Lao Shin, on 22 June 2016 - 02:55 AM, said:
trying to play in mwo nowdays... sadly but i can't... hot fix still can't make dat new useless minimap usefull to me... like old one was..... just quit to play some times becuse of that... lose my premium time indeed sadly.... but this is truly better than play on this minimap.
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Judging on what was mentioned in news - hot fix bring nearly old mini-map back.
1. It shows a little more of whole map, not a whole map.
2. It shows mech and mech in seismic radar.
3. Yes it don't show direction arrows of showed mech (that makes battles predictable) besides that you get vital info of weight mech. Assault or light or medium... or even heavy. And you as a pilot can decide - go in battle or wait for teammates.
4. It bring back field of view and direction arrow of mech movement.
5. + now you can use as information visual contact of enemy (far longer range as used for ragad only and see that mech on map instantly, without asking - "
In what quadrant did you see that mech?"
6. You can more precisely put an strike on target. Like Air strike and Arty. That's great and now I really love to use my consumables and spend money on them. Knowing - that they not fly in nowhere.
So you get your nearly old map, but without useless bright texture of really blurry landscape under quadrant names. Thats great I think.
Also - I still play on that new mini-map and understand, that it more fits for long-range battle only. Or mostly for long-range. If you take something like Gauss, ERPPC or like that - you have a chance. But all problems with new map starting when all combat go to close with intense brawling on short-range. Especially when you brawling 1 vs 2 or 3 enemies. And when you piloting light mech.
So... yes I agree with taking off directional triangle of mech on mini-map and putting it back only like tech-info for scout-command mech. That's good decision. Even with map as is - I prefer to know what kind of mech on radar, not in what direction it moving. If it assault and I light - i go to kill or distract it. If it bunch of lights and I'm heavy - i go to my teammates to take cover fire. It's a vital for long strategy and make game a little longer and more interesting. At least - in using all maps, not some "lucky" places only.
Edited by Tiantara, 22 June 2016 - 03:26 AM.