Ultimax, on 15 June 2016 - 08:56 AM, said:
1) I admire your optimism, but here's what Russ has to say.

2) What you've described above, takes us right back to Ghost Heat, where it is not intuitive or quickly asses-able just how much extra heat you will generate for breaking penalty on weapon X, weapon Y and weapon Z - and what if you aren't boating and use Weapon X & Y together?
Guess what, PGI is going to penalize that too.
The threshold is 30, that's it. It doesn't care if you are boating MLAS, it doesn't care if you are firing Gauss + PPCs.
It's 30, with a modifier for spread weapons like LBX - that's all we have to go on.
Weapon load can be specified in weapon description along with damage, heat and cooldown values. Like LPL: 11 damage, 7 heat, 33% weapons load. Or cER PPC 12.5 damage, 2000mps speed, 50% weapon load.
And if weapon range and mechanic are accounted for then there is no need for different heat penalties based on weapon types as weapon load gauge would represent effective damage, well effective damage output at least, how much of it one could land is a different story.
As I said, I'm not expecting much from PGI but IF whatever they've came up with seems promising I'd like to see reasonable folks not to bash PGI too hard and provide feedback on where they went wrong and how to improve it.