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Your Overall Verdict Of The Rescale?



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#121 Disregard63

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Posted 17 June 2016 - 10:46 PM

All IS lights not named Locust have been removed from this game, It will come as great relief to those who can not shoot straight. Perhaps Assault pilots will stop hiding for the majority of the matches. One can hope.

Granted when they miss the Locust, they will scream to have it nerfed.
But that is a problem for another day,

Edited by Dissa, 17 June 2016 - 11:01 PM.


#122 Scanz

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Posted 17 June 2016 - 11:39 PM

One word - awesome..

#123 EvilCow

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Posted 17 June 2016 - 11:55 PM

They delivered something the community has been asking for a while, I commend PGI efforts.

I think they made sensible changes, I like to have finally a rule for that, next released mechs will be in line since start.

#124 Nekomimimode

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Posted 18 June 2016 - 12:03 AM

well i am not going to start whining before i actually had a chanse to lay my hands on the re-scaled mechs. but after that - the q_q'ing might be intense :D

#125 Moldur

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Posted 18 June 2016 - 12:09 AM

Everybody grab your Thunderbolts.

#126 Navid A1

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Posted 18 June 2016 - 12:35 AM

My verdict is that Victor is F*ed forever

#127 Weeny Machine

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Posted 18 June 2016 - 12:43 AM

It is not only about size. The movement ARCHTYPE will get also adjusted because PGI links it to size. In case of the Jenner and Jenner IIC it will move up from tiny to small. It is a double nerf actually.

I mean, why hit lights just one time in the nuts when you can do it doubletime?

View PostAlistair Winter, on 17 June 2016 - 04:28 PM, said:

Yes, this is my only major complaint, really. But to be honest, it doesn't affect me much personally, because my personal favourites (Raven, Locust and ACH) were untouched. My Wolfhounds and Firestarters got screwed, but I'm ok with that.

I think light mechs need more than shrinkage and quirks though. I think the key to saving light mechs in MWO is to nerf agility for all bigger mechs. All mechs except light mechs should have reduced turn rate, acceleration speed, etc, at varying degrees (heavy mechs nerfed more than medium mechs, of course) And also, implement some f*cking role warfare skill trees. Not every mech in the game should have a 7.5% speed bonus.

I never really liked the fact that PGI tried to balance the LCT-1V by making it the size of a thimble, with almost instant acceleration to full speed and 9000% cooldown bonus.


You won't get that. Heavies and assault pilots love to pilot fat ballerinas which can obliterate anything which is smaller like them in seconds. Well, that is at least their understanding how it should work. And it seems PGI is giving that to them.

Edited by Bush Hopper, 18 June 2016 - 12:46 AM.


#128 Egg Fu

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Posted 18 June 2016 - 12:44 AM

My overall verdict of the re-scale is that I'm purchasing the Locust Mastery Pack and then going to use the new mini-map to quickly hunt down the assault stragglers at the NASCAR pug Quick Drops.

#129 Weeny Machine

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Posted 18 June 2016 - 01:06 AM

View PostBishop Steiner, on 17 June 2016 - 04:23 PM, said:


Maybe. Or maybe there are less really good light pilots than people want to believe.


Coming from the salty guy who defends the Kodiak-3 with tooth and nails. Priceless...

#130 xe N on

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Posted 18 June 2016 - 01:06 AM

The relative scale is as expected. Humanoid shaped mechs appearing much larger than non-humanoid shaped mechs. That is logical.

However, I'm quite shocked about the absolute size shown in the overview. I would have imagined that mechs are overall smaller. Locust is already 8 m tall! Atlas is about 18 m. IMHO all mechs should have been shrinked. Locust should have been arounf 4-5 m and Atlas around 12 to 14.

#131 Navid A1

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Posted 18 June 2016 - 01:12 AM

View PostMystere, on 17 June 2016 - 05:10 PM, said:

To everyone who just recently bought Oxides:




F*

I bought the Oxide 2 weeks ago... I knew its not going to end well... as it didn't go well with the huggin and Grid Iron one week after I bought them.


Posted Image

#132 kapusta11

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Posted 18 June 2016 - 01:32 AM

Posted Image

Edited by kapusta11, 18 June 2016 - 05:40 AM.


#133 Yosharian

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Posted 18 June 2016 - 01:39 AM

What are you ******* talking about, the Oxide still has absolutely insane structure quirks. It's still going to be way stronger than most other lights.

#134 TheCharlatan

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Posted 18 June 2016 - 02:24 AM

I like what they have done... on paper.
Now let's see how it plays out.
One thing i know: my favourite mech (Locust) has just become even better.

#135 Yellonet

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Posted 18 June 2016 - 02:32 AM

Overall verdict: GREAT!

#136 Red Shrike

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Posted 18 June 2016 - 02:35 AM

View PostBishop Steiner, on 17 June 2016 - 04:09 PM, said:

Laughter.

Because the MWO playerbase is so butthurt, with or without cause that we keep bengay in business, singlehandedly
Posted Image

here..in the name of at least a small chance of semi accurate QQ....

That Cyclops pilot be like ¯\_(ツ)_/¯

As for the rescale, some of them make the mechs look better, while others make the mechs look worse. Overall, my gameplay experience will not change (much) because of it.

Edited by Red Shrike, 18 June 2016 - 02:35 AM.


#137 Lily from animove

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Posted 18 June 2016 - 02:39 AM

most seem to be ok,

what i don't like the shorter DWF, looks weird.
nd this 1pixel smaller one,s seriously that was effort probably but this effort doesn't seems to be in relation to the effect the change had.

Edited by Lily from animove, 18 June 2016 - 02:42 AM.


#138 Prof RJ Gumby

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Posted 18 June 2016 - 02:40 AM

What I don't like is that the quirk changes seem to be prepared for the mechs BEFORE the rescale, not after.

Eg. oxide (now a bit too good) was nerf in size, movement archetype and quirks. Isn't that a bit too much?
Also, none of the largely increased 35-tonners got an obvious compensation for getting much bigger and easier to shoot at, i.e. accel/decel quirks. Adding those would result in them being bigger, but more nimble, what would mitigate a bit the nerf they actually got.

#139 Yellonet

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Posted 18 June 2016 - 02:51 AM

View PostProf RJ Gumby, on 18 June 2016 - 02:40 AM, said:

What I don't like is that the quirk changes seem to be prepared for the mechs BEFORE the rescale, not after.

Eg. oxide (now a bit too good) was nerf in size, movement archetype and quirks. Isn't that a bit too much?
Also, none of the largely increased 35-tonners got an obvious compensation for getting much bigger and easier to shoot at, i.e. accel/decel quirks. Adding those would result in them being bigger, but more nimble, what would mitigate a bit the nerf they actually got.

Nothing has been nerfed by the rescale. This is how every mech should have been from the start! If anything this rescale is removing the unfair advantages that some mechs have had in the past.
I'm sure some pilots will have to change their play style a bit, but that's all good.

#140 TheCharlatan

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Posted 18 June 2016 - 03:53 AM

View PostYellonet, on 18 June 2016 - 02:51 AM, said:

Nothing has been nerfed by the rescale. This is how every mech should have been from the start! If anything this rescale is removing the unfair advantages that some mechs have had in the past.
I'm sure some pilots will have to change their play style a bit, but that's all good.


We will have to see.
For example, the Cicada has always been a viable "light" even if it was sized as a medium mech, Now all 35 tonners are scaled to be closer to it than to the Locust. We will have to see how much of a nerf it will actually be, but i expect it to be not as big as some believe (i doubt it will be the end of light mechs).





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