This is my issue with it. Made the game look terrible.
We had these nice awesome looking mechs and now they they look like a 12 year olds Trapper Keeper stickers on it.
Next thing i see coming down the road are top hats and mustaches, maybe capes for out mechs?
This so called FEATURE has been another nail in the coffin for me...
So why cant my mech be made out of that stuff the dekals are made out of?
lostech, only the sticker factory thats fully automated knows that last secret. And there is unfortunately not enough sticker slots to cover your entire mech.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 20 July 2016 - 10:49 AM
Kind of sad...so close, yet so far, to making a Oh So Serious, Lore Correct Banshee for Cpt Gregg Oliphant of the Eridani Light Horse. A canon character that is in the TRO 3025 under notable pilots, the Merc Handbook, and yes, even on the CamoSpecs page.
Bipedal BattleMechs that carryl large-bore Machineguns with a 90m range, heavy ballistics with a range less than 300m, and plasma flame throwers that tap hydrogen from the reactor but somehow never have an impact on reactor fuel load is perfectly immersive... but decals are not.
Kind of sad...so close, yet so far, to making a Oh So Serious, Lore Correct Banshee for Cpt Gregg Oliphant of the Eridani Light Horse. A canon character that is in the TRO 3025 under notable pilots, the Merc Handbook, and yes, even on the CamoSpecs page.
Might redo the mouth though......and need blue eyebrows.....
dis is tougher than expected
The thing is, maybe the idea of a clown-faced mech is canon, but the fact remains that it looks like you've taken a screenshot of your mechbay and altered it in MS Paint. That is a huge reason that I want to turn it on off.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 20 July 2016 - 11:00 AM
Calvyr, on 20 July 2016 - 10:57 AM, said:
The thing is, maybe the idea of a clown-faced mech is canon, but the fact remains that it looks like you've taken a screenshot of your mechbay and altered it in MS Paint. That is a huge reason that I want to turn it on off.
Sure, and that's legit, too. Though they told us they were going to come in kinda off...then optimize it over successive passes (I would have waited myself)
Again, that's not the reasoning I'm debating.
Simply saying "I dont like them because I don't like them" would be better than the tripe "not battletech" "not military" arguments people have posted to justify.
Edited by Bishop Steiner, 20 July 2016 - 11:01 AM.
Some of the specialty jobs the navy has put out are just flat gorgeous.
Chippy Ho has always been a pretty bird
(2004 livery)
Yep. Not sure what part is driving you nuts, though?
Just where I had seen that nose art before. Esp when it was painted well after the Jolly Rogers insigna passed to the VFA-103. I believe it over in Kissismee when it flew in for a show.
The thing is; we have decals, many of which look rather good on the right mechs, even if they're a bit on the gaudy side.
Then we have dekkels, which just look eyegougingly bad and/or wrong.
I can live with 500MC-faction badges. I can live with silly. I can live with my eyes gouged out too, but I'd rather keep them and my framerate as they are. So +1 for an off-button for me.
Prosperity Park, on 20 July 2016 - 10:55 AM, said:
Bipedal BattleMechs that carryl large-bore Machineguns with a 90m range, heavy ballistics with a range less than 300m, and plasma flame throwers that tap hydrogen from the reactor but somehow never have an impact on reactor fuel load is perfectly immersive... but decals are not.
That can all sort of be justified with a bit of space magic and hand waving but it is also all theoretical behind the scenes type stuff whereas decals are visibly in your face. The thing is some of these decals look like warmed over crap. They don't mesh with the art that is already in the game, they look like they were drawn on in Paint by a 5 year old. I am fine with most of them but the ones over mechs' heads almost all look awful and tacked on, like they don't correctly contour or mesh with the polys they are placed on.
Sure, and that's legit, too. Though they told us they were going to come in kinda off...then optimize it over successive passes (I would have waited myself)
Again, that's not the reasoning I'm debating.
Simply saying "I dont like them because I don't like them" would be better than the tripe "not battletech" "not military" arguments people have posted to justify.
I should elaborate, they can make this fit the universe but i think they way they implemented them the colors, the way they look doesnt fit the game.
I wish for more BOMBER looking logos, chicks riding missiles, or like an URBY on top of a Long Tom?
I just feel like they went the minimally viable path again and it seems half assed, maybe its like you stated Bis that this si the First step, Dekals 1.0 beta and they will get better. But i certainly wont be dropping any money on them until they look like they fit the game a little better.
Toha Heavy Industries, on 20 July 2016 - 05:09 AM, said:
Sorry to tell you but physics don't apply to battletech. It's fanatsy, Otherwise i would like an explaination why nothing (literally nothing) happens when my 170kph 20 tonner ramms your 35 tonner.
I'm just saying, that it would probably not break immersion when they figured out how to paint a see-through decal (or glue it or whatever) over the already existing oneway see-through, armor, metal, ferro, glassy thingy they're using to build their cockpits with.
Unless, of course, you declare it lostech (which is the nr.1 reason to avoid stuff you can't explain to begin with).
If you do declare it lostech, i would like to see the quote for the technical readout or at least a reference to some novels.
tl'dr:
It's battletech. It doesn't have to make sense. It just has to be immersive.
Btw, this stuff might want to have a word with your understanding of physics.
No physics eh? Well from memory both mechs receive damage and if we're going 170kph (not that common in BT but let's go with it) it'll have a high chance of falling onto the ground without the help of advance gyros or being a quad mech.
Now back to MW: O, Knock backs were originally added to MW: O in 2012 but due to server latency issues and stuff anybody if the same net as me basically keeps falling over and such. It's being reintroduced very soon.
Not declaring it lostech. LosTech is derived from the words "Lost" and "Tech(nology)", Window see through decals were never an acquired technology in BattleTech. Claiming it is is the same as claiming that an anti matter torpedo is LosTech as well. But neither has happened in the span of BT history and recorded timeline.
It appears you do not know how 1 way mirrors/ 1 way cockpits work still if you assume putting military grade paint (and not see through window decals) would work then there's nothing more I can say for you.
Because not every paint is a see through decal. You know that out door paint you got that you painted your house with? Why not put that all over your windshield. I am sure you will see right through it
BattleTech draws on many elements of physics. It what separates it from the anime mechas which have things 3 times the size of an atlas, the weight of a locust, and apparently has sky roller blades to roll around and it has more missiles then it eveen had volume to begin with in it.
There are missiles coming out of the legs... that isn't a problem but that would imply the leg is very weak due to no support and has a lack of things to move the leg/ bend it and stuff... but oh well.
The only times physics fail in BT is what exact does BT use for light speed movement. From memory we do not know if it's hyperspace, warpspace, etc.
All we know is that those vehicles that can't go faster-than-light (most dropships if not all) need to dock into a dockingcollar with a Jumpship (large ship with FTL locomotion)
And this image doesn't help us learn what so ever what makes it go fast...
Then there is physics questions such as are flamers just horizontal jumpjets? since both use the same power source for fuel?...
Does the jumpjet instead use the waste heat to heat up some sort of gas into a plasma first or does it use the raw waste heat?... answers that we can't explain...
Another one is what do they do in BT to terraform planets so quickly because the human start of 'natural' terraformation takes 10,000 years. The year isn't 12,016 or 13,050. It's 3050. So some heavily man made process was involved here and currently it's beyond our capabilities.
But enough of that... we can leave it to the battletech science and physics forum for that. Right now I am just stating how stupid it is to paint over your cockpit in MW: O. You can't just "pretend" it's window see through decals because it isn't, it's military grade paint at average with possible acceptation being industrial grade.
Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time
Posted 20 July 2016 - 06:43 PM
Nightshade24, on 20 July 2016 - 05:23 PM, said:
But enough of that... we can leave it to the battletech science and physics forum for that. Right now I am just stating how stupid it is to paint over your cockpit in MW: O. You can't just "pretend" it's window see through decals because it isn't, it's military grade paint at average with possible acceptation being industrial grade.
You mention terraforming, faster than light travel, etc.... but the thought that technology that exists today (simple see through window graphics) would not have been advanced to an even more refined state over the next 1000 years?
Then make a bold claim that "it's military grade paint", with zero hard data to back it up.
The convolutions of logic you just made to get to a "point" that supports your opinion is spectacular. (and ignores the fact you aren't looking out a windshield in a battlemech, but using sensors and scanner and cameras to project an image unto your view screen, or in this case, Helmet HUD, and the physical viewscreen is only used when that system is damaged, offline, etc.
You know what would be stupid in a heavy grade military vehicle? To have a giant bubble canopy with "shoot me here" painted all over it, to ensure that a single aimed shot would negate your 20 million dollar war machine. Even dumber to think that attempts to camouflage such an inviting target wouldn't be taken.
Seriously Nightshade, not trying to bash you here, but simple fact is, you don't like the decals on cockpits, and are grasping at straws to try to explain why, in a hope that maybe enough people will get upset and make it go away.
Oh, another one of these threads. Adult children crying about stuff that does not matter.
Decals have been asked for sense closed beta, we finally get them and the tears start flowing.
Nose art has been a thing for 80+ years. Battletech fully embraces the tradition of soldiers putting their own artwork on their vehicles. Planes, tanks, trucks, jeeps, ships, and boats, all of them had artwork in one form or another. They also had Unit designations and heraldry. Which by the way the decals are supposed to be. Unit insignia, and organizational markings.
If you dont like it find, you dont have to put it on your mech. If you dont like it on some ones elses mech touch ****. It's not your mech, not your MC. All you should be caring about is shooting them any way.
Oh just one question. We can chose to put all kinds of different colors on our mechs. From camo greens and tans, to neon greens, and yellows. So if we can make our mech look like a technicolor rave already, why does that not bother you? Why are decals so offensive to you that you need to rant about them on the forums?
my game is not even playable anymore, my FPS drops so low I cannot aim . If an off switch will help, and pgi knew the demands on video cards this would impose; sorry,, that's pathetic. Myself and my daughter cannot even play anymore since the patch. My Gforce GT 740's just won't hold the 30 fps in CW I was getting in CW, and 40-50 in Quick games. Now,, its 7-17 fps in CW and 15-22 in Quick launch. Major failure in my eyes. No decal is worth losing 10 percent of your population due to video requirements for decals.