Darwinistic side of me would have LOVED to see the Tourney start the day of the rescale so that everyone has to scramble to figure out the new meta, Hunger Games style. I'm sure by the Semi Finals it would be mostly sorted..but that element of chaos would have probably been enough to make me consider entering. Mostly because I'm an evil b*stard like that.

#638 MischiefSC

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Posted 09 June 2016 - 12:39 PM

View PostQuicksilver Kalasa, on 09 June 2016 - 07:14 AM, said:

I think they were still holding on to the tourney build being locked, so their won't be any balance updates to totally change things.

PGI response- challenge accepted.

#639 Darth Hotz

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Posted 09 June 2016 - 02:10 PM

Correct me if I`m wrong.

Hasn`t PGI increased the amount of assaults per team during the Kodiak release?

Hasn`t PGI decreased the amount of assaults per team now back to the regular level?

#640 LordKnightFandragon

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Posted 09 June 2016 - 02:13 PM

View PostBishop Steiner, on 08 June 2016 - 07:10 PM, said:


Rule of Thumb:

The OP-Value of a Mech is measured by how hard it touched someone's paper doll, and forces them outside of their comfortable playstyle, not usually based on any hard numbers.


I just thought it was

It killed me: OP
I didnt one shot someone: UP





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