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So Has The Locust Now Become The Premiere Light?


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#101 MauttyKoray

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Posted 28 June 2016 - 07:58 PM

View PostPjwned, on 28 June 2016 - 01:28 PM, said:


Well, another thing that should happen is decoupling agility from engine rating, so that way lights are always quite agile (as they should be) while heavies & assaults are not overly agile (as they should be). Acceleration & deceleration would still be dependent on engine rating, since that makes sense, but turn rate and twist rate and such would be a static value for each mech, and then if actually needed the mech could have some acceleration & deceleration quirks.

Aye, this...

#102 Darian DelFord

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Posted 28 June 2016 - 08:04 PM

View PostMauttyKoray, on 28 June 2016 - 07:58 PM, said:

Aye, this...


I have been saying this since beta when XL engines were first introduced

#103 MauttyKoray

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Posted 28 June 2016 - 08:25 PM

View PostLightfoot, on 28 June 2016 - 07:25 PM, said:

Locusts don't carry much and die at the first solid hit. One of mine actually died to one LRM 5 hit today. Headshot? Anyway, was very surprised by that. I think they should be smaller really, but they are much better than before when getting one-shotted was happening way too often. And in most games you don't get paid too much if you are harassing to break up the enemy lances.

Conversely other lights can take the chance of being hit numerous times before they are taken out and get ample shots with their bigger load-outs.


To those who refute the Lolcust's supremecy...

FEAR IT!!!!

1x Large Pulse Laser
Damage - 11
Cooldown - 1.07s
Duration - 0.34s
Range - 438/876
DPS - 7.8

Not long range enough for you?
(Also get 2 additional DHS!)

1x Large Laser
Damage - 9
Cooldown - 1.07s
Duration - 0.5s
Range - 540/1080
DPS - 5.73

or

1x ER Large Laser
Damage - 9
Cooldown - 1.07s
Duration - 0.63s
Range - 810/1620
DPS - 5.29


Posted Image

Edited by MauttyKoray, 28 June 2016 - 08:36 PM.


#104 Nightshade24

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Posted 28 June 2016 - 11:04 PM

I always get disappointed when I see a Locust 1V without machine guns.

#105 C E Dwyer

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Posted 28 June 2016 - 11:28 PM

View PostDarian DelFord, on 22 June 2016 - 09:38 PM, said:

Bought a 1E decided to use GXP to get to speed tweak only and am just killing it out there.

My Poor neglected Jenners.

Some variants of the locust were already pretty good, now its the only IS light worth taking for a spin unless your the type that enjoys pain

#106 adamts01

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Posted 28 June 2016 - 11:35 PM

View PostNightshade24, on 28 June 2016 - 11:04 PM, said:

I always get disappointed when I see a Locust 1V without machine guns.
That mpl 4mg build is pretty solid. It just can't do the work the LPL 1v can.


View PostCathy, on 28 June 2016 - 11:28 PM, said:

Some variants of the locust were already pretty good, now its the only IS light worth taking for a spin unless your the type that enjoys pain

I still think the Raven 2x is good, especially since the 4x lost it's quirks. 2LL 2ML. 28 point alpha, good range, runs very cool, decent speed. It's no worse than it was anyway.

#107 Maugged

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Posted 29 June 2016 - 12:45 AM

View PostMauttyKoray, on 28 June 2016 - 08:25 PM, said:


To those who refute the Lolcust's supremecy...

FEAR IT!!!!

1x Large Pulse Laser
Damage - 11
Cooldown - 1.07s
Duration - 0.34s
Range - 438/876
DPS - 7.8

Not long range enough for you?
(Also get 2 additional DHS!)

1x Large Laser
Damage - 9
Cooldown - 1.07s
Duration - 0.5s
Range - 540/1080
DPS - 5.73

or

1x ER Large Laser
Damage - 9
Cooldown - 1.07s
Duration - 0.63s
Range - 810/1620
DPS - 5.29


Let's get real for a second.

How many alpha shots can a locust take from heavies and assaults before dieing: 1 or 2 at best.
How many locust's alpha shots can a heavy or an assault take before dieing? Many! Because they have a big armor mind you and the locust 1V has a single weapon in those configurations.

It still takes more time technically to a locust to kill a much bigger mech than the opposite.Your example is void.

#108 Nightshade24

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Posted 29 June 2016 - 04:38 AM

View Postadamts01, on 28 June 2016 - 11:35 PM, said:

That mpl 4mg build is pretty solid. It just can't do the work the LPL 1v can.

and the LPL 1V can't do the work the Mdl + 4MG 1V can. Your point?

#109 adamts01

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Posted 29 June 2016 - 04:41 AM

View PostNightshade24, on 29 June 2016 - 04:38 AM, said:

and the LPL 1V can't do the work the Mdl + 4MG 1V can. Your point?

Meaning the LPL mech is infinitely more versitile. The MG build is really only decent against bads who stray from the team or end of the match cleanup when the battle is already decided.

#110 Weeny Machine

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Posted 29 June 2016 - 04:43 AM

View PostChados, on 28 June 2016 - 03:37 PM, said:

Still LOLing at y'all salty Jenner pilots.

No IIC stats here. I don't have them. Just been up against them before and after the resize. I much prefer after. I grant you that my opinion is the extremely biased, wholly unfair, and unforgivingly partisan opinion of a career Marauder/Catapult pilot. Because chicken walkers. I totally own that. Totally. And no, I'm not an assault pilot typically but I've been known to roll with a Victor or Zeus...or even a Wolverine or Phoenix Hawk...when the queues aren't favorable to heavies.

I'm also not a "he." Just saying Posted Image

I was thinking about throwing in a "lern2play" for the new paradigm for Jenner drivers, since that seemed to be the refrain from Jennerites to the rest of us when the Jennerpocalypse was going on up til the patch this month. But that would be mean. So I won't do it.


At least you are honest, I have to give you that. However, judging something as being ez-mode and but never ever having played it? Sorry, but in this case...


Posted Image

Also, what kind of Catapult were you driving? LRMs? SRMs? A K2 build? (honest question)

Edited by Bush Hopper, 29 June 2016 - 04:46 AM.


#111 SplashDown

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Posted 29 June 2016 - 08:25 AM

To the OP i dont see i hardly ever see a 35 ton mech anymore..mostly what i come across are locust's.raven' and cheetos.

#112 Weeny Machine

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Posted 30 June 2016 - 05:09 AM

View PostSplashDown, on 29 June 2016 - 08:25 AM, said:

To the OP i dont see i hardly ever see a 35 ton mech anymore..mostly what i come across are locust's.raven' and cheetos.


The result of the aforementioned changes (size, but mostly the bad movement archtype)

#113 Wintersdark

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Posted 30 June 2016 - 05:15 AM

View PostProcurator Derek, on 22 June 2016 - 09:43 PM, said:

Not even a week yet. They might make changes.


I'd DEFINITELY expect some serious quirk changes. The locusts don't need crazy weapon quirks anymore.

#114 Wintersdark

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Posted 30 June 2016 - 05:20 AM

View PostBush Hopper, on 30 June 2016 - 05:09 AM, said:


The result of the aforementioned changes (size, but mostly the bad movement archtype)


Yes, though I'd caution:

What people are running right now is driven more by reactive decision making than actual performance. People saw Jenner's grow, locusts shrink, and dove into locusts.

While we certainly need quirk changes and I don't mean to downplay how much Jenner's got nerfed, it's important to realise that there's very likely a lot of over-reaction across the board right now.



But yeah, the movement archetype change was a particularly hard nerf.

#115 TercieI

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Posted 30 June 2016 - 05:45 AM

View PostWintersdark, on 30 June 2016 - 05:20 AM, said:


But yeah, the movement archetype change was a particularly hard nerf.


I keep seeing this comment but why? Movement archetype is a funny name. All it controls is hill climbing and collision box size. It doesn't actually affect agility.

Edited by TercieI, 30 June 2016 - 05:46 AM.


#116 Weeny Machine

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Posted 30 June 2016 - 05:53 AM

View PostTercieI, on 30 June 2016 - 05:45 AM, said:

I keep seeing this comment but why? Movement archetype is a funny name. All it controls is hill climbing and collision box size. It doesn't actually affect agility.


It seemd that it does influence turning and yaw. The 35 tonners are pretty sluggish now. The Jenner IIC feels as if you drive a school bus now. It wasn't really agile before but now... But heck, even the Wolfhound-1, one of the fastest lights, feels somewhat "spongy" when drive it after the patch

As I said before: put a 300XL into a Jenner IIC and the same engine into a Centurion-D. Then drive some evasive maneuvers. It is shocking how reactive the Centurion is compared to the Jenner

Edited by Bush Hopper, 30 June 2016 - 05:58 AM.


#117 BigBenn

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Posted 30 June 2016 - 05:54 AM

Premier? Nah. There is no such thing in any weight class.

As always, it depends on the role.

If you're a true scout/spotter then ECM and sensor range enhancements are needed.

If you're a harasser/skrimisher, then a LL of some sort needs to be carried.

If you're a leg humper, then bring the paired MG's and SL's.

For all of those roles I use something different. The Locust has a glass jaw. I use the Commando, Spider, Raven, and Wolfhound with far better results than a Locust. YMMV.

#118 Kalthios

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Posted 30 June 2016 - 05:56 AM

Any light mech can take down a Locust. Plenty of lights can skirmish just as well or better than a Locust. Its 20 ton size and agility is fun, but not a game-breaking advantage.

#119 TercieI

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Posted 30 June 2016 - 06:08 AM

View PostBush Hopper, on 30 June 2016 - 05:53 AM, said:


It seemd that it does influence turning and yaw. The 35 tonners are pretty sluggish now. The Jenner IIC feels as if you drive a school bus now. It wasn't really agile before but now... But heck, even the Wolfhound-1, one of the fastest lights, feels somewhat "spongy" when drive it after the patch

As I said before: put a 300XL into a Jenner IIC and the same engine into a Centurion-D. Then drive some evasive maneuvers. It is shocking how reactive the Centurion is compared to the Jenner


I used to feel that it was a difference between the Jenner (tiny) and Firestarter (small), but one of the devs explicitly stated that it does only those two things. It may just be the size difference you're feeling.

Edited by TercieI, 30 June 2016 - 06:08 AM.


#120 Lily from animove

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Posted 30 June 2016 - 06:12 AM

View PostBush Hopper, on 25 June 2016 - 02:52 PM, said:

Geez...your argument is nothing but "if you don't suck it up, you are a baddy". Grow up, girlie.

The light class was hit with multiple nerfs:
1. resize - most mechs are easier to hit
2. higher movement archtype

Even lasers stay now longer on-target because of the combination of nerfs. What that means for the TTK is apparent. Even mouth breathing heavy pilot with their lolalpha laser spam are dangerous now.
Then our little missy comes in and spouts "ged gut!11!"

In games the players gravitate to the most op and easiest to handle class - which is the light mech class with often only 7%...oh crap sorry, I meant the heavy with usually 40ish% +

If you call light easy mode, then I doubt you have played them. Sure, the Oxide was easy mode with its quirks. However, one mech is not a whole class.


yes we spout get gud, and you know why? Becaue other light emchs of that size existed BEFROE RESCALE and players who sued them DID WELL BEFORE, so don't blame the rescale as a source for those mechs being "bad". It's the pilots who now simply fail to use them correctly because they have to be used as the other lights before the rescale that have not changed. You always need to see the cause --> reuslt chain. but form many angles, all people now do is:

Cause: mech size increased --> result worse performance, Conclussion: mech is badly shaped, PGI's reshape fault.

But no one of those takes the second view on:
lights of the same size that haven't been rescaled --> still proper performance


How does that fit into the logic?
Because if you know combine,

2 mechs in similar size, shape and HP, one does poop one not. conclusion: the pilot of the reshaped mech is doing soemthing wrong. And yes the new shape will require thes epeople to lern using their new scaled mechs corrently.

so stop getting butthurt and interpreting this as an "git gud" qnd accept that you have to relearn handling your new size. And % of mechs in use is not saying soemthign about a mechs strenght at all, Heavies being "overused" is just a matter of usability, they are the most versitile mechs when it comes to firepower vs speed and they are more fun to use even in the same chassis, as they allow a lot more moodification. In a light, you are basically doomed to run the same all time because no tonnage left for many laodouts. Smae for most mediums and the assaults, Assaults are too slow and fat in most cases for some gamepaly diversity.

View PostBush Hopper, on 26 June 2016 - 05:32 AM, said:

Here. A form from Dr. Bush Hopper. Extra for you.

Posted Image


and where did the evil rescale touched you? guess thats also no 7.

View PostMaugged, on 29 June 2016 - 12:45 AM, said:


Let's get real for a second.

How many alpha shots can a locust take from heavies and assaults before dieing: 1 or 2 at best.
How many locust's alpha shots can a heavy or an assault take before dieing? Many! Because they have a big armor mind you and the locust 1V has a single weapon in those configurations.

It still takes more time technically to a locust to kill a much bigger mech than the opposite.Your example is void.


The locust takes hardly any if he uses terrain right his small size make shim appear, fire and disappear on a safe distance. It is about playstyle and learning to be unpreidctable, because when you are predictable you eat those alphas.

Edited by Lily from animove, 30 June 2016 - 06:24 AM.






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