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Town Hall Friday 17Th (Updated W/ Cliff Notes)


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#121 Tristan Winter

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Posted 17 June 2016 - 06:12 PM

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#122 Wintersdark

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Posted 17 June 2016 - 06:15 PM

Really glad to hear about the FC2 changes. Large impassable areas break maps, and render huge sections useless.

Quote

Russ explains why they’re not using Public Test Server more. He says it’s a matter of getting the right number of players, the right type of players.


I thought this was fairly obvious after their last few attempts, but I guess I shouldn't make assumptions about what people find as obvious. I should know better =/

#123 Alistair Winter

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Posted 17 June 2016 - 06:43 PM

1 hour and 40 minutes in. To be honest, I'm quite happy with everything that has been said so far. Maybe I'm getting better at managing my expectations, but all the news are good news, as far as I'm concerned.

#124 Lorian Sunrider

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Posted 17 June 2016 - 06:50 PM

View PostAlistair Winter, on 17 June 2016 - 06:43 PM, said:

1 hour and 40 minutes in. To be honest, I'm quite happy with everything that has been said so far. Maybe I'm getting better at managing my expectations, but all the news are good news, as far as I'm concerned.


I think a month feels a lot longer for us than it does for a small dev team lol.

Appreciate you taking the cliff notes bud. Listening while playing so some stuff gets missed.

I don't like Russ's comment "You are never gonna get a game like this again, you will get a Mech Assault"

"Never going to get an in depth Mechwarrior game again"

Edited by Lorian Sunrider, 17 June 2016 - 06:48 PM.


#125 Alistair Winter

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Posted 17 June 2016 - 06:58 PM

View PostLorian Sunrider, on 17 June 2016 - 06:50 PM, said:

I don't like Russ's comment "You are never gonna get a game like this again, you will get a Mech Assault"
"Never going to get an in depth Mechwarrior game again"

Well, it's kind of... arrogant. But it may very well be true. I mean, it's not really that controversial. A lot of players have said the same thing, and not even white knights.

#126 Tarl Cabot

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Posted 17 June 2016 - 07:19 PM

View PostGas Guzzler, on 17 June 2016 - 02:46 PM, said:


Well, PvE will give that subset of people that want to feel like an invincible elite MechWarrior no matter what the do an outlet, so they don't have demand hurting the PvP aspects of the game. I'm all for PvE now so that those people will be placated and PGI can start focusing on improving the game instead of hurting it.

View PostDeathlike, on 17 June 2016 - 04:01 PM, said:


I think that'll cull a lot more of the playerbase than we currently have. It's not going to help the MM either. I don't think people wanting PvE are a majority, but it's going to eat into what we have, and it'll probably not be good.

A game that was designed for PvE has a poor chance of making PvP successful. I'm pretty sure the reverse is true (although, I'm not aware of any primarily PvP games that have a successful or useful PvE). That "Circle of Life" will be rotating a lot longer...


A more robust AI should be introduced into FP ghost drops as a standby until forces are marshaled up. AI would consist of more turrets, mechs and tanks-elementals, with mechs/tanks-elementals having at 1-2 respawns. AI level should primarily be even or at a greater level than the players facing it. Basically if the players are not communicating and bringing bad builds, those players will likely lose.

Then introduce DLC. AI in FP would be the first step while they continue working on the actual DLC content while improving AI.

Edited by Tarl Cabot, 17 June 2016 - 07:19 PM.


#127 Mcgral18

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Posted 17 June 2016 - 07:25 PM

View PostLorian Sunrider, on 17 June 2016 - 06:50 PM, said:

I don't like Russ's comment "You are never gonna get a game like this again, you will get a Mech Assault"

"Never going to get an in depth Mechwarrior game again"


But...all we have is Shooty Stompy Robots?

What's he talking about?

#128 Hit the Deck

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Posted 17 June 2016 - 07:26 PM

Stock mode is coming.

#129 MrMilkshake

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Posted 17 June 2016 - 07:34 PM

Why didt he give us the Tick rate of the servers, telling us that the servers are tip top is no answer at all. What is the Tick rate of the MWO servers, if it is indeed 30 as was sugested, why is it 30? why is it not 60 like other shooters. Would this not alleviate the hit reg issues ?

#130 Alistair Winter

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Posted 17 June 2016 - 07:36 PM

View PostMrMilkshake, on 17 June 2016 - 07:34 PM, said:

Why didt he give us the Tick rate of the servers, telling us that the servers are tip top is no answer at all. What is the Tick rate of the MWO servers, if it is indeed 30 as was sugested, why is it 30? why is it not 60 like other shooters. Would this not alleviate the hit reg issues ?

He didn't give any numbers, as far as I'm aware. He just assured everyone that it was fine, tick rate couldn't be improved.

#131 Lorian Sunrider

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Posted 17 June 2016 - 07:37 PM

View PostMrMilkshake, on 17 June 2016 - 07:34 PM, said:

Why didt he give us the Tick rate of the servers, telling us that the servers are tip top is no answer at all. What is the Tick rate of the MWO servers, if it is indeed 30 as was sugested, why is it 30? why is it not 60 like other shooters. Would this not alleviate the hit reg issues ?


Because a small dev team can't afford the 60 tick rate servers?

#132 MrMilkshake

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Posted 17 June 2016 - 07:38 PM

View PostLorian Sunrider, on 17 June 2016 - 07:37 PM, said:


Because a small dev team can't afford the 60 tick rate servers?

Thats fine, i can understand that and would accept it. Why cant he just say that ?

#133 Lorian Sunrider

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Posted 17 June 2016 - 07:41 PM

View PostMrMilkshake, on 17 June 2016 - 07:38 PM, said:

Thats fine, i can understand that and would accept it. Why cant he just say that ?


He doesn't like to admit their own flaws a whole lot.

#134 MrMilkshake

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Posted 17 June 2016 - 07:50 PM

View PostLorian Sunrider, on 17 June 2016 - 07:41 PM, said:


He doesn't like to admit their own flaws a whole lot.

But there right here, infront of all of us. Why hide the obvious?
If i knew as a fact that this was the case, i would not feel so bad spending money on MWO
Ask the comunity if they would be willing to pay for better hit reg and tick rate. if we say yes, he gets cash cash money. If we say no, things stay the same but everyone knows the score and it does not cause a problem.

#135 GRiPSViGiL

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Posted 17 June 2016 - 07:52 PM

View PostMcgral18, on 17 June 2016 - 07:25 PM, said:


But...all we have is Shooty Stompy Robots?

What's he talking about?

I might give him a shred of respect if he just came out and said...."Look we lied to you all to get your monies" instead of trying to act like they did us some frikin favor that they did this much as little as it is with the IP. Unbelievable.

#136 Alistair Winter

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Posted 17 June 2016 - 08:00 PM

Town hall is now over.

Personally, I think this was the best Town Hall in a while, in terms of the information they gave us. Would have liked more interaction with the community, but there you go.

I was happy with all the announcements, there was no negative information as far as I'm concerned. But time will tell how things actually turn out when we see the Command Wheel, the map redesign, the decal prices, etc.

#137 GRiPSViGiL

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Posted 17 June 2016 - 08:06 PM

Okay there are some good things going on here but I talk is cheap. Get this stuff done.

#138 Snowbluff

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Posted 17 June 2016 - 08:31 PM

View PostAlistair Winter, on 16 June 2016 - 09:33 AM, said:

  • Russ says we’re not too far off from a timeline jump. Mad Cat Mk 2 may be announced in a few months. Russ says he doesn’t really care about the year, it’s more about what kind of technology those mechs have.


Woah, wait what? Whwere are my buddies at?

#139 NoiseCrypt

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Posted 17 June 2016 - 08:32 PM

View PostLorian Sunrider, on 17 June 2016 - 07:37 PM, said:


Because a small dev team can't afford the 60 tick rate servers?

View PostMrMilkshake, on 17 June 2016 - 07:38 PM, said:

Thats fine, i can understand that and would accept it. Why cant he just say that ?

View PostLorian Sunrider, on 17 June 2016 - 07:41 PM, said:


He doesn't like to admit their own flaws a whole lot.


Cost is not the issue.... a cpu can only work so fast due to the "limits" of the speed of light.
Multiple cores only help when you can do parallel processing. But just like video encoding, which is a huge issue for streamers. That is not possible.
So each tick/frame is basically a brute force race against time. And if you know even just the basics of game programming, you know that the tick rate must always be stable... if you throw just a single tick, everything falls apart.

What he said was, that the servers had the fastest cpus, and that they where running at 100% load. That's it. There is nowhere to go from there. And the only optimization you can do is remove "events" from the game.

#140 Imperius

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Posted 17 June 2016 - 08:55 PM

View PostSnowbluff, on 17 June 2016 - 08:31 PM, said:


Woah, wait what? Whwere are my buddies at?


I've been dangled that same carrot back in December /January even named dropped and then flamed for it. I'm not holding my breath. When it comes I'll be back until then it's just an empty promise.

Certain other individuals are still allowed to name drop me in a trolling manner I'm pretty much just a lurker now.

Edited by Imperius, 17 June 2016 - 08:57 PM.






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