Unbalanced Dom Point
#101
Posted 04 February 2017 - 10:54 AM
Trying to play Dom here is pointless if you start there.
Just dump the whole map until it's balanced. It's such a complete turnoff it sours the entire game for me - not exactly not what you want to do to new players if you want to actually make money. I'm not going to keep throwing money at the game if you aren't going to listen to your customers.
I swear I'm going to start overriding shutdown and fire weapons until I cook at the start of the match every time I wind up on the utter crap starting side. It's a pointless waste of time.
Personally I'd like to be able to opt out of playing one or two specific maps and/or game modes for the solo queue. I'd ditch this map and Escort missions completely (OMG Escort missions are a total crap sandwich for the attacker, but that's a different topic).
If you don't have the time to fix it, then just remove the map until you do. Simple fix.
#102
Posted 16 February 2017 - 08:34 PM
It's noticeable as both winning and losing team.
#103
Posted 21 February 2017 - 11:58 AM
Cheers.
#105
Posted 23 February 2017 - 10:31 AM
#106
Posted 03 March 2017 - 10:38 AM
#107
Posted 06 March 2017 - 01:36 AM
And in respect... any good pilot wont really gaf about it being "unbalanced" or unfair, because at the end of the day... no matter where its at... Im still going to kill a few of you...
#108
Posted 06 March 2017 - 03:05 AM
Burnin2nd, on 06 March 2017 - 01:36 AM, said:
And in respect... any good pilot wont really gaf about it being "unbalanced" or unfair, because at the end of the day... no matter where its at... Im still going to kill a few of you...
Escort-esque?
#109
Posted 12 March 2017 - 12:24 AM
Players: PGI, alpine peaks domination point position is unbalanced, Team 1 is screwed every drop
PGI (after many months): Here is a fix for the alpine domination point
Players: PGI you have not fixed anything, now team 2 is screwed, You just mirrored a broken position
PGI: silence...
PGI: Thats it... you yourself said that you dont like team 1 being screwed. We listened and fixed that... we won't listen to you any more. You don't know what you want.
If only the game designer would play a SINGLE match in alpine domination... IF ONLY!
#110
Posted 29 March 2017 - 09:44 PM
One side loses this map the second that the drops are assigned. It's that simple.
#111
Posted 02 April 2017 - 06:56 PM
#112
Posted 05 April 2017 - 09:53 PM
#113
Posted 09 April 2017 - 06:51 PM
I grant that the dom spawns, and the circle are horrible, biased heavily towards the east side of the map (and I think the last change made it worse, not better).
So, for domination, I agree Alpine Peaks is so bad it should be excluded from rotation.
I will say that for a long range sniper build, this map is pure heaven. Especially if you can hill hump.
LRMers too find this map highly enabling.
For every other build, this map is a death sentence.
That automatically excludes a large number of builds from being viable. That is not a good thing.
A good map should have a variety of terrain and ranges at which different builds can be effective, Alpine resoundingly does NOT have that; even Polar Highlands is better.
The spawn points for every mode, not just domination, tend to be more advantageous for one side than the other. That luck of the draw factor, which at times is decisive, is disheartening.
Something needs to be done about this map. My first instinct is to burn it to ash and never look back, but perhaps it could be reworked in a healthy, balanced way?
#114
Posted 11 April 2017 - 04:05 AM
"Alpine Peaks Domination Beacon Relocation
Our initial adjustment to the Domination Game Mode for Alpine back in December didn't quite hit the mark. In this patch we are making further terrain adjustments for line of sight to the Beacon, along with a change to the Beacon location to improve balance between Team spawns."
#115
Posted 14 April 2017 - 09:53 AM
Fox the Apprentice, on 11 April 2017 - 04:05 AM, said:
"Alpine Peaks Domination Beacon Relocation
Our initial adjustment to the Domination Game Mode for Alpine back in December didn't quite hit the mark. In this patch we are making further terrain adjustments for line of sight to the Beacon, along with a change to the Beacon location to improve balance between Team spawns."
Not sure about spawn balance yet, but from the picture of the beacon, it looks like it is now possible for both teams to hold the point from behind hard cover, something that hasn't been possible with either of the last two versions.
#116
Posted 16 April 2017 - 04:40 PM
Nighthawk513, on 14 April 2017 - 09:53 AM, said:
Time will tell
#117
Posted 21 June 2017 - 05:25 AM
Alpine is huge, beautiful map. The Domination point is so, so bad. It's also not just domination, the spawn points are poor in general imo. That map features 2 huge "bases" that essentially never get used anymore unless your scout who quickly runs from either spawn on conquest and captures one of those two near by objectives in those map-based bases to run off and never have to fight over it again.
Also, wouldn't this be the most ideal map for incursion to work as intended? I'm not sure if it has anything to do with the game mode being offered more as one of two choicea but i pretty much haven't played an Alpine peaks match that wasn't Domination or conquest for almost 3 months now.
(Might just be my luck)
I just want to fight more over the maps most key features rather than in a rolling hill area everytime, we got Polar for
#118
Posted 26 June 2017 - 07:19 AM
completely agree with need to play incursion on it.
#119
Posted 05 July 2017 - 07:12 PM
#120
Posted 06 July 2017 - 02:05 AM
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