Viridian Bog: Feedback And Thoughts
#121
Posted 17 July 2016 - 12:25 AM
Its fun. It has good lanes.
not enough ramps up from low areas.
No ability to go 'oh, i want a jumpy mech since we got this map' in the dropship.
Hill-sniping maybe a bit too high up.
What do you dislike about this map?
Its not Frozen City(old). second favorite map doesn't get promoted to first because you guys ruined #1.
Add frozen city old back to the rotation, bump concurrent map choice to 5 at a time.
#122
Posted 17 July 2016 - 07:17 PM
Our only viable 100 tonner is nerfed. When the only people who have it are the people who spent ACTUAL F*CKING MONEY on it? Real smart. Oh and what else, they're nerfing the Nova too? Wow! How long was it viable? Less than 2 months. Great.
I thought that some of my ideas were bad, but come on. But the timing is "perfect." We lose a medium right in time for another to come out? Real convenient.
The only good thing I saw was improved structure on the Phoenix Hawk. That sad piece of tinfoil known as a mech needed it.
Edited by tiyos1017, 17 July 2016 - 07:24 PM.
#123
Posted 18 July 2016 - 06:25 AM
tiyos1017, on 17 July 2016 - 07:17 PM, said:
Our only viable 100 tonner is nerfed. When the only people who have it are the people who spent ACTUAL F*CKING MONEY on it? Real smart. Oh and what else, they're nerfing the Nova too? Wow! How long was it viable? Less than 2 months. Great.
I thought that some of my ideas were bad, but come on. But the timing is "perfect." We lose a medium right in time for another to come out? Real convenient.
The only good thing I saw was improved structure on the Phoenix Hawk. That sad piece of tinfoil known as a mech needed it.
...This thread isn't for the patch feedback, though...
#124
Posted 19 July 2016 - 06:03 AM
Greetings
#125
Posted 19 July 2016 - 07:09 AM
It won't be enough to satisfy everyone but it looks to be a big step in the right direction.
#126
Posted 19 July 2016 - 01:22 PM
#127
Posted 19 July 2016 - 06:13 PM
This is the goofiest map design I have ever seen in my entire life. Just remove the rest of the map so people can duke it out on those potato peel stairways.
Edited by Red Comet1, 19 July 2016 - 06:21 PM.
#128
Posted 22 July 2016 - 07:38 AM
#129
Posted 22 July 2016 - 09:03 AM
#130
Posted 22 July 2016 - 11:45 AM
#131
Posted 22 July 2016 - 12:14 PM
#132
Posted 23 July 2016 - 06:22 AM
the remaining complaints about the map have not changed, like water side being irrelevant. But the map is better.
it also massively favours high speed nascar brawling now, which is great. your deathball never has to stop, and the team that stops loses. when your team charges in and the enemy tried to stop you by holding ground, you either go low or high past them, and then hit their rear.
i would say 9/10 matches i've played on the new bog ends with the mobile team winning and the team that stops loses.
#133
Posted 26 July 2016 - 02:52 AM
On aestetic part a waterfall or two on the B-line can obscure too long sightlines but will not impede movements.
#134
Posted 27 July 2016 - 12:31 AM
Idea for weather (weather change)
- befor the heavy rain is comming, it getting really dark
- sumatra heavy rain
- after the heavy rain the fog is comming
weather change ( but not in every match and at the same time ) give the gameplay more deepness,
give us a weapon and equipment funktionality, that some weopons and equipment work not that well with the weather change.
like the idea with the waterfalls in the b line pyrocomp
PS. sorry for my bad english
Edited by burning wisky, 27 July 2016 - 12:50 AM.
#135
Posted 27 July 2016 - 07:44 AM
#136
Posted 27 July 2016 - 11:10 AM
Rollback the redundant, lag dragging foliage while you fix the rendering or at least sort out custom settings so we can see the map without them - please!
#137
Posted 27 July 2016 - 10:02 PM
Dislike the fact that the rest of the map is now useless, but adapt and overcome like H9 in Forest Colony. Also it feels like the team that spawns on the new stairs side gets to the top much faster, so maybe a spawn adjustment?
#138
Posted 28 July 2016 - 12:39 AM
#139
Posted 28 July 2016 - 08:06 PM
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