Jump to content

Patch Notes - 1.4.73 - 21-Jun-2016


578 replies to this topic

#441 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 21 June 2016 - 06:06 PM

- Anyway.
How to easy calculate proper mini-map circle. Lets think that whole map size is some number of meters cropped on quadrants by = 1000-1500m each (or more). And max visual contact range = 2000-2500m (you can see enemy, but definitely can't reach it by any weapon you have on mech). So - mini-map must be size of 4 x 4 or 4.5x 4.5 quadrant from whole map. Even big map like polar highland can fit in small window. Something like that - I have no actual proportion of maps.
But it helps to see vital long strategy information and actions near mech also. All out of range just not visible for those players who walk too far. All in range - purely visible for teammates walking in group. Maybe I'm wrong in small details. I just make quick conception of how it could be, based on new game mechanic. Also i se problem in unification of quadrant for each map. On bigger - there is possibility have more meters per quadrant, on smallest - less. What can make trouble to calculate distance to target.

Second possible variant - place near radar-map - transparent circle.
In center of it placed rotating mech arrow with fixed cone of view or vise versa. Full diameter of circle represents 1000m (or more) of radar detection, closest to center zone - seismic modules if mech have it. If not - just radar (like 360 Target Retention).
Even that could be nice (nice, but not best) decision.
Small full map for global tactics + additional radar circle for brawling with blinked targets = tactical move and local info about near moving targets for fast reaction.
Here another problem - remaking GUI, what isn't so easy too (I know it). And take right size and right color.

#442 Mongoose001

    Member

  • Pip
  • The Hammer
  • The Hammer
  • 10 posts

Posted 21 June 2016 - 06:07 PM

tried for a few hours, but the new minimap is horrible! Please don't try to fix it, just bring back the regular/older one. It's way better!!!!
I also don't like the command wheel. It's too slow to give and receive commands. VOIP is way better.
Also, please keep the original Frozen City map in rotation as well. The new one is nice, but it's replacing a great map!!!!
Thanks.

#443 DriFD3S

    Member

  • PipPip
  • The Terror
  • The Terror
  • 46 posts
  • LocationEdmonton

Posted 21 June 2016 - 06:09 PM

Today was supposed to be a good day,.. I had nothing else to do today, so I decided to play MWO all day.
All it's been doing is making me sick and anxious.
sick, from motion sickness, this new minimap is terrible.
plus, anxious as hell, from when I get into stressful situations in game, and can't rely on my map to give me information.

I hope this bullish gets fixed soon, because we pay way too much money on this game for it to make us sick and anxious.

#444 Duncan1dah0

    Member

  • PipPipPipPipPipPip
  • The Crusader
  • The Crusader
  • 375 posts
  • LocationWazan, Zion Cluster

Posted 21 June 2016 - 06:11 PM

I cannot believe this minimap made it through quality control. Does PGI not play this game? It's unplayable for me. I use the map for everything I've found.

Through all of the changes and adjustments to this game I've not questioned PGI, but this really hits home to how I play. I just can't believe they thought this was acceptable. I am not opposed to changes, but this takes away core functionality. Fix the rotation and the zoom level and I will play again. Until then I cannot enjoy my new Hawks and catapult re-scale.

Wow, I am mad. Through all the ups and downs, I've never been mad.

View PostCommander A9, on 21 June 2016 - 06:05 PM, said:

Actually, I take it back.

I like the new minimap, because I used to bring up the main map alot to help confirm target location. Now you don't have to. Posted Image

Although if we had an option to zoom in, that'd be awesome.

The new minimap isn't so bad guys; just have to get your brain to recognize the new orientation.


There is no orientation. It should rotate with you.

#445 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 21 June 2016 - 06:13 PM

View PostRakshaz, on 21 June 2016 - 05:53 PM, said:

fix that? it impossible to fix - it's FUBAR


- Emmm... nope. It possible to fix. Placing new zoomed mini-map on background with fixed centered mech arrow, cone of view and scrolling when you move. Its looks possible. Maybe, I can't be sure, they use big map as base for it.
If I was in place of developers, maybe I add to arrow cone of view for first time, when all dev-team searching for best decision to improve it, and zoomed mini-map a little.

#446 Bronurstomp

    Member

  • PipPip
  • Shredder
  • Shredder
  • 22 posts
  • LocationNew England

Posted 21 June 2016 - 06:13 PM

Is anyone else missing the Command wheel? I had e set to toggle my ECM mode, but I don't see anywhere where you can set command wheel to something besides e. So maybe a re uploads gracias

And really minimap? Just really? At least it was useful.

#447 Duncan1dah0

    Member

  • PipPipPipPipPipPip
  • The Crusader
  • The Crusader
  • 375 posts
  • LocationWazan, Zion Cluster

Posted 21 June 2016 - 06:14 PM

View PostBronurstomp, on 21 June 2016 - 06:13 PM, said:

Is anyone else missing the Command wheel? I had e set to toggle my ECM mode, but I don't see anywhere where you can set command wheel to something besides e. So maybe a re uploads gracias

And really minimap? Just really? At least it was useful.


The wheel was fun. It made it easy for everyone to agree the new minimap sucked.

#448 Windscape

    Member

  • PipPipPipPipPipPipPip
  • CS 2021 Silver Champ
  • CS 2021 Silver Champ
  • 757 posts

Posted 21 June 2016 - 06:15 PM

on a more positive note, the command wheel is nice, but its not completely necessary because we have voip, but you don't need a mic for the command wheel tho.

Edited by Windscape, 21 June 2016 - 06:18 PM.


#449 MajCyric

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 20 posts
  • LocationSin City

Posted 21 June 2016 - 06:16 PM

Wow... Just wow.... The Mini map is ate up like a soup sandwich, and you've given us all a fork to eat it with... 1st off it's not even to scale... 2nd you can't tell what is what 100-300m around/away from you... And it feels like each Mech pilot has been blind folded, spun around 50 times then dropped into battle... The Mini map should be centered on pilot... I don't care if it turns with me... but i need to know what is around me and my facing in the mini map...

So yeah.. Anywho... As i paying player of this game and hence a customer I have this to say....

I don't see what my large amount of money since closed beta i've been spending is getting me now (been great until this unneeded change to the Mini Map)... I won't pay for game with that busted Mini map.. Nor will I pre-order anymore mechs until it is fixed and useable... Cheers... May you have the sense and time to correct this mistake with the changes to the Mini Map you have made....

#450 Mr Inconsistent

    Member

  • PipPipPip
  • The Nocturnal
  • The Nocturnal
  • 80 posts
  • Twitter: Link
  • LocationSydney

Posted 21 June 2016 - 06:16 PM

Overreactionwarrior Online in full effect. Some of you need to relax and find a life outside this game if you're reacting this strongly. Get some perspective, pass constructive feedback and move on with your life.

#451 Duncan1dah0

    Member

  • PipPipPipPipPipPip
  • The Crusader
  • The Crusader
  • 375 posts
  • LocationWazan, Zion Cluster

Posted 21 June 2016 - 06:18 PM

View PostMajCyric, on 21 June 2016 - 06:16 PM, said:

Wow... Just wow.... The Mini map is ate up like a soup sandwich, and you've given us all a fork to eat it with... 1st off it's not even to scale... 2nd you can't tell what is what 100-300m around/away from you... And it feels like each Mech pilot has been blind folded, spun around 50 times then dropped into battle... The Mini map should be centered on pilot... I don't care if it turns with me... but i need to know what is around me and my facing in the mini map...

So yeah.. Anywho... As i paying player of this game and hence a customer I have this to say....

I don't see what my large amount of money since closed beta i've been spending is getting me now (been great until this unneeded change to the Mini Map)... I won't pay for game with that busted Mini map.. Nor will I pre-order anymore mechs until it is fixed and useable... Cheers... May you have the sense and time to correct this mistake with the changes to the Mini Map you have made....


So what game do we play now?

#452 shockdiode

    Member

  • PipPip
  • Ace Of Spades
  • 44 posts

Posted 21 June 2016 - 06:19 PM

I'll 300th the hatred of the new minimap. I generally don't complain and love this game but the new minimap is utter garbage. It destroys situational awareness. Please at least give us the option of toggling it to the previous behavior. I won't be playing again until that's changed.

Cheers and thanks

Edited by shockdiode, 21 June 2016 - 06:20 PM.


#453 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 21 June 2016 - 06:24 PM

View PostIcebergdx, on 21 June 2016 - 06:03 PM, said:


Too bad Russ does not have the balls or the integrity to come on the OFFICIAL FORUMS and tell us himself. F-ing coward.



- No need to say that. In other circumstances it could be good idea. Or if mech walks slower and make battle like tanks, making stops for precise fire. From whole new map mechanic - only that part went wrong and i think - it was decision between - make patch and see response or make delay and make all worse. But mech run fast, brawling battle too intense, all walks faster and every seconds can turn the win to the fail. For that speed - that was not a good decision. But no need to blame man who try make something better (like more fast and precise use of air strike, or target spotting). Its a gamedev. Here could be mistakes and great ideas. And even both in same time. We love that game. If no - we just go away and don't spend time to suggest how to fix it or what we expect to see in new patch. I hope everything must be good. Just give them a time to make fixes and make them right. Besides talking here - let them work on improvements. Can we wait at least 1 weak to see new result? Or maybe 2 weeks, if that much need to place back cone of view and direction arrow?

#454 Duncan1dah0

    Member

  • PipPipPipPipPipPip
  • The Crusader
  • The Crusader
  • 375 posts
  • LocationWazan, Zion Cluster

Posted 21 June 2016 - 06:31 PM

View PostIcebergdx, on 21 June 2016 - 05:45 PM, said:

I wish Russ would really do the right thing. I wish he would get the balls to come into the forums, into these threads about the mini map, and simply say, "I'm sorry, I screwed up, and we should not have done this." And then make DAMN SURE THEY FIX THIS CRAP MINIMAP!!!!!


Not cool making it personal. My rage is with the end result of a process/procedure that should have been vetted more. It's not a 1 person issue.

#455 ZeProme

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • 562 posts

Posted 21 June 2016 - 06:33 PM

I don't understand why PGI decided to "fix" the mini-map when it's not even broken. I am literally disappointed. The mini-map before the patch was working FINE. We don't need any FANCY features you were trying to implement. Don't fix something that isn't BROKEN!

I cannot play the game when the mini-map is difficult to interpret and read. I cannot reliable know where my legs are heading. Right now it's really difficult to read the map thus hinders our ability to interpret situational awareness.

Please revert back or allow the option of alternating between the two types of mini-map. Thanks.

#456 BR0WN_H0RN3T

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 701 posts
  • LocationElysium

Posted 21 June 2016 - 06:35 PM

I rarely post on this Forum, but the new minimap is horrible. Absolutely disgraceful. My facing is off and it doesn't tell me anything of value. What a waste of time and effort. Change it back, please.

#457 Titan Zero

    Member

  • PipPip
  • 26 posts

Posted 21 June 2016 - 06:37 PM

Hahahahaha........you guys expected PGI to do a patch with out F@#$ing up the game. I laughed so hard I cried. Thank you all for that.

#458 CHERNO BERSERKER

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 7 posts

Posted 21 June 2016 - 06:39 PM

View PostTitan Zero, on 21 June 2016 - 06:37 PM, said:

Hahahahaha........you guys expected PGI to do a patch with out F@#$ing up the game. I laughed so hard I cried. Thank you all for that.


They didn't F!!!!!! up the game they NUKED IT!

#459 Tiantara

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 815 posts

Posted 21 June 2016 - 06:40 PM

View PostZeProme, on 21 June 2016 - 06:33 PM, said:

I don't understand why PGI decided to "fix" the mini-map when it's not even broken.


- That's easy... When battleground map changes - all old became unsupported. It can't be left as is anyway. Seems that version of mini-map was like... one of those fast variants to do, just for "making map work altogether". Not a good one. Its like when you change some PC components you understand that some old became incompatible with new one. But in same time you have nothing else to fill that gape properly.

#460 Titan Zero

    Member

  • PipPip
  • 26 posts

Posted 21 June 2016 - 06:41 PM

View PostCHERNO BERSERKER, on 21 June 2016 - 06:39 PM, said:

They didn't F!!!!!! up the game they NUKED IT!


ROLF





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users