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Is It The Mm? Ttk? Balance? Stagnation? Why Did This Game Seem To Just Suddenly Become...unfun?


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#241 adamts01

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Posted 06 July 2016 - 01:21 AM

View PostUltimax, on 05 July 2016 - 11:02 PM, said:

If it wasn't for MRBC and some of the other player run tournaments, I'd probably stop playing this game.


8v8 or 12v12 on a team you practice regularly with against great opponents is where this game shines.


The rest is mostly a disaster.

I just hate the comp scene with a passion. So much peeking with the same min/maxed chassis over and over. So I quit for a year, start playing, get drunk to put up with pugs, quit for a year, have fun for a week, start to mix rum in my coffee for morning matches, then uninstall, then play for a couple weeks a few months later. I need something to replace MWO but there's just **** out there unless you like all the twitchy crap. Well, took 3 shots, ready to hit launch.

#242 Karl Streiger

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Posted 06 July 2016 - 01:24 AM

well competive gaming in mwo must have some advantages....at least win or loose is 100% a choice of taktic - so its the real thinking man shooter.
Mechs could be ignored - because they must equal effective
personal skill doesn't matter because it has to be equal

so the only thing remaining is tactics

#243 9thDeathscream

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Posted 06 July 2016 - 01:33 AM

Having runs of loosing streaks and not being able to do anything makes me turn of this game.

#244 Black Ivan

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Posted 06 July 2016 - 01:38 AM

Match Making in the game is virually a joke. PSR does not go for skill, biggest error they made

#245 adamts01

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Posted 06 July 2016 - 01:46 AM

View PostKarl Streiger, on 06 July 2016 - 01:24 AM, said:

well competive gaming in mwo must have some advantages....at least win or loose is 100% a choice of taktic - so its the real thinking man shooter.
Mechs could be ignored - because they must equal effective
personal skill doesn't matter because it has to be equal

so the only thing remaining is tactics

It's so lame. There's less of a "big battle" feel to it than quick play. It's all brawlers, all med range pokers, or all long range pokers. I actually much prefer PUG play for that 1/40 game when your team kind of works together. You have snipers and LRMs suppressing the enemy while your brawlers get in range. I just can't stand how scripted comp matches are. All the power positions, Everyone knows to go here when the enemy is there. I like the randomness that solo play offers. But ****, those pugs, this game turns me in to an alcoholic when it's installed. **** PGI.

#246 Karl Streiger

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Posted 06 July 2016 - 01:59 AM

View Postadamts01, on 06 July 2016 - 01:46 AM, said:

It's so lame. There's less of a "big battle" feel to it than quick play.


Hope for some ad-hoc lobby/ts groups with "random assignment" when stock mode comes out. Can't wait to play a SHD-2H

#247 adamts01

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Posted 06 July 2016 - 02:06 AM

View PostKarl Streiger, on 06 July 2016 - 01:59 AM, said:


Hope for some ad-hoc lobby/ts groups with "random assignment" when stock mode comes out. Can't wait to play a SHD-2H

I haven't been pushing for that. MM already sucks ***, I don't see any reason to make the pools even smaller. Plus, people will probably just use the mechs that resemble meta builds the most, and then the neckbeards will have that to complain about. I don't have any faith left in this game, but the one thing that would save it, in my opinion, would be turning CW in to a simulator and leaving quickplay for the e-sports crowd. CW3 was it for me though. I'm just staying drunk and playing my Locust till something else grabs my attention. Hopefully soon, my liver can't handle much more MWO.

#248 Karl Streiger

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Posted 06 July 2016 - 02:12 AM

View Postadamts01, on 06 July 2016 - 02:06 AM, said:

I haven't been pushing for that. MM already sucks ***, I don't see any reason to make the pools even smaller. Plus, people will probably just use the mechs that resemble meta builds the most, and then the neckbeards will have that to complain about. I don't have any faith left in this game, but the one thing that would save it, in my opinion, would be turning CW in to a simulator and leaving quickplay for the e-sports crowd. CW3 was it for me though. I'm just staying drunk and playing my Locust till something else grabs my attention. Hopefully soon, my liver can't handle much more MWO.

Afaik stock is only for lobby - so it s much simpler to "filter" the meta users.

I wouldn't mind to slaughter the MechLab with cold blood for CW and never look back.
CW for the BT crowed
Solaris for e-sport
QP for the casuals

didn't sound hard to understand, but instead we have CW - "ego endgame?!" and leaderboard E-Sport

#249 adamts01

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Posted 06 July 2016 - 02:24 AM

View PostKarl Streiger, on 06 July 2016 - 02:12 AM, said:

Afaik stock is only for lobby - so it s much simpler to "filter" the meta users.

I wouldn't mind to slaughter the MechLab with cold blood for CW and never look back.
CW for the BT crowed
Solaris for e-sport
QP for the casuals

didn't sound hard to understand, but instead we have CW - "ego endgame?!" and leaderboard E-Sport

Exactly. What would make competitions more appealing for me would be to severely limit what could be brought. No tier 1 or 2 mechs, and only certain amounts of different weapons, half the mechs need to bring LRMs, no mechs can have more than 1/3 their weapons in the same range bracket..... something like that. It's too freakin cookie cutter.

#250 MW Waldorf Statler

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Posted 06 July 2016 - 02:27 AM

Quote

I don't think I've ever had a weekend finish with a free tank in World of Tanks, War Thunder, etc. If I did, it wasn't something to write home about, it was more than likely a little starter vehicle. Things are decidedly different when it comes to the rewards here.
Thats right ;-) im played Star Conflict from Gaijin since 5 days , and bye 8 Ships only from the Credits i the Game , have Missions in PvE,PvP, Sector War ,and a great open World , with many life in it..Ki and Player Raids in many Systems, Secrets to explore, Mission in this Universe...MWO has nothing ? Love to the BT Universe ? nothing , see the Mobile HQ in MWO a lovefull Design Posted Image very near to ...not the BT Universe ...we fight in very very clean Citys , we have 3! vehicle Types as Assets, you seeing a Ruined Field full of destroyed Mechs, Helis, Tanks ? Tanks, the Mainweapon in the BT Universe , not one ...you seeing a Tank as asset ?you seeing Military Bases with Military Equipment ?Flying in BF3 in a Apache Heli in 8m Height over a Urban area has more BT Feelig as MWO or the old BF 2142

Edited by Old MW4 Ranger, 06 July 2016 - 02:49 AM.


#251 Nightshade24

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Posted 06 July 2016 - 02:44 AM

View PostBishop Steiner, on 04 July 2016 - 01:34 PM, said:

I've been here since late May, 2012.
-snip-
IDK.. I could go on and on... but I really don't want to. I want a reason to play this game. But... I can't. Just logged on for 5 matches.... and same stupidity when I ran 4 matches last week.


Most likely the natural process of the human mind. The more you play a game, the more tired you get of it.

Despite how much improvements it has gotten, more bad it has gotten, or if it's exactly the same as before.
Unless there is a mechanic that is introduced you to keep on coming (famously used in Farm hero saga, candy crush, etc... progressively but slowly building up and giving a sense of achievement in this context).

For you it may have been playing "Poke'Mech" and maybe you just ran out of 'Mechs to buy, or you got so many that the differences are becoming more and more un... noticeable.
Not producing as much dopamine as you once did when you won that match or got that one 'Mech.

It's why some people complain there is no 'end game'... in games like WoT, WT, etc... the end game is getting the last vehicle in the branch and then you may try to do poketank/plane/ship. In TF2, CS GO, etc it's just getting collectables.

Across all games increasing in skill is one thing sure but for some it isn't enough.

Personally it happens to me a lot in MW: O in forms of me needing a 1-3 month break from the game but every once and awhile I just click and want to play MW: O so bad. Maybe it's that I wanted to use randomly a Raven with an ER large laser or LRM 20 just like in MW4: mercs. Or maybe I am just in the mood for 'Mech on 'Mech action.

#252 Stone Wall

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Posted 06 July 2016 - 03:09 AM

Old MW3/MW4 players like me miss the gyro overloading, the needing to flush coolant, the power of JJs and MASC. MW3 felt like a real sim and the weapons felt like they hurt. In this game, it feels like everyone is driving around pinatas and using nerf bats for weapons. LRMs and UAC 20s would knock you on your ***. Flamers would shut you down or blow you up. ER PPCs would really mess with your vision and rock your cockpit.

I agree with the matchmaking. It does take forever to start the process and then forever to actually shoot your first mech in that game. It seems like 5-10 minutes in large maps are spent just sitting in a hole in the ground with your team until some lonely enemy strolls up on you to die to your group. Why not have respawns? If all mechs respawned until the time limit/game limit was up, there would be way more fun.

It feels like a numbers game more than a skill game. Whoever has the most numbers, due to disconnects/suicides/or quitters, usually wins. Except for this one rare game where we had 2 people disconnect off the bat and 1 suicided. That left us 12 vs 9 on Conquest/Manifold. We won because the other team wanted to just Skirmish. In MW3, you were godly based on your skill. Mechs were faster and harder hitting.

I started the game in Beta and left a few months later, only to return a few months ago. I see you guys say JJs were nerfed. That's sad because all forms of combat should be viable. It is on you and your team to defeat any forms of combat you face, not cry about it on the forums until things are nerfed.

Edited by Stone Wall, 06 July 2016 - 03:10 AM.


#253 General Solo

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Posted 06 July 2016 - 04:36 AM

If people didn't need MC for private lobby, it'd be a whole new ball game.
If PGI allowed mods like Betheseda, it'd be a whole new ball game.
On a free to pay model maybe dat don't pay for the yacht.

There is no Chris Roberts for Battletech.
Yet
Dat woo be co co cool

Edited by OZHomerOZ, 06 July 2016 - 06:59 AM.


#254 KodiakGW

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Posted 06 July 2016 - 09:12 AM

View PostBishop Steiner, on 04 July 2016 - 01:34 PM, said:

But about a year ago, an odd thing happened.... I stopped wanting to log on.

What I notice... is I play 4-5 matches... then log off in disgust. But I can't quite put my finger on the issue.


Feel pretty much the same way as you do. Can agree on a number of points you made about solo PUG queue. My big problem is the cycling of players I gel with over the years.

I've been trying to get the guys I played War!Online with to get into the game. But, they take a look and say "It's not Mechwarrior." For the most part, they are right. Too many things to list, that others, like yourself, have already listed.

Early on, i found a bunch of people I knew. They introduced me to people they knew, and we grouped up and had fun. I remember Hunchback death squads fondly. But, soon, they became disgruntled at the progress of the game and left. Especially after they went from 8v8 to 12v12 Elo based matchmaking.

Later, I ran into some players who were looking to beef up the team they were in, and saw me as a decent player who did their part as a team. This was right after I secured my old groups team tags. I got along with them and had fun. But, leadership in the group decided I needed to change my tags to keep playing with them. I told them that it was important to me to keep that group tag to this name, and that starting a new character and leveling up mechs was not something I wanted to do considering the state of the game. Shortly after that I found another group. But, they also insisted I change my tags if i wanted to keep playing with them. So, it was back to solo PUG, still 12v12 Elo matchmaking. Now, I was not having fun and almost left the game.

12v12 PSR was then introduced, and I had hopes for that. So I gave it some time to see how things would level off. But, it soon became evident that it was an XP bar, and not a true measure of skill. So I continued to not have fun, and cut back my spending.

Then I ran into one of the people I knew from early on. He was in a group and said he had no problem with me running my tags. I worked well with all of them and had fun (save one, who left soon after I joined). So, I started to spend money again. They didn't have that many players. So soon, they became splintered between those that wanted to play comp games, a couple that wanted to do only CW, and those only wanting to do group QP. So a number went off to play with other groups, and others started playing other games.

Over this period of time almost all of the people I played with agreed that had more fun back in the 8v8 days.

So, like you Bishop, I almost feels like it is too much work to fire up the MWO client and play some games. I will say I had more fun playing scout matches this past week than any time playing solo PUG. A few times with teammates, and a few times solo (when they wanted to do Invasion).

#255 SteelBruiser

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Posted 06 July 2016 - 09:26 AM

View PostDaZur, on 05 July 2016 - 11:13 AM, said:

Just to clear the air... Weapon accuracy has never been the issue. Your shots should hit where you aim. That said, the caviot should be under ideal conditions.

When under incoming fire duress or in process of offensive or defensive manuvering or high speed, your accuracy should degrade.

Sadly, folks cried that it's an unfair burden to lights where speed is life and the "elite skillz" crowd inference that there's high level skill level in clicking a mouse.

Why folks shun higher level sim mechanics in this game in favor of magic aim is beyond me...


Accuracy is already affected naturally when the pilot is stressed under unusual conditions. We don't need software nerfing pilot skills to simulate stress in various conditions. Just spectate with a noob and you will see all the mistakes they make because of stress. You will be yelling, " lead your target" or "shoot the remaining leg", which they can't see because of their anxiety. With experience, the pilot will improve thereby aiming better under the same situations. That's what practice and expierience gives you. We don't need software taking away what you've earned.

If we were truly wanting to simulate higher level 30?? sim mechanics, as far as aiming is concerned, we'd most likely be using targeting computers where you click on the target and the computer does the calculations and fires the weapon for an almost 100% hit ratio. We'd most likely be locking onto multiple targets and telling the computer "to take them out." But hey, even the movies like Star Wars and Star Trek and other games ignore technology for this aspect. Even with the gargantuan computer power they have at their disposal, they're always relying on a humanoid to manualy aim and press the fire button with the obligatory multiple misses and then the galaxy saving lucky hit with the last remaining shot! But we know that if the computer did all the work it would be boring, in the game as well as the movies.

And if you're so against the mouse trigger try your luck using a joystick setup. That should add the skill nerfing you're looking for.


#256 Bishop Steiner

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Posted 06 July 2016 - 09:35 AM

View PostOZHomerOZ, on 06 July 2016 - 04:36 AM, said:

If people didn't need MC for private lobby, it'd be a whole new ball game.
If PGI allowed mods like Betheseda, it'd be a whole new ball game.
On a free to pay model maybe dat don't pay for the yacht.

There is no Chris Roberts for Battletech.
Yet
Dat woo be co co cool

because Star Citizen is soo living up to the hype.....


Oh wait.....

#257 EvilCow

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Posted 06 July 2016 - 10:02 AM

I restarted playing 6 months ago after taking a pause of 10 months, maybe it is just me but then I realized that the game has been significantly polished. Maybe it is not yet the game we dreamed of but development is proceeding at an improved pace IMHO.

The recent announcement regarding things like inverse kinematics make me think that they still care and are trying improve the base game engine.

It would be much better if PGI shared with us their real vision for the future and starts, finally, taking some advice from the community about the details.

Without some hope I would have stopped already.

Edited by EvilCow, 06 July 2016 - 11:03 AM.


#258 mogs01gt

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Posted 06 July 2016 - 10:04 AM

My steadily decreasing game play occurred right when the clans were released.. IMO that is when the "boring" game play started. I loved the poptart era, it allowed brawling to function more once you got into brawling range. Now lasers work too well at every aspect of the game.

I logged in a few weeks ago, played 2 games and was nah this isnt worth my time anymore. The passive game play kills it for me!

Edited by mogs01gt, 06 July 2016 - 10:06 AM.


#259 MeiSooHaityu

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Posted 06 July 2016 - 10:04 AM

I'm glad there is no Chris Roberts for Battletech. I've seen what he did to the Wing Commander movie, I wouldn't want that treatment for Battletech.

Luckily in Star Citizen (a brand new IP) he doesn't have to remember trivial things about the Wing Commander universe like the spelling of existing character's names, nationalities, what the Kilrathi look like, what your ships look like, and oh....THE F**CKING STORY! Pilgrims? really? What the hell.

Yeah, thanks but no thanks lol.

P.S. If he ever makes a Star Citizen movie, it will probably star Adam Sandler and Tom Green and it would be about farming on the moon. Tom Green will spend half an hour asking Sandler if he wants sausages and the rest of the movie will be Adam Sandler in drag.

Edited by MeiSooHaityu, 06 July 2016 - 10:08 AM.


#260 0bsidion

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Posted 06 July 2016 - 10:09 AM

I haven't really been playing much either. I think I logged on once last month, but even before that I was pretty casual. There's just not enough to this game to warrant a huge time investment.

Plus I've just been completely absorbed into Fallout 4 and XCom 2, though mostly FO 4. While I'm not thrilled they dropped the skill system entirely for perks, just settlement building and crafting custom robots has kept me preoccupied for days and days. I really enjoy building robots. I just wish they weren't so bloody resource intensive.

Of course after XComs last dlc I can build robots there too so now I get torn as to which game to play. The XCom 2 robots aren't nearly as customizable functionally, although they've got way more paint job options. Not sure that makes up for it but still appealing.





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