Linebacker Now Available For Pre-Order
#41
Posted 07 July 2016 - 04:19 PM
#42
Posted 07 July 2016 - 04:29 PM
People are concerned because this will be like a crow for speed, but have less guns and be a bigger target, right?
This looks true right up front, BUT forgets 2 other factors.
1. The Linebacker WILL have more armor at max than the Crow, at least 1 ton worth, plus sturdier internals. So, subtract 1 ton from the Crow's 23 tons of pod space (22 left vs the Linebacker's 16.5)
2. The Linebacker has 4 fixed Engine Internal Heat Sinks (for 14 base when stripped) vs 0 for the Crow (10 base when stripped). I would expect (don't have them myself) most Crow builds will need at least 4 more Heat Sinks. Lets say for now this is common, and subtract 4 more tons from the Crows available space. This leaves 18 tons for the Crow vs the Linebacker's 16.5, a mere 1.5 ton difference! Also, these 4 Heat Sinks don't take up any crit space on the Linebacker; which is admittedly less of an issue for clan mechs than IS, but could still be a consideration on SRM and laser builds.
This leaves the Stormcrow with a 1.5 ton advantage in potential firepower vs the additional Durability of the Linebacker. Taking this a step further, if the Linebacker removed armor until it equaled that of the Crow, their pod space would be about even. That would leave a larger mech, but with a touch more structure. Depending on hardpoint positioning, such as the potential for high energy mounts on the torso, the Linebacker actually sounds like it stacks up well vs the Crow!
#43
Posted 07 July 2016 - 04:38 PM
#44
Posted 07 July 2016 - 04:38 PM
And given the way volumes are being calculated as present, I'm guessing it's just deep enough in the chest that it won't be hugely tall overall. That's probably going to benefit the frontal hitboxes overall. I think the old model would have suffered barndoor-Awesome syndrome.
Edited by Solis Obscuri, 07 July 2016 - 04:39 PM.
#45
Posted 07 July 2016 - 04:56 PM
#46
Posted 07 July 2016 - 04:58 PM
#47
Posted 07 July 2016 - 05:13 PM
This one is much harder, because the math gives 2 distinct results this time.
1. The Linebacker can't match the Ebon for pod space, Period. End of story. It isn't ever going to out-gun a similar weapon build on a Ebon.
Then is there even a point to continuing? Well, sure. The Linebacker might be outgunned the the Ebon, but it does have several notable advantages that could fit certain situations or play styles better. Which brings us to:
2. The Linebacker has greater speed, especially post speed tweak: topping out at 104.5 vs the Ebon's 87.1. So yeah, the Linebacker can fill the hole faster, or chase something down better. Fits the name. Also, the Ebon can't use horizontal arm movement. At all. Ever. The Linebacker can mount lower arm (and hand) actuators on nearly all of its models, giving it the ability to shoot at an angle from its front (dependant on use of PPC or ACs). A useful advantage that often gets overlooked if one is trying to protect an exposed torso or leg.
Verdict?
This one comes down to play style. And, potentially, quirks. Speed, agility, and arm swing mean the Linebacker will likely be a better chaser/skirmisher, but it isn't going to rip Assaults a new one face-on nearly as readily as the Ebon. If, however, it ends up with a few notable quirks, then all bets are off and it might end up a better 'all-rounder'. And then the argument vs the Crow is a whole new conversation.
#48
Posted 07 July 2016 - 05:25 PM
Podex, on 07 July 2016 - 02:33 PM, said:
It'll rot in the mechbay, but I feel like it's still a good deal.
And there is absolutely nothing wrong with that. If that is what you want to do, then I highly encourage you to do it!
Please don't take (or even allow) my disappointment or decision-making process come anywhere near criticism for your actions (or anybody elses actions for that matter), because that is not the case. At best, I'm stating my thoughts on the matter and explaining how and why I reached the conclusion I did...at worst, I'm just venting because I *want* to buy the shiny... I just have a hard time legitimizing it, and I *wish* it wasn't the case.
...so don't mind me
#49
Posted 07 July 2016 - 05:40 PM
Can't wait to see this one on the battlefield. Congrats to the PGI team for delivering this exceptionally very cool looking battlemech.
It reminds me of the first Robocop movie, with some elements similar to the Timber-wolf/Mad Cat. What was the name of that robot? You just want to get your hands on one of those.
#50
Posted 07 July 2016 - 05:43 PM
AnimeFreak40K, on 07 July 2016 - 05:25 PM, said:
Please don't take (or even allow) my disappointment or decision-making process come anywhere near criticism for your actions (or anybody elses actions for that matter), because that is not the case.
Absolutely not! I was only trying to openly justify my bad purchases!
I've walked away for about a year in the past, and I never really missed it. I just decided to start up again a couple months ago for reasons unknown to me. It does get very disappointing, playing the same maps over and over, with the same uncoordinated teams, with the same hit reg issues. It gets old. It gets old fast. The only thing I guess I really like is the idea of running around in a battlemech. Yes, it's a lame excuse.
#51
Posted 07 July 2016 - 06:07 PM
;;
#52
Posted 07 July 2016 - 06:15 PM
Disappointed that hero and reinforcements seem so much better than $20 pack. Not spending $50 for pretty 65ton storm crow/nova.
#53
Posted 07 July 2016 - 06:27 PM
Desenova, on 07 July 2016 - 01:16 PM, said:
It is WAY too tall. Part of its advantage was its squat stature, making it harder to hit for other, bigger mechs. From what I've gathered, it was made taller so that PGI could make it Torso Twist - WHICH IS COMPLETELY AGAINST THE DESIGN OF THE MECH! Why add it just to mess with its philosophy? And the more digging I do, the angrier I get - The Nova didn't have torso twist either! And don't even get me started on "It's for fair gameplay." It's a strategy game - learn some strategy. On top of that, this is the first concept art by PGI that I just do not like in ANY form. They have wonderful artists and renderers, but this one is just boring. And this payment method is getting really old as well. Why not have the Heroes, Special Editions, and Limited Editions with a ton of worthy bonuses cost real money and have the standard variants go for C-Bills? What's so wrong about that? You won't lose money if you make the Special stuff actually special. *End Rant* #NoTwist
lol people are jumping to conclusions just because it has long legs doesn't mean it will be tall. i would base its height on the over all shape of the mech it has a real IS chicken walker body, so its quite wide from the side and it doesn't narrow off at any point at the front, so if you add the long legs to all that i would say it will actually be between a Ebon jaguar and a catapult. and the other stuff is a combination of balancing and redesign not shore about this one but the Nover would need to have its own hit box setup since taking out a side torso would also take out a leg, it could me made to work the same as other mechs but would it mess with immersion? then there's balancing, there would be one more thing for them to factor in. it would be nice but not necessarily easy to implement.
Edited by Frost Lord, 07 July 2016 - 06:49 PM.
#54
Posted 07 July 2016 - 06:30 PM
If anything is going to hurt the Linebacker, it's going to be limited pod space. Why I stay away from it on the Table Top, it's all engine. If you like to fight in a Puma/Adder, this will be up your ally. It's more or less a Puma with more armor.
Edited by Steel Raven, 07 July 2016 - 06:32 PM.
#55
Posted 07 July 2016 - 07:11 PM
I guess we'll have to see what it's stance is like in game.
#56
Posted 07 July 2016 - 07:11 PM
#57
Posted 07 July 2016 - 07:34 PM
Only 17.5 tons of pod space.
Can not be a ninja mech (No JJ, No ECM, Too Large)
This mech is DOA in terms of performance. You'll be fooling yourself if you think otherwise.
But it looks beautiful. Only worth it if you like collecting mechs.
#58
Posted 07 July 2016 - 07:37 PM
Also, if it hasn't been mentioned, can we move the banner up on the pre-order screen so that it doesn't block the awesome artwork?
#59
Posted 07 July 2016 - 07:46 PM
#60
Posted 07 July 2016 - 08:09 PM
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