Bishop Steiner, on 18 June 2016 - 11:15 AM, said:
because unilateral across the board scale means just that, bro?
It's called forming a baseline. The less varaibles, the better chance someday we might see something like balance. But using "dude it's not meta, why scale it correctly" reasoning leaves a huge reeking mess.
Too bad that mechs already don't make a whole lot of sense in scale either.
Base Geometry matters more in most cases than the out right size of the battlemech. However stretching mechs, which were already Too Freaking Tall (like the Grass Hopper) Too Freaking Wide (Awesome), they plug it into some bull**** equation that has no basis in reality either, and either make them even worse and even MORE grossly oversized, or continue making it be a fat tub of lard that has no meaningful change.
The chips fell where they were. The Grass hopper is STILL WAY bigger than the Warhammer inspite of being the same freaking tonnage. It's STILL WAY bigger than a Cataphract.
It's the size of the Freaking Black Knight, WAY bigger than the Timberwolf which is HEAVIER.
The freaking thing is the size of a Battlemaster, at least.
What baseline?
There IS no baseline with this change Bishop. The only thing they did right, was make the Catapult smaller...and that I suspect is more because of the legion of whales that would /uninstall MWO if it some how remained stalker size (which some how got SMALLER?).
There is no consistency to this change. You and PGI can claim it falls into some formula all you want... but first off, that formula has no basis in reality what so ever so the "Realism of scale!" argument goes right out the freakin window" and second, there are MANY mechs, that are HEAVIER that came out smaller than others which are lighter in mass, and still bigger.
Wanna know how much Mass, and size really have to do with each other?
Displacement: 32,600
long tons Length: 624 ft 3 in (190.27 m)
Colorado Battleship
Displacement:
- 17,255 long tons (17,532 t) (standard)
- 20,933 long tons (21,269 t) (full load)
Length: 716 ft 6 in (218.39 m)
Des Moines Cruiser.
So what basis in reality?
Now... for mechanical base line for pure game balance reasons? Then why are there mechs which are the SAME WEIGHT OR HEAVIER THAT ARE DRAMATICALLY SMALLER?
There is
nothing unilateral about this. There is nothing consistent in the mech sizes in this OR the "old system".
Mech Sizing, should vary chassis to chassis. There is no such thing as a Universal Size Equation that will dictate a "Base line" to balance from, with the DRAMATICALLY different shapes of battle mechs in this game.
And in the "realism!!!!" department, there is no warmachine on the planet that follows some "Universal Size Equation" for a given mass, beyond it's Freaking Mass.
All this was, was a tremendous waste of PGI's resources, to change effectively Nothing, aside from making most of the bad mechs even worse.
Edited by Mavairo, 18 June 2016 - 11:32 AM.