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Patch Notes - 1.4.73 - 21-Jun-2016


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#61 Insufficient Skill

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Posted 18 June 2016 - 12:39 AM

Love the changes in this patch. (Almost) all the targets got way bigger. Soon I can enter gamepad-mode.

#62 Desintegrator

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Posted 18 June 2016 - 12:40 AM

Fantastic patch !!

The Lights have exploded in size !

That's great to achieve that Double-Gauss hit into the center torso !

I cannot wait till Tuesday - gimmi that patch !

#63 Appogee

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Posted 18 June 2016 - 12:44 AM

Sad to see so many IS Mechs got such nerfs... generally increased sizes, lots of reductions to positive quirks.

I guess we will wait and see, but when you contrast this with the significant buffs to the Novas, a couple of the IICs, the general buffs to Timbies and no change to the Kodiak, I sense we're heading back into an imbalanced state with Clans having the upper hand.

Oh well, at least levelling my II-Cs wont be such a chore.

#64 Insufficient Skill

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Posted 18 June 2016 - 12:54 AM

Probably, PGI will wonder again why Faction Play is void of players.

#65 Yosharian

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Posted 18 June 2016 - 01:04 AM

1) Inner Sphere get shafted, both in mech size increases and the nerfing of strong IS mechs like the Banshee, Mauler, Grasshopper.

2) Some interesting individual mech tweaks: Catapult got way smaller, quite a few Clan mechs got smaller, Dire Wolf got some interesting adjustments to its shape and the Awesome now looks amazing (shame its still ****).

3) Inner Sphere lights overall got shafted hard, nearly every meta IS light got its size increased massively.

4) Oxide got 'nerfed' but still has ridiculous structure quirks so basically not nerfed enough at all.

5) Highlanders are slowly getting to where they need to be although no Hoverjet changes in sight yet.

6) Vindicators are still ****, PGI clearly has a ******* hate ***** for this mech, going to sell my 1AA asap.

7) Orion IIC and Highlander IIC got some nice quirks.

8) KDK got its CT reduced.

9) Movement archetype changes notably cata nova and qkd got buffs here.

#66 Koniving

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Posted 18 June 2016 - 01:20 AM

I jumped the gun a bit. Thought the patch already happened and sent a message to support wondering where my Phoenix Hawk is. :(

I'm glad the scale chart overall included measure!sent in meters, otherwise I would believe Yosharian rather than know matter of fact that lights generally went untouched or shrunk on the IS side.

#67 MovinTarget

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Posted 18 June 2016 - 01:33 AM

Did I miss something here? Did IS mechs gerfed *that* bad? I'm talking in general not a few specific variants.

Was is only IS that was scaled up?

Do they still have structure quirks (albeit somewhat diminished)?

#68 Boclos

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Posted 18 June 2016 - 01:44 AM

The warhammer, blacknight and grasshopper lost a lot of quirks and got increased in size, so that reduces the effectiveness of the IS heavies that are used a lot in FW. At the same time the clan heavies got reduced in size. I appreciate the nerf to the black knight. It was obviously had too much of an edge. But the grasshopper got nerfed just as much and it was not nearly as dominant.

Yet I see no one complaining about the Vindicator and Blackjack quirks? I expected a tune down to at least the BJ structure quirks to PXH levels. Maybe the unquirked PXH is better than it's given credit for? (I hope so since I just bought me a few PXH mechs) BJ did get a bit bigger, but I still think the 14 points additional structure for a BJ are a bit too much.

I was afraid the quirk changes to my favorite quickdraw would reduce its effectiveness too much, but its one of the few IS heavies that got smaller.

To me it looks like this patch is going to be an improvement to the game.

Edited by Boclos, 18 June 2016 - 01:53 AM.


#69 Nomex 99

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Posted 18 June 2016 - 01:56 AM

R. I. P. Faction Play



#70 Boclos

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Posted 18 June 2016 - 02:06 AM

View PostNomex 09, on 18 June 2016 - 01:56 AM, said:

R. I. P. Faction Play







IS heavies were too strong with respect to clan heavies. Making them a bit less powerful is a good thing

Edited by Boclos, 18 June 2016 - 02:06 AM.


#71 C E Dwyer

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Posted 18 June 2016 - 02:14 AM

Fixed an issue with the green beer cockpit item

Mech warrior online is saved Posted Image

#72 Kshat

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Posted 18 June 2016 - 02:31 AM

View PostAppogee, on 18 June 2016 - 12:44 AM, said:

Sad to see so many IS Mechs got such nerfs... generally increased sizes, lots of reductions to positive quirks.

I guess we will wait and see, but when you contrast this with the significant buffs to the Novas, a couple of the IICs, the general buffs to Timbies and no change to the Kodiak, I sense we're heading back into an imbalanced state with Clans having the upper hand.

Oh well, at least levelling my II-Cs wont be such a chore.


Lol, you really think that will be the case? Imbalanced state, given the fact that Thunderbolts and Quickdraws gut buffed, I don't think so. At least Black Knights aren't that OP any more. Still easy mode, though.
Spider now has the same size as the ACH, which is perfectly fine since both weigh in 30to. All IS- and Clan-35to-mechs got bigger, so no imbalance there.

Stalkers and Battlemasters got buffed, so gg on the "imbalance" xD
And didn't see the Executioner getting EVEN BIGGER than this huge pile o'metal is right now.
Well, time to roll out with my phracts and maulers again, nice buffs on their side.

@Cathy: nice banner you Skye Rangers got there. Perfectly fits the colours of Skye and carriers some kind of light breeze with it. *thumbs up*

P.S.: why does PGI fail to recognize that every, really every Jenner in the game runs in to a range between 100 and 250m to deliver it's damage - and still the oxide is the ONLY Jenner with structure quirks at all. I don't do anything different in my Oxide than in any other Jenner. If the Oxide deserves healthpool quirks, every other Jenner does so, too.
I could see it worthy to discuss if Clanjenners would need these quirks, too. Or at least in the same magnitude. But it is ridonculous to see this imbalance in between the IS Jenners.

Edited by Kshat, 18 June 2016 - 02:36 AM.


#73 Waylander40K

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Posted 18 June 2016 - 02:31 AM

Looks like the goto light for the IS side in FP, just became the now really tiny locust.

Glad I have some, and can tonnage up on my other mechs.

#74 MookieDog

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Posted 18 June 2016 - 02:33 AM

View PostBoclos, on 18 June 2016 - 01:44 AM, said:


I appreciate the nerf to the black knight. It was obviously had too much of an edge.

To me it looks like this patch is going to be an improvement to the game.


I have no words for this.

#75 MovinTarget

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Posted 18 June 2016 - 02:39 AM

I honestly thought the balance was pretty good before this... will be interesting to see how things chnage in FP.... except many players are focused on WC...

#76 Ninjah

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Posted 18 June 2016 - 02:56 AM

Good, the changes are significant enough to re-ignite my interest, but the biggest news IMO is that you hired 2 level designers, may buy something again to support the new guys a bit ;) I would like to see some new FP maps ASAP, it's been too long.

#77 Dr Gonzo316

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Posted 18 June 2016 - 03:12 AM

Clans have been playing every map in FW on long range the last couple of weeks, now the IS loses another 37m on the goto-heavies and they have grown huge, trading is completely impossible. But you can still dive them with some lights, oh wait, no you can't.

Grats clanners, you have just whined yourself to lots of no longer existing ghost drops. But I am pretty sure you will find a new target for your "Quirks are op, IS is easymode"-********. Since for some of you we would still be op if we had only flamers, MGs and small lasers left.

#78 Thomasso

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Posted 18 June 2016 - 03:19 AM

Nice changes overall.
1. New Frozen City - just great, old one was good for half number of players. Too small and all the fighting took place in the same spot.. mainly. Maybe now it will change. I like ths new map concept a lot.

2. Command wheel - nice addition, but just now i see how new markings will obscure in-game mini map. But.. we'll see..

3. Mech rescale - really OK. With few minor exceptions - new Catapult - waaaay too small now. For me it always was a rather big mech, now it looks.. funny. Good it got quirks revised,
Locust - LOL. Sneaky *******. Now it will be a real pain in the ***. Maybe if we had a collisions it could be ok, but now.. meh. This little ******* should break just from aa air blast of passing heavy mech :P

Anyway - good patch.

Ah.. one more thing - PGI could you please change "Phoenix series" warhorns so ech one (silver, purple) be a little different? We have a bunch o warhorns and all of them sounds the same. Pitty :/

#79 Henry Pride

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Posted 18 June 2016 - 03:24 AM

Lets calculate this **** a bit. First PGI kills some of our few possibilities to deal with the Clans. TBolts even more fragile, the overall really hot Black Knight, even hotter, Jenners as large Cicadas, with legs that are pretty easy to hit, Oxide now a slowpoke on total gameplay... Yea, of course IS is easymode...

None of you clan guys ever encountert a full coordinated 12 man of your own kind didnt you? You still cry cause some organised IS Teams Roflstomp you from time to time with some coordination and dew to the fact that most of your teammates bring redicilous mechbuilds along and you fail as a PUG comp... yea *epic slowclap*
Clan Mechs are faster in general, dont die while losing a side torso and have a way higher alpha across most range segments.
Yes, some are more fragile and yes, they are mostly hotter then IS Mechs, but a 80 kph 75 ton Mech is still a BIG advantage if you bring 12 of em and just shoot the **** out of us poor IS guys.

Good Job PGI, you gave us tryhards even less possibilities to tryhard....

Oh, and Clan guys, you did see the Faction map didnt you? Jade Falcon nearly havin a Marik border... again.....
And you guys still cry that IS is OP and Easymode... O_o

#80 Dr Gonzo316

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Posted 18 June 2016 - 03:52 AM

View PostHenry Pride, on 18 June 2016 - 03:24 AM, said:

Lets calculate this **** a bit. First PGI kills some of our few possibilities to deal with the Clans. TBolts even more fragile, the overall really hot Black Knight, even hotter, Jenners as large Cicadas, with legs that are pretty easy to hit, Oxide now a slowpoke on total gameplay... Yea, of course IS is easymode...

None of you clan guys ever encountert a full coordinated 12 man of your own kind didnt you? You still cry cause some organised IS Teams Roflstomp you from time to time with some coordination and dew to the fact that most of your teammates bring redicilous mechbuilds along and you fail as a PUG comp... yea *epic slowclap*
Clan Mechs are faster in general, dont die while losing a side torso and have a way higher alpha across most range segments.
Yes, some are more fragile and yes, they are mostly hotter then IS Mechs, but a 80 kph 75 ton Mech is still a BIG advantage if you bring 12 of em and just shoot the **** out of us poor IS guys.

Good Job PGI, you gave us tryhards even less possibilities to tryhard....

Oh, and Clan guys, you did see the Faction map didnt you? Jade Falcon nearly havin a Marik border... again.....
And you guys still cry that IS is OP and Easymode... O_o


As one of my favourite clan babyseals always says: "If IS wins a match, balance must be off because IS is not supposed to win a FW match". I think PGI is on the same page as him...





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