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Your Overall Verdict Of The Rescale?



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#341 Y E O N N E

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Posted 18 June 2016 - 09:23 PM

View PostBishop Steiner, on 18 June 2016 - 07:59 PM, said:

and torsos are in 3 dimensions. I deeper, torso like a catapult, will have less frontal area. Amazingly, that's how volume also works. It's not prefect because there is no way (at least realistically speaking) to perfectly factor component density. But it's a lot more unbiased and less subjective than "well the target silhouette is...:"



View PostYeonne Greene, on 18 June 2016 - 06:50 PM, said:

Dead space is irrelevant since I can't do damage to dead space, arms and legs are only tertiary targets of opportunity. Height, honestly, doesn't mean anything unless hard-points are spread out vertically and not near the cockpit, but width and depth of the torso can be real killers.


#342 Xetelian

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Posted 18 June 2016 - 09:43 PM

View PostBishop Steiner, on 18 June 2016 - 06:50 PM, said:

which is one of the reason pixel count overall fails. As does comparing silhouettes. There is no "perfect" method, that can 100% emulate reality, at least not that a almost any game company can afford or have the resources to manage, hence VOLUME.

fair. Unbiased. Consistent.

From that we can determine if say, Assaults and Heavies, in general need to lose a lot of their agility (possible, but even larger, most Lights haven't lost much if any mobility). But it gives us a solid, inflexible baseline to actualyl find out and try to balance from.

But the emotions and vitriol, as usual,. are too high.

Common Sense says without a baseline you simply cannot really have balance.

So if we have consistent Scale, then we need hitboxes as well laid out as geometry allows.

Once one has that, then one can look at speed/JJs and hardpoints. Mechs with favorable geometry and high hardpoints, for instance should not get as much hardpoint inflation as mechs with Jager Arms.

Once that is sorted, then Quirks can be used to address what might not have been able to be "balanced" with hardpoints and speed... like say the Archer's horrible geometry, that no amount or hitbox adjustment can fix. But it's a lore mech that comes with maximum armor, and a reputation for reliability. Hence, heavy structure Quirks. Etc.

Also, potentially on the Light to Medium Side (with a few heavier exceptions like Catapult) we may finally get to consider infowar and balance.

But no, instead we shoudl stick to a totally subjective and moving "balance" factor. I mean...OMG Mech X is an underperformer, it should be smaller! Oh crap, weapons adjusted and now Mech X is the Meta... so what...do we now make it BIGGER to balance things?

Scale for Balance is abjectly STUPID.



Scale for balance is why the AWS is obviously so bad.

It is consistent to a point, it is unbiased to a point and it is NOT fair.

The CPLT scale per volume is not FAIR when you consider that it is now the size of a 55 ton mech at 65 tons
The Nova scale is not FAIR when you compare it to a HBK


Size is very important to balance, it matters if things are drastically out of their ranges.

Using size to balance is exactly why the LCT is so damn small. It deserves to be small because it can carry the LEAST amount of weapons out of ALL the mechs in the game.


The AWS is HUGE still, Wide as a king crab and 20 tons lighter.

The STK is 85 tons and was as wide as a KGC too

This is better than it was before but not FAIR.

Some things need to be small to be any good. A SDR needs to be tiny because all of its variants are low on firepower.

The relationship between size and balance is always going to be there, no matter how much you want it to say it's fair it isn't. There are huge BIAS issues with how small or big certain mechs are.

Why is a 55 ton SHD and GRF the size a WHM?

Why is this fair? Why is this Balanced? Why is this unbiased?

Edited by Xetelian, 18 June 2016 - 09:45 PM.


#343 LordNothing

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Posted 18 June 2016 - 09:46 PM

i withhold judgement until i see the results in game. then there will be much swearing and unpleasantries.

#344 Bishop Steiner

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Posted 18 June 2016 - 10:02 PM

View PostXetelian, on 18 June 2016 - 09:43 PM, said:



Why is a 55 ton SHD and GRF the size a WHM?

Why is this fair? Why is this Balanced? Why is this unbiased?

if the SHD and WHM actaully WERE the same size, you might have a valid concern.

THEY AREN'T.

#345 Mcgral18

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Posted 18 June 2016 - 10:16 PM

View PostBishop Steiner, on 18 June 2016 - 10:02 PM, said:

if the SHD and WHM actaully WERE the same size, you might have a valid concern.

THEY AREN'T.


They effectively are
Well, with the Griffin

Gameplay effectiveness should be a part of the rescale...
Posted Image

Because this is lulzy

#346 Bishop Steiner

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Posted 18 June 2016 - 10:49 PM

View PostMcgral18, on 18 June 2016 - 10:16 PM, said:


They effectively are
Well, with the Griffin

Gameplay effectiveness should be a part of the rescale...
Posted Image

Because this is lulzy

effectively..they aren't. WHM is thicker and wider in the torso. Crapload more surface area, across the entire front.

the bullcrap is getting so thick I'm gonna need a thermal lance to cut it soon.

Edited by Bishop Steiner, 18 June 2016 - 10:50 PM.


#347 Mcgral18

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Posted 18 June 2016 - 10:49 PM

View PostBishop Steiner, on 18 June 2016 - 10:49 PM, said:

effectively..they aren't. WHM is thicker and wider in the torso. Crapload more surface area, across the entire front.


Bruh...remove those Hammer SRM launchers, and look again
Griffin needs them as it happens

#348 Bishop Steiner

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Posted 18 June 2016 - 10:50 PM

View PostMcgral18, on 18 June 2016 - 10:49 PM, said:


Bruh...remove those Hammer SRM launchers, and look again
Griffin needs them as it happens

bruh, you make better arguments when you stick to facts, not hyperbole.

#349 Mcgral18

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Posted 18 June 2016 - 10:56 PM

View PostBishop Steiner, on 18 June 2016 - 10:50 PM, said:

bruh, you make better arguments when you stick to facts, not hyperbole.


And you obviously need to get your eyes checked


Just because this doesn't support your agenda, doesn't mean you can ignore it, Sorry

#350 Mcgral18

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Posted 18 June 2016 - 11:27 PM

To help your aging eyes
Posted Image

Ghetto outline is the best I can do until patch day

Edited by Mcgral18, 18 June 2016 - 11:28 PM.


#351 Hit the Deck

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Posted 18 June 2016 - 11:29 PM

From now on, Alex has to be extra careful when designing a 'Mech, especially humanoid ones....

#352 STEF_

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Posted 19 June 2016 - 12:43 AM

Posted Image

Bigger size with 20 tons less.
Mind: I don't give a $h1t if catalupt is a chicken leg, bla bla bla.
Thinking to balance through rescaling is simply r3t4rted mindset.
Every mech should be nearly equally effective, right?
Take a look at Catapult quirks and PXH ones.

I don't give a $h1t if pgi will do a quirk pass.... in MONTHS!!!
Aren0t they able to figure out that a lot of mechs will do $h1t?
Do they really need MONTHS of data to figure it out?

AKA, once again, after 4 years, they still know nothing about its own game.

So, yes.... RIP PGI, RIP.

Edited by Stefka Kerensky, 19 June 2016 - 08:36 AM.


#353 Walsung

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Posted 19 June 2016 - 12:50 AM

will admit to some buyers remorse on this one.

#354 Hit the Deck

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Posted 19 June 2016 - 12:51 AM

HBS' BattleTech won't have this scaling, hitbox distribution, or hardpoint location BS Posted Image

#355 Death Proof

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Posted 19 June 2016 - 12:53 AM

I like turtles.

#356 KinLuu

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Posted 19 June 2016 - 12:53 AM

Compact Mech Designs, best Mech Designs.

Skinny mechs, like the Hopper and the Shawk might get seriously hurt by this rescaling. This nerf should be compensated by quirks. Now the monthly patching cycle might be a disadvantage, as we are stuck with our Catapult and Timber Wolf overlords for at least a month (or more, who knows?).

#357 El Bandito

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Posted 19 June 2016 - 12:55 AM

It wasn't the Phawk's scale that made me speechless. It was its MG RoF quirks. Posted Image


View PostKinLuu, on 19 June 2016 - 12:53 AM, said:

Compact Mech Designs, best Mech Designs.

Skinny mechs, like the Hopper and the Shawk might get seriously hurt by this rescaling. This nerf should be compensated by quirks. Now the monthly patching cycle might be a disadvantage, as we are stuck with our Catapult and Timber Wolf overlords for at least a month (or more, who knows?).


Shawk got scaled down. So that's good.

Edited by El Bandito, 19 June 2016 - 12:59 AM.


#358 STEF_

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Posted 19 June 2016 - 12:58 AM

View PostHit the Deck, on 19 June 2016 - 12:51 AM, said:

HBS' BattleTech won't have this scaling, hitbox distribution, or hardpoint location BS Posted Image

That's why I've asked dev about beta.
https://community.ba...ms/threads/2646

As soon as it comes out, I'll leave this $h1t.
Nver been so disappointed by a MW developer.
And I'm playing since mw2.
Even Microsoft was better....

View PostKinLuu, on 19 June 2016 - 12:53 AM, said:

This nerf should be compensated by quirks. Now the monthly patching cycle might be a disadvantage,

Exactly.
But a quirk pass will be done in.... MONTHS???
Really pgi need months of data to figure out that?
This is because, despite 4 years, they know nothing about their own game yet!

#359 Yellonet

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Posted 19 June 2016 - 01:04 AM

Yes, volume is a very difficult concept to comprehend I guess.

#360 Chrithu

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Posted 19 June 2016 - 01:11 AM

I honestly think except for the most extreme changes (catapult, 35T light mechs) the changes will have near zero actual effect in the game.





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