Your Take On Macros
#1
Posted 09 June 2016 - 05:38 AM
#2
Posted 09 June 2016 - 05:41 AM
See above fort he latest thread vomit on this.
In summary: some people think they provide an advantage. Regardless they are indeed "legal" and are acceptable to use under the terms of service of this game.
#3
Posted 09 June 2016 - 05:42 AM
But i don't care enough to complain about it. It's not a big deal.
#4
Posted 09 June 2016 - 05:44 AM
#5
Posted 09 June 2016 - 05:46 AM
This is really no more than people who want to complain about the thing they died to, rather than actually looking for the real reasons (like bad positioning, lack of teamwork, or just bad luck).
DISCLAIMER: I only use a macro for TAG
Edited by CapperDeluxe, 09 June 2016 - 05:48 AM.
#6
Posted 09 June 2016 - 06:05 AM
#7
Posted 09 June 2016 - 06:08 AM
Chainfiring weapons quickly sounds and looks cool, but is actually making an already mediocre weapon (in the case of the AC2) slightly more mediocre, not better.
There's seriously no real advantage to be gained from macros in MWO, certainly not one that can give you any significant kind of edge up over a player not using macros.
Sadly, people who are woefully ignorant like to complain about things they don't understand, rather than learning something.
#8
Posted 09 June 2016 - 06:20 AM
I haven't played in a while, but it looks like this macro thing can be a whole lot of fun
#9
Posted 09 June 2016 - 06:23 AM
Shiroi Tsuki, on 09 June 2016 - 05:38 AM, said:
Seriously? Did you have to create another one?
MadcatX, on 09 June 2016 - 06:05 AM, said:
And which is why I have reported this thread.
Edited by Mystere, 09 June 2016 - 06:24 AM.
#10
Posted 09 June 2016 - 06:30 AM
IE:
what should be in the game:
Configurable mouse sensitivity decrease with zoom. A no-brainer if you have come from any other FPS game.
Chain fire that either cycles weapons at their natural cycle speeds, or program it so that ACs cant be fired in quick succession at all.
Better group fire setups for weapons so they can be cycle fired without incurring ghost heat and make macros that do the same thing redundant. Better yet, get rid of ghost heat and find a better way to nerf mega-alphas.
what PGI needs an anti-exploit fix for:
Holding gauss charge until needed. A macro for this is cheating a mechanic that is meant to require a human skill.
#11
Posted 09 June 2016 - 06:34 AM
jjm1, on 09 June 2016 - 06:30 AM, said:
Holding gauss charge until needed. A macro for this is cheating a mechanic that is meant to require a human skill.
I still don't get why people think that is an exploit, it's very easy to charge up the gauss with one button, then let go of it while pressing another button at the same time to fire another set of weapons (like PPCs). It really doesn't need the complexity of setting up a macro to accomplish skillfully.
#12
Posted 09 June 2016 - 06:35 AM
#13
Posted 09 June 2016 - 06:50 AM
Granted, it's probably because they're impossible to police. They're effectively a feature of the gaming mice being used. But then I don't see macros breaking the game, so I just don't care one way or the other.
Personally, the only macro I've used recently is that TAG toggle. That should be a built-in game feature anyway.
(I never understood the Gauss macro. Since there is a charge-up anyway, to me it's an advantage to be able to choose when to release the button, or whether you want to release it at all. A lot can happen in that fraction of a second.)
#14
Posted 09 June 2016 - 06:51 AM
#15
Posted 09 June 2016 - 06:53 AM
#18
Posted 09 June 2016 - 07:25 AM
I consider the use of macros to be a form of cheating.
Macros give you the ability to do something that is not possible to be done to the same degree by a human, and something which was not intended. The proponents will state that the gains are very small, but the gains and advantage over clean players are there, and if the gains are so small, why use macros at all?
#19
Posted 09 June 2016 - 07:39 AM
Edited by Kuaron, 09 June 2016 - 07:40 AM.
#20
Posted 09 June 2016 - 07:53 AM
Shiroi Tsuki, on 09 June 2016 - 05:38 AM, said:
They are generally fine to use in this game and many others. I personally don't care for them and I find people that rely on them so heavily in a lot of games to be kind of pathetic, but they are not that big a deal. Back in my counter-strike glory days it was rather entertaining going to lan tournaments where people didn't have their precious buy macros and struggled to even get out of spawn before I was half way across the map. Of course my refusal to use macros is probably part of the reason I have tennis elbow and carpal tunnel since I have for years put my hands and arms through Olympic level gymnastics with a keyboard.
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