Bush Hopper, on 25 June 2016 - 02:52 PM, said:
Geez...your argument is nothing but "if you don't suck it up, you are a baddy". Grow up, girlie.
The light class was hit with multiple nerfs:
1. resize - most mechs are easier to hit
2. higher movement archtype
Even lasers stay now longer on-target because of the combination of nerfs. What that means for the TTK is apparent. Even mouth breathing heavy pilot with their lolalpha laser spam are dangerous now.
Then our little missy comes in and spouts "ged gut!11!"
In games the players gravitate to the most op and easiest to handle class - which is the light mech class with often only 7%...oh crap sorry, I meant the heavy with usually 40ish% +
If you call light easy mode, then I doubt you have played them. Sure, the Oxide was easy mode with its quirks. However, one mech is not a whole class.
yes we spout get gud, and you know why? Becaue other light emchs of that size existed BEFROE RESCALE and players who sued them DID WELL BEFORE, so don't blame the rescale as a source for those mechs being "bad". It's the pilots who now simply fail to use them correctly because they have to be used as the other lights before the rescale that have not changed. You always need to see the cause --> reuslt chain. but form many angles, all people now do is:
Cause: mech size increased --> result worse performance, Conclussion: mech is badly shaped, PGI's reshape fault.
But no one of those takes the second view on:
lights of the same size that haven't been rescaled --> still proper performance
How does that fit into the logic?
Because if you know combine,
2 mechs in similar size, shape and HP, one does poop one not. conclusion: the pilot of the reshaped mech is doing soemthing wrong. And yes the new shape will require thes epeople to lern using their new scaled mechs corrently.
so stop getting butthurt and interpreting this as an "git gud" qnd accept that you have to relearn handling your new size. And % of mechs in use is not saying soemthign about a mechs strenght at all, Heavies being "overused" is just a matter of usability, they are the most versitile mechs when it comes to firepower vs speed and they are more fun to use even in the same chassis, as they allow a lot more moodification. In a light, you are basically doomed to run the same all time because no tonnage left for many laodouts. Smae for most mediums and the assaults, Assaults are too slow and fat in most cases for some gamepaly diversity.
Bush Hopper, on 26 June 2016 - 05:32 AM, said:
Here. A form from Dr. Bush Hopper. Extra for you.
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and where did the evil rescale touched you? guess thats also no 7.
Maugged, on 29 June 2016 - 12:45 AM, said:
Let's get real for a second.
How many alpha shots can a locust take from heavies and assaults before dieing: 1 or 2 at best.
How many locust's alpha shots can a heavy or an assault take before dieing? Many! Because they have a big armor mind you and the locust 1V has a single weapon in those configurations.
It still takes more time technically to a locust to kill a much bigger mech than the opposite.Your example is void.
The locust takes hardly any if he uses terrain right his small size make shim appear, fire and disappear on a safe distance. It is about playstyle and learning to be unpreidctable, because when you are predictable you eat those alphas.
Edited by Lily from animove, 30 June 2016 - 06:24 AM.