Patch Notes - 1.4.73 - 21-Jun-2016
#501
Posted 21 June 2016 - 10:08 PM
#502
Posted 21 June 2016 - 10:14 PM
#504
Posted 21 June 2016 - 10:29 PM
#505
#506
Posted 21 June 2016 - 10:43 PM
#507
Posted 21 June 2016 - 10:45 PM
As for me, I can't play more than two matches at a time now because (no kidding) I get motion sickness from the disorientation from the mini-map - because it is not changing in the way I expect it to change, it's like my frame of reference is continually being jerked back off center.
My point is that for some players it is not just resistance to change - change isn't necessarily bad, but on the other hand it isn't automatically good. In this case, I think PGI has to look at the fundamental change that they are instituting, and that it runs to the very core of the game.
Edited by Murcheson, 21 June 2016 - 10:51 PM.
#508
Posted 21 June 2016 - 11:00 PM
RayneValco, on 19 June 2016 - 11:11 PM, said:
When people say things like this - on either side of the fence - it's a great indicator that they're idiots with nothing valuable to contribute.
We're all the same gamers. Having an IS or Clan tag says nothing about who you are or what you want.
Hell, you might notice that not a lot of people play FW at all. Those who don't? We typically have IS AND clan mechs. In fact, I'm willing to bet I have more IS mechs than fully 90 percent of the IS players in this game.
A huge number of us - I'm willing to bet most, given how vacant FW tends to be - want ALL our mechs to be decent, viable choices.
So, quite frankly and sincerely, you can stuff your gross generalisations.
Edited by Wintersdark, 21 June 2016 - 11:00 PM.
#509
Posted 21 June 2016 - 11:06 PM
#510
Posted 21 June 2016 - 11:17 PM
Dee Eight, on 21 June 2016 - 09:29 PM, said:
Uh... no. Fact check: early leavers were never and will never be banned in Overwatch.
Mass bannings were for hackers. There is an experience penalty for repeated early leaving.
Edited by Frostvectron, 21 June 2016 - 11:18 PM.
#511
Posted 21 June 2016 - 11:52 PM
#512
Posted 21 June 2016 - 11:58 PM
http://mwomercs.com/...ng-new-mini-map
But still, this map was horrible indeed. First impression was nice, but when used in combat it sucks big time. On the other side, i really like the Camo-rose. Only the spotting key should be possible to direct bind on crosshair/arm-cursor. This is much quicker to react when u see an enemy.
#513
Posted 22 June 2016 - 12:06 AM
Usually, im on rational side, life gives lemon sometimes, so does PGI.
The rescale is OK imo, though my Jenner get a little bigger, but all in rational reason. I guess those who cry over rescale are being "irrational".
And, the minimap.. doh,..
#514
Posted 22 June 2016 - 12:13 AM
Please return old FROZEN CITY NIGHT as additional map, I miss it.
#515
Posted 22 June 2016 - 12:17 AM
Argond, on 22 June 2016 - 12:13 AM, said:
Please return old FROZEN CITY NIGHT as additional map, I miss it.
How do you disable command wheel sounds? Agree, many people liked Frozen City Old map. It should be in a circulation.
Edited by No One Lives Forever, 22 June 2016 - 12:20 AM.
#516
Posted 22 June 2016 - 12:19 AM
Altought I still think the old one was simply better, clear, quicker to read.
Apart from it it was funny to shoot at ppl when it was clear they are lost on map...
#519
Posted 22 June 2016 - 12:27 AM
#520
Posted 22 June 2016 - 12:32 AM
https://mwomercs.com...ng-new-mini-map
Edited by Lexandro Wolf, 22 June 2016 - 12:34 AM.
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