Lily from animove, on 21 July 2016 - 04:33 AM, said:
<p>the quality of them being bad does not necessarily require an off switch as most of you claim, you could also just go and tell PGi it needs improvement.
So we need to ask PGI to improve something? And you are thinking it will be improved because we ask?
Are you actually in this place or are you living under a stone?
Anyways back on this topic.
My thoughts on decals:
Positives:
-Yay, decals, finally! People have been waiting for them and they are now here!
-I like how you can add a personal touch to the mech by showing you support a certain house, etc
Negatives:
- Decal quality:
No shader, no material, just a plain color. This looks really bad. I know its a decals 1.0 but common, how hard is it to add a shader?
- Decal placement:
Although i like how you can place it all over, resize, and rotate, i do feel the types of decals that are in the game right now would work better with fixed decal locations (think of it like hardpoints on key parts of the mech: shoulder/upper arm/lower arm/right chest/ etc...)
- Texture quality/ mapping of the mechs themselves:
Before bashing please let me explain. When i put a decal on a knee, i should not be able to see that decal on the back of that knee and on the part of the upper leg behind the knee. This is just bad mapping and should have been though through. Makes me feel like no testing was done to fix these types of problems...
- Camera:
So now we can past decals all over our mechs, how are we going to for example line up our decals if we dont have a free look camera? We cant zoom in on the mech, we cant rotate up or down. All we have is left and right rotation and thats it.
- Decal variation:
Another part im dissapointed with. I agree the house logos should be in, i even agree the atlas face needs to be in. What i dont get is why the other unrelated, uninteresting, and just plain bad looking decals are in. Why not give us basic shapes and numbers instead? Look at games like Forza or warthunder. Layering basic shapes lets people do interesting things. It allows people to build the Unit logos, do art on mechs(although small with the layer count), etc.
Example:
https://youtu.be/AkHjRe1ZRKQ
Yes! I know! they have alot more layers. But still, look at the amount of basic shapes being used...
Now look at this:
https://youtu.be/X-YsD3SFGTc?t=1m21s
Yes thats 4 layers... Now look at what people can do with just 4 layers:</p>
http://www.giantbomb...1781613/?page=3
These emblems are put on the characters right shoulder, the doors of the choppers, the walls on the base, the tanks, etc etc etc.
There are lots of examples of how it could have been done, both extremely detailed and really shallow.
---
In the end, what i believe most people here that agree with Sader mean is that the current implementation taints the one big thing everyone likes in this game. The Art.
Now I do agree that it looks stupid when people run mechs with no weapons in arms that should have them etc. I also think ( and wish) that these arms would be replaced with a nice claw or something similar if that is the case. But this i find different than purposefully pasting a smily face inside an autocannon barrol just because one can!
I dont see the problem with an on / off switch. People that want them on can keep them on, people that dont can keep them off.
The argument that it would make them less value is stupid. Do you buy the decals for other people or for yourself?
If you say yes to the first you are doing something wrong. If you are saying yes to the second then whats the problem when a couple of people dont see it? YOU will still have them on your mech and YOU will still know they are there.
To make a story short, nice idea, improve the quality alot, maybe when you do that people wouldnt even ask for a button anymore...
Edited by C1Rob, 21 July 2016 - 08:14 AM.