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Unbalanced Dom Point


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#101 Zader39

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Posted 04 February 2017 - 10:54 AM

This map shouldn't be a choice for Domination matches at the moment - the starting locations on this map are bad in general for every mode, but Domination is completely unplayable for the much more distant starting point. Period.

Trying to play Dom here is pointless if you start there.

Just dump the whole map until it's balanced. It's such a complete turnoff it sours the entire game for me - not exactly not what you want to do to new players if you want to actually make money. I'm not going to keep throwing money at the game if you aren't going to listen to your customers.

I swear I'm going to start overriding shutdown and fire weapons until I cook at the start of the match every time I wind up on the utter crap starting side. It's a pointless waste of time.

Personally I'd like to be able to opt out of playing one or two specific maps and/or game modes for the solo queue. I'd ditch this map and Escort missions completely (OMG Escort missions are a total crap sandwich for the attacker, but that's a different topic).

If you don't have the time to fix it, then just remove the map until you do. Simple fix.

#102 Jables McBarty

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Posted 16 February 2017 - 08:34 PM

Problem is exacerbated in FW, where one team continuously reinforces from one square away while the other has like 3 to cross.

It's noticeable as both winning and losing team.

#103 762 NATO

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Posted 21 February 2017 - 11:58 AM

And another patch goes by and mention of this being fixed in the patch notes is glaringly missing....


Cheers.

#104 malz79

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Posted 21 February 2017 - 07:53 PM

View Post762 NATO, on 21 February 2017 - 11:58 AM, said:

And another patch goes by and mention of this being fixed in the patch notes is glaringly missing....


Cheers.

Give them a year, they will get to it eventually.

#105 PFC Carsten

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Posted 23 February 2017 - 10:31 AM

Really sad how little PGI apparently seems to understand about their own creation works.

#106 olstar18

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Posted 03 March 2017 - 10:38 AM

I wonder. Why should we give money to a company that refuses to address serious balance issues with a map. If you can't figure out how to balance the dom point then take dom off the table when this comes up. Do something to prove you actually care about this game and the people that play it other than adding new shinies for people to spend money on.

#107 Burning2nd

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Posted 06 March 2017 - 01:36 AM

The domination should be a moving vehicle, moving very slow..

And in respect... any good pilot wont really gaf about it being "unbalanced" or unfair, because at the end of the day... no matter where its at... Im still going to kill a few of you...

#108 PFC Carsten

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Posted 06 March 2017 - 03:05 AM

View PostBurnin2nd, on 06 March 2017 - 01:36 AM, said:

The domination should be a moving vehicle, moving very slow..

And in respect... any good pilot wont really gaf about it being "unbalanced" or unfair, because at the end of the day... no matter where its at... Im still going to kill a few of you...

Escort-esque?

#109 Navid A1

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Posted 12 March 2017 - 12:24 AM

Here is what happened with Alpine:

Players: PGI, alpine peaks domination point position is unbalanced, Team 1 is screwed every drop
PGI (after many months): Here is a fix for the alpine domination point
Players: PGI you have not fixed anything, now team 2 is screwed, You just mirrored a broken position
PGI: silence...
PGI: Thats it... you yourself said that you dont like team 1 being screwed. We listened and fixed that... we won't listen to you any more. You don't know what you want.



If only the game designer would play a SINGLE match in alpine domination... IF ONLY!

#110 Ertur

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Posted 29 March 2017 - 09:44 PM

I've been grinding Jenner II's, so I'm in a fast mech. Every time I've dropped on this map in Domination mode, it has been on the losing side. I have to run as fast as I can to get to the Domination cap circle -- in a Jenner remember -- and when I get to it there is already one full lance of lights and mediums just sitting there, with another lance of mediums and heavies coming into the circle. If I try to take cover on the ridge to my right, I find that I'm sitting in the path of the lance of heavies and assaults that are coming along. The whole winning team spawns right on top of the capture point, the other team cannot get there, and cannot stop the clock because there is no possibility of cover.

One side loses this map the second that the drops are assigned. It's that simple.

#111 Xaims Andrews

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Posted 02 April 2017 - 06:56 PM

I will NOT be playing this unbalanced map and game mode ever again. If Domination and Alpine Peaks is the drop, I will disconnect. There is no fun in having one team totally screwed over due the idiotic placement of the Domination point. Even my 12 year old kid can see how unbalanced this map is with the current layout. Put the domination point in K8 or J8, or mix it up a lot; leave the spawns where they are and put the domination point on top of F8 hill. I would hope PGI employees would at least have as much common sense as a 12 year old and FIX IT already!

#112 ScrubLord1

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Posted 05 April 2017 - 09:53 PM

Its been almost a year already. When you gonna fix your **** PGI

#113 Insanity09

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Posted 09 April 2017 - 06:51 PM

This map has more issues than just domination.
I grant that the dom spawns, and the circle are horrible, biased heavily towards the east side of the map (and I think the last change made it worse, not better).
So, for domination, I agree Alpine Peaks is so bad it should be excluded from rotation.

I will say that for a long range sniper build, this map is pure heaven. Especially if you can hill hump.
LRMers too find this map highly enabling.
For every other build, this map is a death sentence.
That automatically excludes a large number of builds from being viable. That is not a good thing.
A good map should have a variety of terrain and ranges at which different builds can be effective, Alpine resoundingly does NOT have that; even Polar Highlands is better.

The spawn points for every mode, not just domination, tend to be more advantageous for one side than the other. That luck of the draw factor, which at times is decisive, is disheartening.

Something needs to be done about this map. My first instinct is to burn it to ash and never look back, but perhaps it could be reworked in a healthy, balanced way?

#114 Fox the Apprentice

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Posted 11 April 2017 - 04:05 AM

From April changelog:
"Alpine Peaks Domination Beacon Relocation
Our initial adjustment to the Domination Game Mode for Alpine back in December didn't quite hit the mark. In this patch we are making further terrain adjustments for line of sight to the Beacon, along with a change to the Beacon location to improve balance between Team spawns."

#115 Nighthawk513

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Posted 14 April 2017 - 09:53 AM

View PostFox the Apprentice, on 11 April 2017 - 04:05 AM, said:

From April changelog:
"Alpine Peaks Domination Beacon Relocation
Our initial adjustment to the Domination Game Mode for Alpine back in December didn't quite hit the mark. In this patch we are making further terrain adjustments for line of sight to the Beacon, along with a change to the Beacon location to improve balance between Team spawns."

Not sure about spawn balance yet, but from the picture of the beacon, it looks like it is now possible for both teams to hold the point from behind hard cover, something that hasn't been possible with either of the last two versions.

#116 Fox the Apprentice

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Posted 16 April 2017 - 04:40 PM

View PostNighthawk513, on 14 April 2017 - 09:53 AM, said:

Not sure about spawn balance yet, but from the picture of the beacon, it looks like it is now possible for both teams to hold the point from behind hard cover, something that hasn't been possible with either of the last two versions.

Time will tell :)

#117 Fryepod

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Posted 21 June 2017 - 05:25 AM

Just showing my support for this feedback.

Alpine is huge, beautiful map. The Domination point is so, so bad. It's also not just domination, the spawn points are poor in general imo. That map features 2 huge "bases" that essentially never get used anymore unless your scout who quickly runs from either spawn on conquest and captures one of those two near by objectives in those map-based bases to run off and never have to fight over it again.

Also, wouldn't this be the most ideal map for incursion to work as intended? I'm not sure if it has anything to do with the game mode being offered more as one of two choicea but i pretty much haven't played an Alpine peaks match that wasn't Domination or conquest for almost 3 months now.
(Might just be my luck)

I just want to fight more over the maps most key features rather than in a rolling hill area everytime, we got Polar for


#118 Kaethir

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Posted 26 June 2017 - 07:19 AM

I... actually don't mind the newest domination point as much.

completely agree with need to play incursion on it.

#119 MadRover

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Posted 05 July 2017 - 07:12 PM

this map is so unbalanced on dom its not even funny. 5000% agree

#120 MW Waldorf Statler

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Posted 06 July 2017 - 02:05 AM

The Most maps and Gamemodes for its a big Fail , nothing created for it ...Escort of Crimson(we take the biggest and slowest Target and drop it of the smallest Map with only 2 Ways) ...Domination of the most Maps, all in the Gamne is unispired and with nothing understand of simple Gamemechanics





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