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Your Overall Verdict Of The Rescale?



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#101 Hit the Deck

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Posted 17 June 2016 - 06:34 PM

Enjoying the new TBR's legs!

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#102 ScarecrowES

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Posted 17 June 2016 - 06:36 PM

View PostHit the Deck, on 17 June 2016 - 06:34 PM, said:

Enjoying the new TBR's legs!

Posted Image


Both the TBR and the MDD

#103 Hit the Deck

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Posted 17 June 2016 - 06:38 PM

View PostScarecrowES, on 17 June 2016 - 06:36 PM, said:

Both the TBR and the MDD

Yes, but I don't have a Mad Dog, so....

#104 dervishx5

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Posted 17 June 2016 - 06:38 PM

Yeah but at least it's shorter. I used to be able to shoot TW and MDs that were on the other side of mountains.

#105 ScarecrowES

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Posted 17 June 2016 - 06:45 PM

View PostHit the Deck, on 17 June 2016 - 06:38 PM, said:

Yes, but I don't have a Mad Dog, so....


Neither do I, but now that it's got thinner, squattier legs and actual laser barrels, I might actually buy them now. Sexy.

#106 Brandarr Gunnarson

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Posted 17 June 2016 - 06:55 PM

View PostVoq, on 17 June 2016 - 06:19 PM, said:

To the PGI apologists here... I don't think many people would necessarily argue that the mechs that got dramatically bigger didn't deserve it... per se... We can appreciate that there needs to be some kind of standard to start from before you can do more balancing.
The problem is, in a few situations, the overall outcome is obvious - but we don't see corresponding quirks. On the flipside, in the case of some mechs that were made smaller, you saw instant reduction in their quirks (i.e. Catapults and their structure). Why don't we see the same on the mechs that were made bigger?

Case in point being the Zeus and the Panther. Neither can go toe to toe with the elites in their weight class, and that's not a surprise to anyone, but we're flat on the quirks to compensate. The Zeus isn't an assault, if we're honest. It's a glorified Heavy, and would frequently lose 1v1 against a good number of heavies. So fine... you make it bigger by your metric... but don't want to give it a fighting chance?

And the list goes on with weak mechs being made weaker (as pointed out by many others). But how often do we actually see quirk adjustments? And do we really have to be stuck depending on more quirks? Couldn't a couple of them just be arbitrarily a bit smaller?

I dunno... but I could barely hold my own in my Zeus before. I'm not feeling very optimistic about it (and others) now. Which is a shame, becuase it was one of my favourites despite being considered fairly brittle.


I agree that there is going to have to be a serious Quirk reassessment. That would significantly help a lot of the "losers" in the rescale, of which there are a few.

View PostScarecrowES, on 17 June 2016 - 06:31 PM, said:


I think expecting to see an instantaneous full quirk pass is a little... erm... premature.

The reality is, certain mechs that had quirks purely to offset scaling problems should expect to have their quirks adjusted on the initial rescale.

However, for everything else, we might want to wait to see exactly how balance is effected before we start throwing quirks around.


But I also agree that doing it immediately might be a bit reactionary. Baby steps allow you to look before you leap.

#107 Trauglodyte

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Posted 17 June 2016 - 06:56 PM

The Vulture has always been sexier than the Mad Cat, imo. I love mine and have loved it more since it got structure quirks. That really helped it.

#108 Kangarad

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Posted 17 June 2016 - 06:57 PM

The King crab got slimer on the sides/legs so now you'll have it even easier to allways hit center torso from any direction.
Why not just make it smaller overall instead of remodelling half of it?? And if you remodeld it why not also fix the missile points partialy blocking each other?

#109 Mystere

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Posted 17 June 2016 - 06:58 PM

View PostCementi, on 17 June 2016 - 05:54 PM, said:

I also agree and I play lights and mediums. I thought the Cicada and 55 tonners would shrink and the Cicada didnt and the 55 tonners barely changed. So ya I feel its better. the 35 tonners should not dominate the Light tier......this may be what was needed so that they dont.

View PostSteve Pryde, on 17 June 2016 - 05:55 PM, said:

I have plenty of light mechs and I'm with him. And now?


Enjoy the faster queues then. Posted Image

#110 ScarecrowES

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Posted 17 June 2016 - 07:07 PM

View PostKangarad, on 17 June 2016 - 06:57 PM, said:

The King crab got slimer on the sides/legs so now you'll have it even easier to allways hit center torso from any direction.
Why not just make it smaller overall instead of remodelling half of it?? And if you remodeld it why not also fix the missile points partialy blocking each other?


Redistribution of volume. The remodel allows you to push weight around. Notice there are parts of the torso that got slightly larger, but not anything that should affect the, for instance, frontal profile. So this allows you to make certain parts of the mech smaller without decreasing its volume.

#111 Takashi Uchida

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Posted 17 June 2016 - 07:11 PM

Locust enthusiast here like

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#112 ScarecrowES

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Posted 17 June 2016 - 08:20 PM

Weren't people complaining that Jenners and their clanner cousins were the most OP mechs in the game right now?

#113 Deathlike

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Posted 17 June 2016 - 08:21 PM

View PostScarecrowES, on 17 June 2016 - 08:20 PM, said:

Weren't people complaining that Jenners and their clanner cousins were the most OP mechs in the game right now?


It's the quirks, not the mech itself.

The other Jenners suck more because the Firestarters have better quirks for the Jenner's energy brethren.

#114 Pjwned

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Posted 17 June 2016 - 09:28 PM

I'm surprised how many mechs actually got bigger and at which ones did get bigger, and a little concerned about the results considering.

There were obviously some major improvements though so I'll just hope the size of everything is more or less in line with what it should be.

#115 Ryllen Kriel

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Posted 17 June 2016 - 10:06 PM

I already mentioned earlier in this thread that I'm not terribly disappointed in the rescale so far. I'm tempted to go further with all the talk about quirks and say I just hope quirks are universally removed. I'm tired if the "balance" game going on for the past couple of years. Just hop in a mech you like and shoot something!

#116 Nightshade24

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Posted 17 June 2016 - 10:13 PM

View PostLT. HARDCASE, on 17 June 2016 - 04:26 PM, said:

Crab Grasshopper Black Knight Highlander IIC Zeus Jenner and IIC Executioner RIP my friends How do you go into the rescale planning to make things better, but end up with more mechs that got worse?


I got no problem with these mechs. I currently have not many problems with the awesome as it is and the catapult is still plenty playable, I see these changes to size and scale just a normalization or to create consistency. No matter if that means making mechs bigger or smaller it's for the best, I am okay with it.

#117 STEF_

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Posted 17 June 2016 - 10:19 PM

View PostAlistair Winter, on 17 June 2016 - 04:03 PM, said:

Instead of doing 1 thread per mech, why not discuss them all at once?

Personally, I think they've fixed a lot more than they've broken.

IS lights: I like it, actually. The only problem is that light mechs were already unpopular (3% light mech queue today) and they will now effectively be worse than ever. *
IS mediums: Looks good overall. I for one welcome our new Hunchback overlords.
IS heavies: Looks good overall. Thunderbolt meta is back now, I guess. **
IS assaults: Looks good overall. The Awesome redesign isn't as bad as I had feared. Too bad about the Victor.

Clan lights: Looks good, but ACH is probably going to be the only Clan light mech choice for a while.
Clan mediums: Looks good. Not sure why they did that to the Hunchie arms.
Clan heavies: Looks good. But... while the MDD and TBR do look better, I'm not sure it was worth it to effectively buff the TBR. Time will tell.
Clan assaults: Looks good. Do my eyes deceive me, or did they actually improve the DW aesthetically by shrinking the Boeing 747 nose?

* - Now the Raven is actually buffed without weapon quirks, which I like. And this may sound silly to you, but I like that light mechs are bigger now, because light mechs in Battletech were never supposed to be so tiny. They were mostly just... thinner, and somewhat shorter. I like that the Wolfhound now is kind of like the Wolfhound in the Battletech cartoons, instead of only reaching the knees of the daddy mechs.
** - Cataphract is now buffed by virtue of being relatively small. Black Knight and Grasshopper have effectively been nerfed. They gave the Jagermech its pooping stance back, unfortunately. And the Quickdraw retains its pooping stance. I like what they did with the Rifleman.

Rescal thing is a $h1t.
I don't care about "giving a touch of reality" to a videogame. It's a failure
I don't care if in BT lights were never meeant to be tiny: this is MW, not BT.
If a target is easy to hit, it is dead. You can give divine quirks, but it's dead anyway.
Period.

I guess the qq crow can be happy now.... what an illusion: if the "light OP" crow wasn't able to hit a tiny target, it's because they SUCK, and will be killed anyway.

#118 Duncan Aravain

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Posted 17 June 2016 - 10:24 PM

The Clan whining campaign of the inner sphere is an apparent success. Time will tell if PGI has fixed or broken the game even more..... and CW will still be filled with tumbleweeds and ghost drops.

#119 wanderer

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Posted 17 June 2016 - 10:26 PM

View PostSteve Pryde, on 17 June 2016 - 05:18 PM, said:

Do you ever piloted an Orion? It was already a pretty big target. That's why it was barely untouched in size.


Till the Archer came along I pretty much lived in them. (Speaking of 'Mechs that fattened up...)

The Orion was one I expected to shrink a little bit, but instead it was on the mark.

#120 White Bear 84

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Posted 17 June 2016 - 10:35 PM

View PostAlistair Winter, on 17 June 2016 - 04:03 PM, said:

IS heavies: Looks good overall. Thunderbolt meta is back now, I guess. **
* - Now the Raven is actually buffed without weapon quirks, which I like.
** - Cataphract is now buffed by virtue of being relatively small.


This is everything that matters. Oh and the awesome changes and vindy gets structure buffs while being made a bit smaller, so maybe might be a bit more viable now?





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