Patch Notes - 1.4.73 - 21-Jun-2016
#61
Posted 18 June 2016 - 12:39 AM
#62
Posted 18 June 2016 - 12:40 AM
The Lights have exploded in size !
That's great to achieve that Double-Gauss hit into the center torso !
I cannot wait till Tuesday - gimmi that patch !
#63
Posted 18 June 2016 - 12:44 AM
I guess we will wait and see, but when you contrast this with the significant buffs to the Novas, a couple of the IICs, the general buffs to Timbies and no change to the Kodiak, I sense we're heading back into an imbalanced state with Clans having the upper hand.
Oh well, at least levelling my II-Cs wont be such a chore.
#64
Posted 18 June 2016 - 12:54 AM
#65
Posted 18 June 2016 - 01:04 AM
2) Some interesting individual mech tweaks: Catapult got way smaller, quite a few Clan mechs got smaller, Dire Wolf got some interesting adjustments to its shape and the Awesome now looks amazing (shame its still ****).
3) Inner Sphere lights overall got shafted hard, nearly every meta IS light got its size increased massively.
4) Oxide got 'nerfed' but still has ridiculous structure quirks so basically not nerfed enough at all.
5) Highlanders are slowly getting to where they need to be although no Hoverjet changes in sight yet.
6) Vindicators are still ****, PGI clearly has a ******* hate ***** for this mech, going to sell my 1AA asap.
7) Orion IIC and Highlander IIC got some nice quirks.
8) KDK got its CT reduced.
9) Movement archetype changes notably cata nova and qkd got buffs here.
#66
Posted 18 June 2016 - 01:20 AM
I'm glad the scale chart overall included measure!sent in meters, otherwise I would believe Yosharian rather than know matter of fact that lights generally went untouched or shrunk on the IS side.
#67
Posted 18 June 2016 - 01:33 AM
Was is only IS that was scaled up?
Do they still have structure quirks (albeit somewhat diminished)?
#68
Posted 18 June 2016 - 01:44 AM
Yet I see no one complaining about the Vindicator and Blackjack quirks? I expected a tune down to at least the BJ structure quirks to PXH levels. Maybe the unquirked PXH is better than it's given credit for? (I hope so since I just bought me a few PXH mechs) BJ did get a bit bigger, but I still think the 14 points additional structure for a BJ are a bit too much.
I was afraid the quirk changes to my favorite quickdraw would reduce its effectiveness too much, but its one of the few IS heavies that got smaller.
To me it looks like this patch is going to be an improvement to the game.
Edited by Boclos, 18 June 2016 - 01:53 AM.
#69
Posted 18 June 2016 - 01:56 AM
R. I. P. Faction Play
#71
Posted 18 June 2016 - 02:14 AM
Mech warrior online is saved
#72
Posted 18 June 2016 - 02:31 AM
Appogee, on 18 June 2016 - 12:44 AM, said:
I guess we will wait and see, but when you contrast this with the significant buffs to the Novas, a couple of the IICs, the general buffs to Timbies and no change to the Kodiak, I sense we're heading back into an imbalanced state with Clans having the upper hand.
Oh well, at least levelling my II-Cs wont be such a chore.
Lol, you really think that will be the case? Imbalanced state, given the fact that Thunderbolts and Quickdraws gut buffed, I don't think so. At least Black Knights aren't that OP any more. Still easy mode, though.
Spider now has the same size as the ACH, which is perfectly fine since both weigh in 30to. All IS- and Clan-35to-mechs got bigger, so no imbalance there.
Stalkers and Battlemasters got buffed, so gg on the "imbalance" xD
And didn't see the Executioner getting EVEN BIGGER than this huge pile o'metal is right now.
Well, time to roll out with my phracts and maulers again, nice buffs on their side.
@Cathy: nice banner you Skye Rangers got there. Perfectly fits the colours of Skye and carriers some kind of light breeze with it. *thumbs up*
P.S.: why does PGI fail to recognize that every, really every Jenner in the game runs in to a range between 100 and 250m to deliver it's damage - and still the oxide is the ONLY Jenner with structure quirks at all. I don't do anything different in my Oxide than in any other Jenner. If the Oxide deserves healthpool quirks, every other Jenner does so, too.
I could see it worthy to discuss if Clanjenners would need these quirks, too. Or at least in the same magnitude. But it is ridonculous to see this imbalance in between the IS Jenners.
Edited by Kshat, 18 June 2016 - 02:36 AM.
#73
Posted 18 June 2016 - 02:31 AM
Glad I have some, and can tonnage up on my other mechs.
#75
Posted 18 June 2016 - 02:39 AM
#76
Posted 18 June 2016 - 02:56 AM
#77
Posted 18 June 2016 - 03:12 AM
Grats clanners, you have just whined yourself to lots of no longer existing ghost drops. But I am pretty sure you will find a new target for your "Quirks are op, IS is easymode"-********. Since for some of you we would still be op if we had only flamers, MGs and small lasers left.
#78
Posted 18 June 2016 - 03:19 AM
1. New Frozen City - just great, old one was good for half number of players. Too small and all the fighting took place in the same spot.. mainly. Maybe now it will change. I like ths new map concept a lot.
2. Command wheel - nice addition, but just now i see how new markings will obscure in-game mini map. But.. we'll see..
3. Mech rescale - really OK. With few minor exceptions - new Catapult - waaaay too small now. For me it always was a rather big mech, now it looks.. funny. Good it got quirks revised,
Locust - LOL. Sneaky *******. Now it will be a real pain in the ***. Maybe if we had a collisions it could be ok, but now.. meh. This little ******* should break just from aa air blast of passing heavy mech
Anyway - good patch.
Ah.. one more thing - PGI could you please change "Phoenix series" warhorns so ech one (silver, purple) be a little different? We have a bunch o warhorns and all of them sounds the same. Pitty :/
#79
Posted 18 June 2016 - 03:24 AM
None of you clan guys ever encountert a full coordinated 12 man of your own kind didnt you? You still cry cause some organised IS Teams Roflstomp you from time to time with some coordination and dew to the fact that most of your teammates bring redicilous mechbuilds along and you fail as a PUG comp... yea *epic slowclap*
Clan Mechs are faster in general, dont die while losing a side torso and have a way higher alpha across most range segments.
Yes, some are more fragile and yes, they are mostly hotter then IS Mechs, but a 80 kph 75 ton Mech is still a BIG advantage if you bring 12 of em and just shoot the **** out of us poor IS guys.
Good Job PGI, you gave us tryhards even less possibilities to tryhard....
Oh, and Clan guys, you did see the Faction map didnt you? Jade Falcon nearly havin a Marik border... again.....
And you guys still cry that IS is OP and Easymode... O_o
#80
Posted 18 June 2016 - 03:52 AM
Henry Pride, on 18 June 2016 - 03:24 AM, said:
None of you clan guys ever encountert a full coordinated 12 man of your own kind didnt you? You still cry cause some organised IS Teams Roflstomp you from time to time with some coordination and dew to the fact that most of your teammates bring redicilous mechbuilds along and you fail as a PUG comp... yea *epic slowclap*
Clan Mechs are faster in general, dont die while losing a side torso and have a way higher alpha across most range segments.
Yes, some are more fragile and yes, they are mostly hotter then IS Mechs, but a 80 kph 75 ton Mech is still a BIG advantage if you bring 12 of em and just shoot the **** out of us poor IS guys.
Good Job PGI, you gave us tryhards even less possibilities to tryhard....
Oh, and Clan guys, you did see the Faction map didnt you? Jade Falcon nearly havin a Marik border... again.....
And you guys still cry that IS is OP and Easymode... O_o
As one of my favourite clan babyseals always says: "If IS wins a match, balance must be off because IS is not supposed to win a FW match". I think PGI is on the same page as him...
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