Malorish, on 23 May 2016 - 03:44 PM, said:
FYI - It's the name of the posting series. I just did the CPLT-K2 which is another favorite I take out from time to time, and plan to do some of the mechs that just aren't as competitive in the current meta.
Again, adding one energy hardpoint in the head, re-aligning the missile hardpoints to be more in keeping with the torso twisting shield arm, adding a bit of structure/armor to the LA, and freeing up a tiny bit of tonnage to promote more ST builds didn't seem that unreasonable to me. Good people are free to disagree.
And I will disagree, within reason. And yes, I've seen the k2 thread, which I do agree is a mech in need of consideration.
But as a dedicated CN9 pilot the last thing I want is ghost hardpoint appearing, missiles getting moved to encourage sword and board, etc
I'm "that guy" that feels if the mech is no longer recognizable as what it'0s supposed to be, outside of it's name (such as stump armored 4 ballistic Black Widow Warhammers) I'd rather not see them in game at all,then some abomination that is the mech in name only.
And it's not like I've just blocked everything you've said. I have acknowledged and offered some potential buffs, to counter yours. Yet you act like I only have posted against you, oddly.
Again, I would be OK with a mix of any and ll of these:
-Raise Engine Cap to 300 (except for D which is already higher)
-Buff leg Structure from +4 to +12-16 range (if "pros" are just going for legs, give em a reason to consider something else)
-Buff Shield Arm (possibly double the LA Structure and or add Armor, which would be good impetus to learn to twist)
-Possibly add armor to RA BFG mount so that it doesn't get critted as easy.
once you add in the rescale, I don't see the mech needing anything more drastic. It's already in a good place, if not the "flashy overquirked metamech of the month" place. Thus, while you are indeed free to post however you want, posting drastic redesign ideas are IMO, overkill, and in fact usually hurt your quest for improvement with PGI, more than help.
For instance adding hardpoints to th eK2 (and CPLTs in general) sort of makes sense, because the Butterbee is adding 2, and the K2 used to have 2 more. Trying to move missiles and add modeling and texture work, and add a laser in the head on the CN9? Overkill, compared to the nature of the "problem".