Pjwned, on 14 June 2016 - 06:26 PM, said:
That's what it already does right now though, the only difference is that it always does that regardless of locks or not.
The only added burden to HSR is checking for target locks because what you're saying right here is what already happens currently.
Where exactly was this explained, because the is unnecessary data for HSR to keep track of? Or is this just an assumption?
Pjwned, on 14 June 2016 - 06:26 PM, said:
Projectile weapons (PPCs, ACs, gauss rifle, SRMs) would not be a problem because the distance they are converged at is determined when they are fired, so they wouldn't be affected by this.
I understand that.......the point is, that if the time you lock a target is desynced from the time you fire, there would be a problem, not sure whether this would be an issue, but depends on how the netcode handles that (of which we know little of).
Pjwned, on 14 June 2016 - 06:26 PM, said:
I don't know what issues machine guns or flamers would present for HSR with a lock-based convergence system, but presumably they would just be left alone.
Since all of those are hitscan, yes, they would be affected just like lasers.
Pjwned, on 14 June 2016 - 06:26 PM, said:
"Extra computations" is only a problem when it has a measurable impact.
Vector computations aren't necessarily cheap when you are talking milliseconds.