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Patch Notes - 1.4.73 - 21-Jun-2016


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#401 rolly

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Posted 21 June 2016 - 03:14 PM

#mapgate. Called it.

#402 Dee Eight

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Posted 21 June 2016 - 03:15 PM

Perhaps its not the brain, but inadequate operating software in your brain. If folks can learn to fly apache gunships with a HUD reticle over one eye, then folks can learn to operate without staring at a maximap. Put a post it note over it if you can't.

#403 Mineirinho

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Posted 21 June 2016 - 03:20 PM

Mechbug Online. What they need change they don't change, like the game crashes and the game's speed. Rollback with the old minimap!

#404 LordLosh

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Posted 21 June 2016 - 03:22 PM

I gave it a chance. its an absolute joke! B A D - M I N I M A P, radar what ever you want to call it its Horrible. beyond bad its $hit. Change it soon or kiss my 100s of dollars i give a month goodbye.

#405 LordLosh

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Posted 21 June 2016 - 03:36 PM

another day to grind on loot bag event would be nice since I'm done playing for the night game is unplayable for me and or just not worth it. be a good place to start to help with the heartburn of all this.

#406 Shelminator

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Posted 21 June 2016 - 03:48 PM

FFS!!! give us back the old minimap....why t** f*** did you change it? it is completely useles...chaos...disaster...
or at least add zoom mode...so we can zoom it, so we can use it..
THANK YOU!:)

#407 Fenwolf

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Posted 21 June 2016 - 03:49 PM

Please give us the previous mini-map back. While I'm at it, the leg direction indicator. This is so bad/unusable that it's distracting.

#408 Tiantara

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Posted 21 June 2016 - 04:01 PM

- Ok... I'm still playing in QuickGames.
1. New mech icons good. Very useful to understand target weight. Nice.
2. Really cool texture on battlefield (big map on B button). And all numbers and letters I can see clearly.
3. Really bad icons of base and capturing points. Where its center? In end of flagholder? Under flag? In center icon? Useless.
4. Nice icon of mech, but it needs field of view or any "sight line" to know where direction I looking now when running from or to enemy \ construction \ cover...
5. Mini-map need to be adaptive bigger depending on resolution. On 1280x800 - it's a horror.
6. Orders icon nearly same color like my own mech-arrow. When there 3 or more orders... in FW - I can't find myself on mini-map. Or zoom it to 6x6 maximum quadrants visible on mini-map on same time. But it need to revert back to centered position of mech... and... yes - direction arrow and field of cockpit view. ~_~
7. I love texture and color of mini-maps. Smart darkened color better than bright texture of old map. But fast find quadrant by crossing of vertical and horizontal line in fire of battle to call number and letter... em... after 20 plays i still can't use it right.
8. Command wheel - just great! Messaging about visual contact - great idea just like calling air or art strike on target. Now i freely use them in game without fear to miss or place it on my own team.
9. New map frozen city... Nice sniper-lrm map. But even brawling mech can take their role in right place. I think it would be cool to take brawling part of that map and make mini-frozen-city to replace old one for brawlers fast games. But... with domination mode... yeah - bad idea. Let it be like that.
10. And issue with on ground direction arrow. On old maps it works fine... not everywhere, but fine. On new map Frozen City - its barely visible (white on white background... like painting of snowman in front of white wall. Pretty bad idea). Addition to that - every small hill or ground bump hide that arrow totally. So you cant even fast find it by rotating legs. I know about C button and F (useful for run on light mech), but it not what can be used in heat of brawling or fast retreat with shielding. 1 second - and you can be killed from alpha shot. 1 second - and you can find cover and win.

UPD: Oh, I read a twitter. I'll wait new changes! Hope it would be like i think. Best news for the day! I love that game and regular play in it even when my fav mech takes damage of quirks change or became bigger than need. I play, because it best Mech Based Game I ever play. And still best. But until new fixes come - I'll try to play in different ways or even play without looking on mini-map. It's a real joy to search new in game or discover something new in game mechanic, trying to imagine hot to improve it or accept it like best possible decision of developers.

Edited by Tiantara, 21 June 2016 - 04:23 PM.


#409 Euphoric1RW

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Posted 21 June 2016 - 04:09 PM

Get rid of the stupid command wheel, and put the mini map back the way it was, you ruined the functionality of the game. Good job for another stupid PGI feature.

#410 tee5

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Posted 21 June 2016 - 04:11 PM

Setting up a test-server, letting your playerbase, test your future plans: 1 hour

repeatedly making stupid changes to the live game, then making hotefixes, and fixing many things back: 384 hours

#411 MAD WALL E

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Posted 21 June 2016 - 04:15 PM

"If it ain't broke, don't fix it" Posted Image

Look what the new minimap cause, big confusion!
http://i.imgur.com/mfrss18.png

Give us the old minimap and everything gonna be alright Posted Image

Edited by MAD WALL E, 21 June 2016 - 04:24 PM.


#412 CapnKirk13

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Posted 21 June 2016 - 04:18 PM

I agree tee5...why not let us test and give feedback via the Public Test Server? After all, it's called the Public TEST Server FFS!! I usually just adapt to these things but this one is FUBAR so I'll be back after hot-fix.

#413 Rkshz

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Posted 21 June 2016 - 04:24 PM

View PostCapnKirk13, on 21 June 2016 - 04:18 PM, said:

FUBAR

+1
about new minimap just all say - FUBAR

Edited by Rakshaz, 21 June 2016 - 04:24 PM.


#414 W0TAN

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Posted 21 June 2016 - 04:40 PM

the Minimap suckz

Edited by W0TAN, 21 June 2016 - 04:40 PM.


#415 -Ramrod-

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Posted 21 June 2016 - 04:47 PM

While I do agree that the mini-map is...lacking. It does call for better combat awareness and more dependency on sight. With that being said I'd say at least 50% of players need the old mini-map. Or at least zoom in capability (which I would like at least).

I haven't piloted any mechs besides the Phoenix Hawk since the patch so I can't really tell you if I like the new scaling or not on other mechs. I do feel the Phoenix Hawk is a touch too big. I'm not calling for a drastic change but for it's purposes I do think it needs to be smaller.

Edited by Ramrod AI, 21 June 2016 - 04:48 PM.


#416 Chroma-Matic

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Posted 21 June 2016 - 04:50 PM

View PostEL VIEJO LEMURO LOCO, on 21 June 2016 - 03:11 PM, said:

THIS GAME IS NOT PLAYABLE ANYMORE!!


Almost this. This has got to be the WORST update for this game in a looooooong time.
The mech rescales are a DISASTER, the Black Knight scale is a f**king joke, as is the
Catapult, and speaking of f**king jokes: THIS MINI MAP. What kind of a mini map is this?!?!
Putrid Garbage Ingame, 'nuff said about this patch.

Edited by President D Jones, 21 June 2016 - 04:50 PM.


#417 Rkshz

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Posted 21 June 2016 - 04:51 PM

relax guyz, old minimap died and will not be included optionaly = its Russ Bullock said

Posted Image

#418 Podex

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Posted 21 June 2016 - 04:53 PM

View PostRakshaz, on 21 June 2016 - 04:51 PM, said:

relax guyz, old minimap died and will not be included optionaly = its Russ Bullock said

Posted Image



We just got teabagged.

#419 Mad Dog Morgan

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Posted 21 June 2016 - 04:58 PM

Seriously the worst patch in an eternity. I would normally stay calm, play, etc.

But this is just backwards thinking.

YOU MADE LIGHTS TALLER THAN SOME HEAVIES!

YOU MADE 70-TONNERS BIGGER THAN 100-TONNERS!

Edited by Vaskadar, 21 June 2016 - 05:08 PM.


#420 I L L

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Posted 21 June 2016 - 04:59 PM

Mini map is pretty much making this unplayable. Thank god for the tourney client.


Greeaaat job on the re scale textures to.

http://imgur.com/tl5H5rH

Edited by IllMentalState, 21 June 2016 - 05:05 PM.






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