Juodas Varnas, on 08 June 2016 - 05:10 AM, said:


Blizzard Vs. Pgi
#41
Posted 08 June 2016 - 07:09 AM
#43
Posted 08 June 2016 - 07:26 AM
Saint Scarlett Johan, on 08 June 2016 - 03:47 AM, said:
But Blizzard isn't infallible. Remember the shjt storm known as Diablo 3? Well there's a reason why it was such an abysmal failure: Jay Wilson.
He developed the game with the plan of putting the dollar before the product. Exactly like the leads here.
Garbage in, garbage out.
If it weren't for QQ, I'd have left long ago.
On the bright side Jay recently announced he is leaving Blizzard and the gaming industry entirely. To use one of his own quotes against him. "F that loser".

#44
Posted 08 June 2016 - 08:07 AM
Fate 6, on 08 June 2016 - 07:01 AM, said:
Hint: Maybe the reason about different optimization, networking, UI, etc is due to the fact that overwatch is developed by one of the biggest player of the gaming industry while PGI is a small studios with limited know how and resources?
Edited by invernomuto, 08 June 2016 - 08:07 AM.
#45
Posted 08 June 2016 - 08:11 AM
invernomuto, on 08 June 2016 - 08:07 AM, said:
Networking is pretty much essential for a game like this, so not finding the resources to make sure that gets done, and done right is more a problem of management. Honestly the way that Overwatch handles their netcode is fantastic, they even created a video about it to explain it more thoroughly, makes me wish we had it in this game (its essentially HSR but better).
From a game design aspect, there is much Mechwarrior could learn from Overwatch, ironically they have more role warfare in that game than we do.
Edited by Quicksilver Kalasa, 08 June 2016 - 08:14 AM.
#46
Posted 08 June 2016 - 08:26 AM
MeiSooHaityu, on 08 June 2016 - 03:42 AM, said:
I'm sure had Blizzard made MWO, the quality and polish would have been in par with Overwatch.
P.S. Sounds like the OP might be leaving MWO. Obligatory...Can I have your stuff?
If Blizzard made MWO, we would still be waiting for them to release the beta for it in 10 years from now.....
#47
Posted 08 June 2016 - 08:31 AM
#48
Posted 08 June 2016 - 08:37 AM
Major Tomm, on 08 June 2016 - 08:31 AM, said:
I'm pretty sure Blizzard listens to their players more than PGI does, or at least, they do it in the right way.
Just compare PGI's handling of the tournament and compare it to how Blizzard handled competitive mode for Overwatch recently.
Edited by Quicksilver Kalasa, 08 June 2016 - 08:38 AM.
#49
Posted 08 June 2016 - 09:31 AM
PGI: Making a go of it with few staff
I am not going to hold PGI to Blizzard standards because that is just silly. Compare it to something at least on a similar scale like War Thunder or World of Tanks but even they have a much larger audience so a larger income stream. I am not going to say PGI is operating at maximum efficiency but I can only be so critical of such a small company with such a small audience.
Quicksilver Kalasa, on 08 June 2016 - 08:37 AM, said:
Just compare PGI's handling of the tournament and compare it to how Blizzard handled competitive mode for Overwatch recently.
Anyone Remember Diablo 3 in the early years? Yeah, Blizz usually gets it right in the end but they are far from perfect and have certainly failed to delivery on promises. Diablo PVP anyone?
#50
Posted 08 June 2016 - 09:37 AM
Quicksilver Kalasa, on 08 June 2016 - 08:37 AM, said:
Just compare PGI's handling of the tournament and compare it to how Blizzard handled competitive mode for Overwatch recently.
I was talking about gameplay input, not talking to the Dev's. Overwatch is Blizzard's standard locked game classes/modes for players. You take what they give you and that's all the input you get. You create nothing, alter nothing, or very little. Some people are not bothered by that, but it's not what I am looking for.
Edited by Major Tomm, 08 June 2016 - 09:38 AM.
#51
Posted 08 June 2016 - 09:39 AM
Jetfire, on 08 June 2016 - 09:31 AM, said:
Starcraft: Ghost?
I had the good luck to be at BlizzCon 2005, and I got to play the multi-player part of SC:Ghost... It was fun, but when I tried to fly through the open roof of a temple with a mutalisk, I crashed all the connected X-boxes. Not long after that, they canceled the game....
#52
Posted 08 June 2016 - 09:44 AM
I looooooooove Overwatch, but I will definitely go back to MWO once the new patch hits.
Overwatch might not have a ton of content compared to MWO, but its execution is top notch. It's kind of incredible considering the story behind its creation.
EDIT: And comparing PGI to Blizzard is silly. Blizzard is a company that can afford to spend years developing an MMO, decide it wasn't coming together, axe the project, and use the assets to develop a completely different type of game. And not only develop it, but knock it out of the park. That's what Overwatch is.
Edited by Kaeb Odellas, 08 June 2016 - 09:46 AM.
#53
Posted 08 June 2016 - 09:45 AM
MeiSooHaityu, on 08 June 2016 - 04:23 AM, said:
Also, you really cant post games made 15+ years ago and say look what a small handful of people can do. Games have become infinitely more complicated and involved since Warcraft, StarCraft, or Diablo. New modern AAA games often have teams of artists for 3D modeling/textures, entire script writing staff, Motion capture actors, voice actors, localization teams, etc... In the 90s, a AAA game could be made by 50 people, now it seems more like 500+.
Basically put, the Blizzard staff of the 90's could not make anything remotely on the scale of Overwatch. They would be way over their heads. That's not a dig on that staff, they were great for their time, it's just that (like I said), the requirements for a AAA well polished game now I'd way far and above what it was 15 years ago.
And, anyone else from back then? I remember Warcraft, very clearly. It was a fun game, and was a major part of what got RTS games going, but Warcraft 1's balance was atrociously bad. Terrible, even. In fact, most of those well remembered classic Blizzard games had huge, crippling flaws.
IMHO, Starcraft was their best title, in terms of actual game design, and it was by today's standards laughably simple. This is no dig against Blizz or Starcraft. That simply wouldn't fly today, though.
Quicksilver Kalasa, on 08 June 2016 - 08:37 AM, said:
Just compare PGI's handling of the tournament and compare it to how Blizzard handled competitive mode for Overwatch recently.
This is someone who never spent any time on the World of Warcraft forums =)
But really, it's grossly unfair to compare Blizzard and PGI.
Edited by Wintersdark, 08 June 2016 - 09:46 AM.
#54
Posted 08 June 2016 - 09:51 AM
Saint Scarlett Johan, on 08 June 2016 - 03:54 AM, said:
Then Diablo 3 rolled out and Blizzard put a talentless hack in charge of its development and the game was considered a failure.
The success or failure of a game is largely dependent on the lead designer.
Diablo was a classic. Diablo 2 for those who really got into it was pretty much THE gaming experience of their lives and have extremely fond memories of it. It was that good.
The mistake they made with Diablo 3 was thinking that the wow crowd and the old Diablo 2 crowd were the same people. Diablo is supposed to be a dark world, not some cartoony, hand-holding equipment dispenser.
I played Diablo 2 for like 6 years, hardcore US east right up until 1.10 season..........3?
Diablo 3 was so bad. My old friends and I all took a week off of work to play it, converging on one dude's house for a lanparty play experience. When it came down to it we only played for the first evening because it was boring. It wasn't difficult and it spoon fed you. I tried the game again once the expansion came out but it was more of the same.
The reason I go into detail about it is because there are a lot of similarities with this game. It's more of a modern shooter than the previous mechwarrior titles....which isn't exactly what we old gamers want.
And we're the ones in our 30s with jobs and money to spend.
#55
Posted 08 June 2016 - 09:52 AM
pwetty cute girls shooting around.... yeah.... might be fun but really..... >_>
#56
Posted 08 June 2016 - 09:58 AM
Alienized, on 08 June 2016 - 09:52 AM, said:
pwetty cute girls shooting around.... yeah.... might be fun but really..... >_>
I hold onto the hope that Diablo 4 will play like the old games, but at this rate it will probably be a weaboo's wet dream.
#57
Posted 08 June 2016 - 09:59 AM
Templar Dane, on 08 June 2016 - 09:58 AM, said:
I hold onto the hope that Diablo 4 will play like the old games, but at this rate it will probably be a weaboo's wet dream.
Yeah, I quite miss the old gritty Blizzard, where you open Diablo and go "Holy ****, that's a naked guy smeared into the floor." and the ending cutscene is a guy's head exploding into a flaming skull or something.
Edited by Moldur, 08 June 2016 - 10:00 AM.
#58
Posted 08 June 2016 - 10:09 AM
Templar Dane, on 08 June 2016 - 09:58 AM, said:
I hold onto the hope that Diablo 4 will play like the old games, but at this rate it will probably be a weaboo's wet dream.
i dont put hopes into blizzard after the failure that was WoW after everything that was burning crusade.
brainless handholding spoonfeeding for the masses, no brain required and the community acted like that.
i played all the warcraft strategy games obsessively. was embarrassed to what happened with the whole story.
diablo3 is literally the same... while i still enjoy it as the thing it is: a humorous game to play when chilling if your head needs a time off from all the internetz.
MWO is what it is. i love it :> the one thing i do to keep it interesting is what many ppl are afraid of.
testing absolute hilarious loadouts and get good with them no matter how hard it might be. i'l make myself the challenge.
playing efficient mechs by default quirks is easy.
bring difficult loadouts to work is what keeps me driven and its what i've been missing on the majority of games these days.
you cant even MAKE them more interesting for yourself. just no options to do that.
its all so watered down so no one has to put some thoughts into the things they do anymore.
#59
Posted 08 June 2016 - 10:13 AM
Moldur, on 08 June 2016 - 09:59 AM, said:
Yeah, I quite miss the old gritty Blizzard, where you open Diablo and go "Holy ****, that's a naked guy smeared into the floor." and the ending cutscene is a guy's head exploding into a flaming skull or something.
Diablo 2 wasn't just dark, it was ******* dark. Blood and bodies. A lot of corners you could just instantly die to a might + cursed pack. We played hardcore so if you died that was it, make a new character. I wouldn't be able to count the number of heroes I saw cut down by act bosses.
My short foray into Diablo 3 expansion consisted of spending like 15 minutes getting to the level cap, and then following some group as they slaughtered a level and by the end of it I had like 2 completed item sets......
It's not like the previous mechwarrior titles didn't have problems, but it's not like we were stuck doing nothing but 12v12 team deathmatch all day.
#60
Posted 08 June 2016 - 10:15 AM
Dogstar, on 08 June 2016 - 03:17 AM, said:
Comparing the two games is silly, they're not in the same genre(?)/field/theme.
I can not believe the guy who created this topic though in his head "nailed it"
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