Quicksilver Kalasa, on 10 August 2016 - 01:58 PM, said:
Except it isn't if you actually pay attention. 2 ERPPC and dakka Hunchbacks are currently stronger than the laser vomit version (15-20 PPFLD versus the 54-68 damage a laser vomit version puts out). The Dakka Mauler prior to the release of the Kodiak was the strongest assault with a whopping 25 damage alpha strike vs the 54-55 that their laser counterparts put out.
If there were a precision penalty for group fire, both would be "nerfed" somewhat, but I believe tey would end up both being viable alternatives.
Quicksilver Kalasa, on 10 August 2016 - 01:58 PM, said:
Sure, as long as it isn't at the cost of gameplay elements (like the DPS vs Alpha dynamic or the viability of strats/tactics).
It doesn't cost gameplay, it changes it. I get that you are a fan of the alpha meta. I would like to see more than one playstyle be viable.
Quicksilver Kalasa, on 10 August 2016 - 01:58 PM, said:
Weapons that had a big punch, which btw, hit harder in there than they do here, which part of the reason you need to stack them. Now, if you wanted to half armor, half heat capacity/dissipation, and fix Gauss Rifles (and potentially increase recycle times across the board) so they actually are apart of the heat balance system, then yes, I'm all for trying that, but until that point allowing weapons to double up to have the same punch they did in TT I'm going to go ahead and say that the dynamics are a bit different in this game.
Yes yes yes yes yes!!
I guess you don't follow me on the boards
, but I advocate for all of those things.
An actual heat scale with corresponding effects, basing damage on the 10 second system (Not 10 second recycles), and returning armor values and ammo closer to original.
...I think that game would be epic!
Quicksilver Kalasa, on 10 August 2016 - 02:01 PM, said:
Game design, MW4 made the right choice in trying to break the mold, it's too bad the lesson was lost on PGI.
That is your opinion, and I respect that.
I do not share that opinion.
Quicksilver Kalasa, on 10 August 2016 - 02:01 PM, said:
That is accepted as part of the risk of standing out in the open together, nothing about changing alpha strikes will change that, as it will happen even with DoT weapons. The enemy who focuses that person set the terms of that engagement by deciding before exposure to focus that person down, creating effectively an 8v7 situation (because that single person will likely be unable to respond) and creating hesitation with your own teams choice in target giving them enough time to hold the advantage. That sort of situation has NOTHING to do with game balance and everything to do with tactical decisions.
Yes it is. It is beside the point that I was making, however.