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Town Hall Friday 17Th (Updated W/ Cliff Notes)


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#181 Y E O N N E

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Posted 18 June 2016 - 10:05 AM

View Postcazidin, on 18 June 2016 - 09:54 AM, said:


Like say, EA or Ubisoft or Activision? I'd probably trust Bethesda with this series.


Bethesda? Hell no. They'd have engine problems worse than PGI, and it would look like a 2007 game and stay that way with no hope for improvement unless you want to buy the re-mastered version 5 years later. And Bethesda is notorious for bugs and not fixing them.

There is a very good reason why the running joke is that the community finishes every Bethesda game.

As ironic as it sounds, EA might actually be the better choice. They don't actually shy away from complexity in their games. Battlefield is and has always been quite complex next to its peers, for example. It has real ballistic simulation rather than hit-scan facsimiles, for example. The scale itself is more complex than most shooters. They actually fix their bugs, something PGI even does better than Bethesda.

#182 LordKnightFandragon

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Posted 18 June 2016 - 10:07 AM

EA did have Battlewalkers in BF2142, so, I guess they at least have some "rompy stompy robbit' experience.

#183 Cy Mitchell

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Posted 18 June 2016 - 10:12 AM

I have seen four Town Halls to date and this one was, by far, the best. Well run, lots of information and Russ explaining reasons for changes and being open to input from the community concerning the mini-map zoom and future FP changes which will come after a round table with members of the top units participating in FP.

#184 wanderer

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Posted 18 June 2016 - 10:13 AM

Ironically, EA are the ones who killed MPBT: 3025, thereby murdering the concept of an MWO-style franchise for years and years.

#185 Tordin

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Posted 18 June 2016 - 10:23 AM

View PostYeonne Greene, on 18 June 2016 - 10:05 AM, said:


Bethesda? Hell no. They'd have engine problems worse than PGI, and it would look like a 2007 game and stay that way with no hope for improvement unless you want to buy the re-mastered version 5 years later. And Bethesda is notorious for bugs and not fixing them.

There is a very good reason why the running joke is that the community finishes every Bethesda game.

As ironic as it sounds, EA might actually be the better choice. They don't actually shy away from complexity in their games. Battlefield is and has always been quite complex next to its peers, for example. It has real ballistic simulation rather than hit-scan facsimiles, for example. The scale itself is more complex than most shooters. They actually fix their bugs, something PGI even does better than Bethesda.


Are you mad?? EA will lemon squeeze PGI till' its done. Same with Activision. They DONT CARE about the well being of their developer slaves. You thing IGP were bad? I get the hell outta the way for anything EA/ AV/ UBI related. Valve and its Steam are acceptable.

I wouldnt say that Bethesda should take care of the franchise,no. The Zenimax which owns Bethesda gaming studio and others should do that. They could directly help PGI with finances. Bethesda themself dont need to be involved at all as far as I know.

#186 Rebas Kradd

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Posted 18 June 2016 - 10:33 AM

View PostAlistair Winter, on 16 June 2016 - 09:33 AM, said:

A new asymmetrical game mode is being worked on, with the Union class dropship, possibly. Far in the future, no ETA.



I do hope they went with my idea. I do wish they'd prioritize fixing FW, though, and new gamemodes are really the only thing that's going to do it.

Edited by Rebas Kradd, 18 June 2016 - 10:33 AM.


#187 Ted Wayz

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Posted 18 June 2016 - 03:01 PM

"Russ argues that players should appreciate MWO because he predicts that the next company to pick up the Mechwarrior franchise will give us another MechAssault. In other words, we are not likely to see anyone else pick up the Mechwarrior franchise and stay true to the complex nature of the game."

Oh really.

So no real substance about fixing faction warfare but more about quick play. Seems like PGI is avoiding the complex nature of the mechwarrior universe.

But hey we have a tournament. I think. It's going on right?

<Takes closed wallet and puts it in a drawer.>

#188 Bobzilla

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Posted 18 June 2016 - 03:15 PM

View PostLordKnightFandragon, on 18 June 2016 - 10:07 AM, said:

EA did have Battlewalkers in BF2142, so, I guess they at least have some &quot;rompy stompy robbit' experience.


It had turrets and DFA when u launched out the ship. Ahh, that was the best one.

#189 Y E O N N E

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Posted 18 June 2016 - 04:10 PM

View PostTordin, on 18 June 2016 - 10:23 AM, said:


Are you mad?? EA will lemon squeeze PGI till' its done. Same with Activision. They DONT CARE about the well being of their developer slaves. You thing IGP were bad? I get the hell outta the way for anything EA/ AV/ UBI related. Valve and its Steam are acceptable.

I wouldnt say that Bethesda should take care of the franchise,no. The Zenimax which owns Bethesda gaming studio and others should do that. They could directly help PGI with finances. Bethesda themself dont need to be involved at all as far as I know.


Valve is terrible. They don't know the meaning of the word "scheduling" and they have a flat hierarchy which promotes meandering projects that see a lot of work wasted. They don't even improve Steam, like, at all. It has a laughably bloated front-end and is sluggish for what it is even on top-end hardware. It goes offline at random intervals.

Honestly, Origin is more stable, though I will continue to damn EA for requiring me to maintain multiple digital storefronts.

All Valve does these days, really, is occasionally bankroll a project that was already far along. Then it gets released, and they fire all of the staff involved. See: Portal, Counter-Strike, etc.

Zenimax, maybe. They appear to be fairly hands-off, and the id Software franchises (whether produced by id or not) that have seen releases recently have been fantastic (Wolfenstein, Doom).

I still say EA (and DICE specifically) simply because they have the resources and experience to make a big, complex, combined-arms MechWarrior game with large and persistent battlefields a la Planetside 2, and that is what *I* want. The only other alternative I would trust would be the former Sony Online Entertainment group (called Daybreak Studios, I think).

#190 Lorian Sunrider

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Posted 18 June 2016 - 04:50 PM

View PostAlistair Winter, on 18 June 2016 - 06:35 AM, said:

Come now, he just insulted the mechs, not people who like them.

Join me in Star Citizen, I'm sure we'll have quad mechs there.



Mechassault 2 had quads!


Well... a quad.


Sort of...

Posted Image

#191 Imperius

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Posted 18 June 2016 - 05:09 PM

Also had balance, voip, optimization, a campaign, and PVP with community warfare for less than the price of one mech pack...

...but that's none of my business.

#192 CK16

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Posted 18 June 2016 - 06:14 PM

Imperius you can not honestly think Mechassualt is better than MWO ...that game was only a mech game and hardly related to Battletech or Mechwarrior....besides skins....

Edited by CK16, 18 June 2016 - 06:19 PM.


#193 LastKhan

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Posted 18 June 2016 - 06:25 PM

View PostImperius, on 18 June 2016 - 05:09 PM, said:

Also had balance, voip, optimization, a campaign, and PVP with community warfare for less than the price of one mech pack...

...but that's none of my business.



View PostCK16, on 18 June 2016 - 06:14 PM, said:

Imperious you can not honestly think Mechassualt is better than MWO ...that game was only a mech game and hardly related to Battletech or Mechwarrior....besides skins....


Mechassault and especially mechassault 2 were just a MT. Dew and Dorito filled michal bay fest. Didnt fallow the lore what so ever. So, the kiddies that played it had no f'n clue what mechwarrior was all about besides giant robits and bosses that made no sense. Balance? there wasnt any. In the second one the elemental was op. (lol oh nice mech lemmie hop on and pound those keys so fast you'll be ejected to the moon.) I remember multiplayer being just horrible overall. The voip if you had a good mic it was mostly static half the time anyways.

Edited by LastKhan, 18 June 2016 - 06:37 PM.


#194 Merit Lef

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Posted 18 June 2016 - 06:35 PM

Man Thxs for putting this together. I was only able to catch 30min of it.

I'm really excited for PvE. That should open alot of avenues for FW. And much needed too.

#195 Nightmare1

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Posted 18 June 2016 - 06:51 PM

Thanks for taking the time to write all this up and post it for us! :)

#196 Fut

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Posted 18 June 2016 - 07:04 PM

View PostAlistair Winter, on 16 June 2016 - 09:33 AM, said:

2).You won’t be able to tell what direction mechs are facing, because dorito arrowheads will be replaced by floating diamonds.


Well this sucks.

#197 Felio

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Posted 18 June 2016 - 07:11 PM

Thanks, AW! Looks like he really tried to get something covered for everybody.

#198 Rebas Kradd

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Posted 18 June 2016 - 07:42 PM

View PostImperius, on 18 June 2016 - 05:09 PM, said:

Also had balance, voip, optimization, a campaign, and PVP with community warfare for less than the price of one mech pack...

...but that's none of my business.


Easy to do when everyone's paying the same.

#199 Alistair Winter

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Posted 19 June 2016 - 02:18 AM

View PostFut, on 18 June 2016 - 07:04 PM, said:


Well this sucks.

I actually like it. I agree with Russ that there was a lot of people using the minimap to pick the exact moment to strike, by looking at where the enemy was going (which gives you some idea of where they're looking). People didn't poke so much when they knew the enemy was looking in their direction.

I am also optimistic that a future skill tree update (2017?), which Russ said can be integrated with command wheel and minimap, will allow stuff like scout mechs revealing the direction of enemy mechs by dropping UAVs or targeting mechs directly. It's probably not something PGI has planned, but it's something they could do, I imagine.

#200 Jackal Noble

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Posted 19 June 2016 - 05:24 AM

First off, thanks Alistair for taking the time to compile the notes, it's much appreciated.

I agree, I think the diamonds vs the directional doritos will make a difference on how the battlefield plays out, where you'll still have insight as to where the enemy is but no inclination of the direction they're facing without line of sight. Hopefully this will help alleviate some of the pokey warrior we see all too often. Or maybe I'm just too aggressive and like to see flanking maneuvers occur in a real time flow vs. When the enemy team is whittled down 10-2 and then everyone wants to get the kill so they push lol.
Overall pretty happy with what appear to be actual fixes to to known issues in the game vs workarounds. And the difference the added designers makes is very... very tangible already

Edited by JackalBeast, 19 June 2016 - 05:24 AM.






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