

Blizzard Vs. Pgi
#61
Posted 08 June 2016 - 10:30 AM
#62
Posted 08 June 2016 - 10:30 AM
#63
Posted 08 June 2016 - 10:39 AM
Edit: Also, how about moving or locking this thread? It doesn't seem to belong in this forum.
Edited by Yellonet, 08 June 2016 - 10:40 AM.
#64
Posted 08 June 2016 - 10:39 AM
Outside the fact that they are BOTH First Person Arena Shooters and trying to compare Blizzard to PGI is like comparing a local computer store to Microsoft.
Not even in the same universe, Blizzard, the company that gave us the DIABLO franchise, WARCRAFT (which is a movie right now) StarCraft and you wanna compare them to the company that before MWO only had Real Rapala Bass fishing as their other achievement.
#65
Posted 08 June 2016 - 10:40 AM
#66
Posted 08 June 2016 - 10:43 AM
Sorry, I can't take this seriously.
#67
Posted 08 June 2016 - 10:48 AM
Wintersdark, on 08 June 2016 - 09:45 AM, said:
I put this: "or at least, they do it in the right way." in there for a reason, since I'm assuming you are talking about how Blizzard ignores forum QQ like I'm sure there is plenty of on those forums, much as there is on these forums, often about the wrong things. Which is more of my problem, both in who PGI listens to and how they go about listening to players.
Blizzard is probably not as player focused as it seems they are with Overwatch, but the problem still boils down to PGI's semi-antagonistic approach to players. It doesn't ever seem like their main focus is on a player's experience, at least nowhere near the focus that a developer like Riot (and Blizzard in at least the case of Overwatch) has.
Edited by Quicksilver Kalasa, 08 June 2016 - 10:59 AM.
#69
Posted 08 June 2016 - 10:49 AM
PGI? They have potentional, but need help, serious help to make the most of MWO especially. Either they need some saving guardian of an publisher that CARES and UNDERSTANDS the Battletech universe.
PGI is to small to become a Publisher/ Developer that have too much power to corrupt them and make original, great members that once founded the studio to quit.
Well okay as far as I know. Electronic Arts WERE always shady and ugly from the very beginning, even when they were a small studio.
Only studios I support and trust are Bethesda, ID, RED CD projekt and Valve. A few more but those are the ones that came to my mind. Beth/ Valve have some odd things going but in my experience they have kept themself together and made some really good games. RED from Poland are exemplarly and amazing. If they get bigger as a studio I do hope they remember what brought them there to that future point.
And OVERWATCH? No thank you. Fast paced sugar coated gimmick game. If I want fast paced shooters I go for the old and new DOOM

Edited by Tordin, 08 June 2016 - 10:53 AM.
#70
Posted 08 June 2016 - 10:57 AM
Blizzard beat PGI to putting randomized loot boxes in games, they launched their AAA game with them already built it.

So there's that.
#71
Posted 08 June 2016 - 10:58 AM
Tordin, on 08 June 2016 - 10:49 AM, said:
Wat no. I decided to not play SC2 because they turned the story into a romance rivaling Twilight.
Tordin, on 08 June 2016 - 10:49 AM, said:
Well, we still need to thank PGI for at least making a BT game. Was there any developer/publisher remotely interested in the IP at all?
#72
Posted 08 June 2016 - 11:03 AM
Hit the Deck, on 08 June 2016 - 10:48 AM, said:

Just aswell that it's intended as a corridor shooter, its basically the TT space hulk game in realtime 3D, exactly what the 10 year old me seen in his minds eye while playing my Grey Knights squad against my friends chaos terminator army.
#73
Posted 08 June 2016 - 11:08 AM
Templar Dane, on 08 June 2016 - 09:51 AM, said:
Diablo was a classic. Diablo 2 for those who really got into it was pretty much THE gaming experience of their lives and have extremely fond memories of it. It was that good.
The mistake they made with Diablo 3 was thinking that the wow crowd and the old Diablo 2 crowd were the same people. Diablo is supposed to be a dark world, not some cartoony, hand-holding equipment dispenser.
I played Diablo 2 for like 6 years, hardcore US east right up until 1.10 season..........3?
Diablo 3 was so bad. My old friends and I all took a week off of work to play it, converging on one dude's house for a lanparty play experience. When it came down to it we only played for the first evening because it was boring. It wasn't difficult and it spoon fed you. I tried the game again once the expansion came out but it was more of the same.
The reason I go into detail about it is because there are a lot of similarities with this game. It's more of a modern shooter than the previous mechwarrior titles....which isn't exactly what we old gamers want.
And we're the ones in our 30s with jobs and money to spend.
If you loved Diablo2 as much as I did (I played it almost every other day for almost 14 years) then I bet you'd love Path of Exile.
#74
Posted 08 June 2016 - 11:09 AM
Hit the Deck, on 08 June 2016 - 10:58 AM, said:
Well, we still need to thank PGI for at least making a BT game. Was there any developer/publisher remotely interested in the IP at all?
There might be a chance now that the whole unseen/ reseen ordeal with HG are over.. as far as I know.
I bet that license war scared away potential publisher and funding, but what do I know.
#75
Posted 08 June 2016 - 11:17 AM
Also, to not curse, I'll only describe its eastethics as "extremely cartoonish and unappealing". Watching the first trailer made me cringe. Twice. Manga phenomenon sure did screw the gaming industry real bad. To think it's the same company that made Diablo 2... omg, just omg.
#76
Posted 08 June 2016 - 11:20 AM
#77
Posted 08 June 2016 - 11:22 AM
Prof RJ Gumby, on 08 June 2016 - 11:17 AM, said:
What is this manga phenomenon you speak of? Overwatch seems to borrow a lot from TF2, and its related media, not from anything "manga" related.
Edited by Quicksilver Kalasa, 08 June 2016 - 11:23 AM.
#78
Posted 08 June 2016 - 11:23 AM
#79
Posted 08 June 2016 - 11:24 AM
Anyone remember Titanfail? Was hyped too.
Edited by xe N on, 08 June 2016 - 11:26 AM.
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