MrJeffers, on 18 June 2016 - 11:40 AM, said:
Its about the density or the weight of volume. Lets say they choose 1 cubic foot = 100 pounds. That would mean a 35 ton mech has a volume of 700 cubic feet (35 * 2000lbs/ 1cf = 100 lbs). If they choose 1 CF = 200 lbs that would mean the volume is 350 CF ((35 * 2000)/200). They chose a number that is too large and so the volume on too many mechs was too small on their scale so they had to grow in volume to account for their weight.
It has nothing to do with map scale or size measurements, its about density or the weight of each cubic foot or cubic meter used to determine the volume.
OK, but if you are in an atlas, your height is still proportional to you mass, so pounds per cubic foot really only changes the whole scale. In your example EVERYTHING would be half sized, and therefore the only thing that changes is the map in relation to you as the player's perspective.
Basically, same system, but now maps need tweaking as steps may be too big. The other result is that velocities are going to appear to increase as you smaller mech is now still covering the same amount of ground while being smaller. If I scale an apple to 1cm per 1m, and scale myself by exactly the same scale, the apple is still the same size when looking from my perspective, and the world is just larger. That is what it seems to me that you are asking for, but maybe I truely don't understand what you are saying should have been done.